- Replaced one skee-ball machine with two arcade machines.
- Added Black Horse And The Cherry Tree by KT Tunstall to the horse playlist. - Added Buckin' My Horse by Sir Mix-A-Lot to the horse playlist.
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using UdonSharp;
|
||||
using UnityEngine;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
using VRC.Udon.Common;
|
||||
|
||||
namespace myro.arcade
|
||||
{
|
||||
[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
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public class Button : UdonSharpBehaviour
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{
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public UdonSharpBehaviour MainGameInstance;
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public Joystick JoystickMesh;
|
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public string EventName;
|
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void Start()
|
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{
|
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|
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}
|
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|
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public override void Interact()
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{
|
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|
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}
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||||
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||||
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||||
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|
||||
|
||||
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||||
{
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||||
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void Start()
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{
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cam.orthographicSize *= scale;
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|
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using UnityEngine;
|
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using VRC.SDKBase;
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using VRC.Udon;
|
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|
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{
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|
||||
|
||||
using UdonSharp;
|
||||
using UnityEngine;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
|
||||
namespace myro.arcade
|
||||
{
|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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using UdonSharp;
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||||
using UnityEngine;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
|
||||
namespace myro.arcade
|
||||
{
|
||||
[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
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public class GameSettingsApplier : UdonSharpBehaviour
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{
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public GameSettings GameSettingsInstance;
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public Camera CameraLookingAtGame;
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public MeshRenderer ScreenRenderer;
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||||
public AudioSource Music;
|
||||
|
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void Start()
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{
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using UdonSharp;
|
||||
using UnityEngine;
|
||||
using VRC.SDK3.Components;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
using VRC.Udon.Common.Interfaces;
|
||||
|
||||
namespace myro.arcade
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||||
{
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||||
[UdonBehaviourSyncMode(BehaviourSyncMode.Continuous)] //Continuous because that script is attached to a VRCObjectSync component
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||||
[RequireComponent(typeof(JoystickLoop))]
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public class Joystick : UdonSharpBehaviour
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{
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||||
public UdonSharpBehaviour MainGameInstance;
|
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public GameObject HoloJoystick;
|
||||
|
||||
[Header("Left and right side of the screen, used to track the position of the joystick")]
|
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public Transform LeftScreen;
|
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public Transform RightScreen;
|
||||
private VRCObjectSync _objectSync;
|
||||
private VRCPickup _pickup;
|
||||
private JoystickLoop _joystickLoop;
|
||||
|
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void Start()
|
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{
|
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_objectSync = GetComponent<VRCObjectSync>();
|
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_pickup = GetComponent<VRCPickup>();
|
||||
CheckForInitialisation();
