- Skee-ball will now only score if the person who threw the ball is the player.

- Skee-ball sounds compressed more without sacrificing quality.
- Size of stable and game room reflection maps increased to 128x128.
- Added a separate reflection map to the top of the pool table.
- Added Horse Portraits™ to the game room.
This commit is contained in:
2026-02-12 04:16:57 -05:00
parent 542e04afed
commit 28ff97104a
94 changed files with 9174 additions and 6257 deletions
@@ -16,7 +16,10 @@ namespace Pyralix.SkeeBall
{
if(Utilities.IsValid(other) && other != null && other.GetComponent<Ball>())
{
SkeeballMain._ScorePoints(Points);
if (Networking.GetOwner(other.gameObject) == Networking.GetOwner(SkeeballMain.gameObject))
{
SkeeballMain._ScorePoints(Points);
}
}
}
}