- Skee-ball will now only score if the person who threw the ball is the player.
- Skee-ball sounds compressed more without sacrificing quality. - Size of stable and game room reflection maps increased to 128x128. - Added a separate reflection map to the top of the pool table. - Added Horse Portraits™ to the game room.
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@@ -16,7 +16,10 @@ namespace Pyralix.SkeeBall
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{
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if(Utilities.IsValid(other) && other != null && other.GetComponent<Ball>())
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{
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SkeeballMain._ScorePoints(Points);
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if (Networking.GetOwner(other.gameObject) == Networking.GetOwner(SkeeballMain.gameObject))
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{
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SkeeballMain._ScorePoints(Points);
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}
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}
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}
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}
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