|
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|
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|
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{
|
||||
if (!_joystickLoop)
|
||||
{
|
||||
_joystickLoop = GetComponent<JoystickLoop>();
|
||||
_joystickLoop.SetLeftAndRightTransform(LeftScreen, RightScreen);
|
||||
_joystickLoop.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnPickup()
|
||||
{
|
||||
MainGameInstance.SendCustomEvent("PlayerPickedUpJoystick");
|
||||
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(OnPickupEvent));
|
||||
}
|
||||
|
||||
public void OnPickupEvent()
|
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{
|
||||
_joystickLoop.enabled = true;
|
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HoloJoystick.SetActive(true);
|
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}
|
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|
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public override void OnDrop()
|
||||
{
|
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|
||||
MainGameInstance.SendCustomEvent("PlayerDroppedJoystick");
|
||||
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(OnDropEvent));
|
||||
RespawnJoystick();
|
||||
}
|
||||
|
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public void OnDropEvent()
|
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{
|
||||
HoloJoystick.SetActive(false);
|
||||
}
|
||||
|
||||
public override void OnPickupUseDown()
|
||||
{
|
||||
MainGameInstance.SendCustomEvent("OnPress");
|
||||
}
|
||||
|
||||
public override void OnPickupUseUp()
|
||||
{
|
||||
MainGameInstance.SendCustomEvent("OnRelease");
|
||||
}
|
||||
|
||||
public void ForceDrop()
|
||||
{
|
||||
if (Networking.IsOwner(gameObject))
|
||||
{
|
||||
_pickup.Drop();
|
||||
}
|
||||
}
|
||||
|
||||
public float GetPositionXRatio()
|
||||
{
|
||||
CheckForInitialisation();
|
||||
return _joystickLoop.GetRatio();
|
||||
}
|
||||
|
||||
public void RespawnJoystick()
|
||||
{
|
||||
if (_objectSync != null)
|
||||
{
|
||||
_objectSync.Respawn();
|
||||
}
|
||||
}
|
||||
|
||||
public void RespawnJoystickIfNotHolding()
|
||||
{
|
||||
if (!_pickup.IsHeld)
|
||||
{
|
||||
RespawnJoystick();
|
||||
}
|
||||
}
|
||||
|
||||
public void RequestJoystickRespawn()
|
||||
{
|
||||
SendCustomNetworkEvent(NetworkEventTarget.Owner, nameof(RespawnJoystickIfNotHolding));
|
||||
}
|
||||
}
|
||||
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|
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using UdonSharp;
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||||
using UnityEngine;
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using VRC.SDKBase;
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||||
using VRC.Udon;
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||||
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namespace myro.arcade
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{
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{
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Transform _left, _right;
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float _ratio; // [0,1]
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{
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}
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|
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//We project "transform.position" between _left and _right
|
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|
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|
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|
||||
|
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using System;
|
||||
using TMPro;
|
||||
using UdonSharp;
|
||||
using UnityEngine;
|
||||
using VRC.SDK3.Data;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
|
||||
namespace myro.arcade
|
||||
{
|
||||
[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
|
||||
public class ScoreboardUI : UdonSharpBehaviour
|
||||
{
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||||
public GameSettings GameSettingsInstance;
|
||||
public TextMeshProUGUI[] Names;
|
||||
public TextMeshProUGUI[] Scores;
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public TextMeshProUGUI TextScoreboard;
|
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public GameObject ScoreboardWrapper;
|
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|
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public bool UpperCaseNames = false;
|
||||
|
||||
[Header("Fallback scoreboard if the `Shared Scoreboard` prefab didn't got added")]
|
||||
public SharedScoreboard FallbackScoreboard;
|
||||
|
||||
private SharedScoreboard _scoreboardReference;
|
||||
|
||||
void Start()
|
||||
{
|
||||
// If the player forgot to add the "SharedScoreboard" prefab in the scene, we will use the fallback scoreboard system
|
||||
// That isn't shared among arcade machines
|
||||
if (!GameSettingsInstance.SharedScoreboardPrefab)
|
||||
{
|
||||
GameSettingsInstance.SharedScoreboardPrefab = FallbackScoreboard;
|
||||
}
|
||||
else if (FallbackScoreboard != null)
|
||||
{
|
||||
FallbackScoreboard.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
_scoreboardReference = GameSettingsInstance.SharedScoreboardPrefab;
|
||||
ScoreboardWrapper.SetActive(_scoreboardReference);
|
||||
|
||||
if (_scoreboardReference)
|
||||
{
|
||||
_scoreboardReference.RegisterBehaviour(this);
|
||||
RequestScoreboardUpdate();
|
||||
}
|
||||
}
|
||||
|
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|
||||
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|
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/// <returns></returns>
|
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|
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{
|
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DataDictionary ret = new DataDictionary();
|
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DataList keys = dt.GetKeys();
|
||||
|
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for (int i = 0; i < keys.Count; i++)
|
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{
|
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ret[Convert.ToInt32((keys[i].String))] = dt[keys[i]];
|
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}
|
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return ret;
|
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}
|
||||
|
||||
private DataList InvertDataList(DataList dl)
|
||||
{
|
||||
DataList ret = new DataList();
|
||||
for (int i = dl.Count - 1; i >= 0; i--)
|
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{
|
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ret.Add(dl[i]);
|
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}
|
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return ret;
|
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}
|
||||
|
||||
private string FormatName(string name)
|
||||
{
|
||||
if (UpperCaseNames)
|
||||
name = name.ToUpper();
|
||||
|
||||
if (name.Length > MaxLengthName)
|
||||
name = name.Substring(0, MaxLengthName);
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
public void RequestScoreboardUpdate()
|
||||
{
|
||||
if (!_scoreboardReference)
|
||||
return;
|
||||
|
||||
DataDictionary ranking = GetNumberIndexedDT(_scoreboardReference.GetRanking());
|
||||
//the format is ranking[score (int)] = name (str)
|
||||
|
||||
DataList scores = ranking.GetKeys();
|
||||
scores.Sort();
|
||||
scores = InvertDataList(scores);
|
||||
|
||||
int numberScores = scores.Count;
|
||||
|
||||
if (TextScoreboard)
|
||||
{
|
||||
TextScoreboard.text = "";
|
||||
numberScores = Mathf.Clamp(numberScores, 0, 10); //we only want to show the first 10 scores
|
||||
for (int scoreIndex = 0; scoreIndex < numberScores; scoreIndex++)
|
||||
{
|
||||
string name = ranking[scores[scoreIndex]].String;
|
||||
string score = scores[scoreIndex].Int.ToString();
|
||||
|
||||
name = FormatName(name);
|
||||
TextScoreboard.text += $"{name} {score}\n";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int numberFields = Names.Length;
|
||||
|
||||
for (int fieldIndex = 0; fieldIndex < numberFields; fieldIndex++)
|
||||
{
|
||||
bool hasScoreAtPosition = fieldIndex < numberScores;
|
||||
string name = hasScoreAtPosition ? ranking[scores[fieldIndex]].String : "";
|
||||
string score = hasScoreAtPosition ? scores[fieldIndex].Int.ToString() : "";
|
||||
|
||||
name = FormatName(name);
|
||||
|
||||
Names[fieldIndex].text = name;
|
||||
Scores[fieldIndex].text = score;
|
||||
}
|
||||
}
|
||||
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|
||||
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|
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assetBundleVariant:
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@@ -0,0 +1,101 @@
|
||||
|
||||
using System;
|
||||
using UdonSharp;
|
||||
using UnityEngine;
|
||||
using VRC.SDK3.Data;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
|
||||
namespace myro.arcade
|
||||
{
|
||||
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
|
||||
public class SharedScoreboard : UdonSharpBehaviour
|
||||
{
|
||||
[UdonSynced]
|
||||
private string _syncedScoreboard;
|
||||
|
||||
private DataDictionary _scoreboard;
|
||||
private DataList _connectedScoreboards;
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void CheckReferences()
|
||||
{
|
||||
if (_connectedScoreboards == null)
|
||||
_connectedScoreboards = new DataList();
|
||||
|
||||
if (_scoreboard == null)
|
||||
_scoreboard = new DataDictionary();
|
||||
}
|
||||
|
||||
public void RegisterBehaviour(UdonSharpBehaviour usharpBehaviour)
|
||||
{
|
||||
CheckReferences();
|
||||
|
||||
if (_connectedScoreboards.IndexOf(usharpBehaviour) == -1)
|
||||
{
|
||||
_connectedScoreboards.Add(usharpBehaviour);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void Insert(VRCPlayerApi player, long score)
|
||||
{
|
||||
CheckReferences();
|
||||
_scoreboard[score.ToString()] = player.displayName;
|
||||
|
||||
SerializeJSON();
|
||||
}
|
||||
|
||||
public DataDictionary GetRanking()
|
||||
{
|
||||
CheckReferences();
|
||||
return _scoreboard;
|
||||
}
|
||||
|
||||
private void SerializeJSON()
|
||||
{
|
||||
// TODO : Known issue : if two players finish the game at the exact same time on two different arcade machines, then the next statement will fail for one of them
|
||||
// This issue is a bit difficult to fix since the owner of the scoreboard might have disabled the arcade machine.
|
||||
// A very rare edge case
|
||||
Networking.SetOwner(Networking.LocalPlayer, gameObject);
|
||||
|
||||
if (VRCJson.TrySerializeToJson(_scoreboard, JsonExportType.Minify, out DataToken result))
|
||||
{
|
||||
_syncedScoreboard = result.String;
|
||||
RequestSerialization();
|
||||
HandleOnDeserialization();
|
||||
}
|
||||
}
|
||||
|
||||
private void DeserializeJSON()
|
||||
{
|
||||
if (VRCJson.TryDeserializeFromJson(_syncedScoreboard, out DataToken result))
|
||||
{
|
||||
_scoreboard = result.DataDictionary;
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleOnDeserialization()
|
||||
{
|
||||
CheckReferences();
|
||||
DeserializeJSON();
|
||||
|
||||
for (int i = 0; i < _connectedScoreboards.Count; i++)
|
||||
{
|
||||
UdonSharpBehaviour behaviour = (UdonSharpBehaviour)_connectedScoreboards[i].Reference;
|
||||
if (behaviour)
|
||||
{
|
||||
behaviour.SendCustomEvent("RequestScoreboardUpdate");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDeserialization()
|
||||
{
|
||||
HandleOnDeserialization();
|
||||
}
|
||||
}
|
||||
}
|
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userData:
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@@ -0,0 +1,38 @@
|
||||
|
||||
using UdonSharp;
|
||||
using UnityEngine;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
|
||||
namespace myro.arcade
|
||||
{
|
||||
[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
|
||||
public class Trigger : UdonSharpBehaviour
|
||||
{
|
||||
public UdonSharpBehaviour MainGameInstance;
|
||||
public Joystick JoystickInstance;
|
||||
public GameObject Toggleable;
|
||||
void Start()
|
||||
{
|
||||
Toggleable.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public override void OnPlayerTriggerEnter(VRCPlayerApi player)
|
||||
{
|
||||
if (player.isLocal)
|
||||
{
|
||||
Toggleable.SetActive(true);
|
||||
MainGameInstance.SendCustomEvent("OnPlayerEnteredArea");
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnPlayerTriggerExit(VRCPlayerApi player)
|
||||
{
|
||||
if (player.isLocal)
|
||||
{
|
||||
Toggleable.SetActive(false);
|
||||
MainGameInstance.SendCustomEvent("OnPlayerExitedArea");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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||||
Shader "SFHologram/HologramShader"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
// General
|
||||
_Brightness("Brightness", Range(0.1, 6.0)) = 3.0
|
||||
_Alpha ("Alpha", Range (0.0, 1.0)) = 1.0
|
||||
_Direction ("Direction", Vector) = (0,1,0,0)
|
||||
// Main Color
|
||||
_MainTex ("MainTexture", 2D) = "white" {}
|
||||
_MainColor ("MainColor", Color) = (1,1,1,1)
|
||||
// Rim/Fresnel
|
||||
_RimColor ("Rim Color", Color) = (1,1,1,1)
|
||||
_RimPower ("Rim Power", Range(0.1, 10)) = 5.0
|
||||
// Scanline
|
||||
_ScanTiling ("Scan Tiling", Range(0.01, 10.0)) = 0.05
|
||||
_ScanSpeed ("Scan Speed", Range(-2.0, 2.0)) = 1.0
|
||||
// Glow
|
||||
_GlowTiling ("Glow Tiling", Range(0.01, 1.0)) = 0.05
|
||||
_GlowSpeed ("Glow Speed", Range(-10.0, 10.0)) = 1.0
|
||||
// Glitch
|
||||
_GlitchSpeed ("Glitch Speed", Range(0, 50)) = 1.0
|
||||
_GlitchIntensity ("Glitch Intensity", Float) = 0
|
||||
// Alpha Flicker
|
||||
_FlickerTex ("Flicker Control Texture", 2D) = "white" {}
|
||||
_FlickerSpeed ("Flicker Speed", Range(0.01, 100)) = 1.0
|
||||
|
||||
// Settings
|
||||
[HideInInspector] _Fold("__fld", Float) = 1.0
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "Queue"="Transparent" "RenderType"="Transparent" }
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
LOD 100
|
||||
ColorMask RGB
|
||||
Cull Back
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma shader_feature _SCAN_ON
|
||||
#pragma shader_feature _GLOW_ON
|
||||
#pragma shader_feature _GLITCH_ON
|
||||
#pragma vertex vert
|
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#pragma fragment frag
|
||||
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||||
#include "UnityCG.cginc"
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||||
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struct appdata
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{
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float4 vertex : POSITION;
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float3 normal : NORMAL;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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float2 uv : TEXCOORD0;
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float4 worldVertex : TEXCOORD1;
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float3 viewDir : TEXCOORD2;
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float3 worldNormal : NORMAL;
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};
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sampler2D _MainTex;
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sampler2D _FlickerTex;
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float4 _Direction;
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float4 _MainTex_ST;
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float4 _MainColor;
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float4 _RimColor;
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float _RimPower;
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float _GlitchSpeed;
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float _GlitchIntensity;
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float _Brightness;
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float _Alpha;
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float _ScanTiling;
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float _ScanSpeed;
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float _GlowTiling;
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float _GlowSpeed;
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float _FlickerSpeed;
|
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v2f vert (appdata v)
|
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{
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v2f o;
|
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// Glitches
|
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#if _GLITCH_ON
|
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v.vertex.x += _GlitchIntensity * (step(0.5, sin(_Time.y * 2.0 + v.vertex.y * 1.0)) * step(0.99, sin(_Time.y*_GlitchSpeed * 0.5)));
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#endif
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = TRANSFORM_TEX(v.uv, _MainTex);
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return o;
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fixed4 frag (v2f i) : SV_Target
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{
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half dirVertex = (dot(i.worldVertex, normalize(float4(_Direction.xyz, 1.0))) + 1) / 2;
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// Scanlines
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// Rim Light
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fixed4 rimColor = _RimColor * pow (rim, _RimPower);
|
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||||
fixed4 col = texColor * _MainColor + (glow * 0.35 * _MainColor) + rimColor;
|
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|
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|
||||
col.rgb *= _Brightness;
|
||||
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
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|
||||
CustomEditor "HologramShaderGUI"
|
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}
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@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: 29fed12d8547e354e90be987488147c1
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@@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2017 Andy Duboc
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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@@ -0,0 +1,21 @@
|
||||
This is a Hologram shader I found at this address https://github.com/andydbc/HologramShader, a copy of the original Readme file can be found bellow :
|
||||
|
||||
Hologram [](http://mit-license.org) [](https://www.paypal.me/andyduboc/5usd)
|
||||
==========
|
||||
|
||||
Hologram is a simple shader made in Unity.<br>
|
||||
This package is composed of a shader and a custom material editor to tweak the effect.
|
||||
|
||||

|
||||
|
||||
Material
|
||||
-------
|
||||
|
||||
It is a composition of multiples effects, you can toggle it directly from this inspector:
|
||||
|
||||

|
||||
|
||||
License
|
||||
-------
|
||||
|
||||
MIT, see [LICENSE](LICENSE) for details.
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||||
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using UdonSharp;
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||||
Entry: 7
|
||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||
- Name:
|
||||
Entry: 6
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name: <IsSerialized>k__BackingField
|
||||
Entry: 5
|
||||
Data: true
|
||||
- Name: _fieldAttributes
|
||||
Entry: 7
|
||||
Data: 14|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||
- Name:
|
||||
Entry: 12
|
||||
Data: 0
|
||||
- Name:
|
||||
Entry: 13
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 7
|
||||
Data:
|
||||
- Name: $k
|
||||
Entry: 1
|
||||
Data: GameDuration
|
||||
- Name: $v
|
||||
Entry: 7
|
||||
Data: 15|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||
- Name: <Name>k__BackingField
|
||||
Entry: 1
|
||||
Data: GameDuration
|
||||
- Name: <UserType>k__BackingField
|
||||
Entry: 7
|
||||
Data: 16|System.RuntimeType, mscorlib
|
||||
- Name:
|
||||
Entry: 1
|
||||
Data: System.Int32, mscorlib
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name: <SystemType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 16
|
||||
- Name: <SyncMode>k__BackingField
|
||||
Entry: 7
|
||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||
- Name:
|
||||
Entry: 6
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name: <IsSerialized>k__BackingField
|
||||
Entry: 5
|
||||
Data: true
|
||||
- Name: _fieldAttributes
|
||||
Entry: 7
|
||||
Data: 17|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||
- Name:
|
||||
Entry: 12
|
||||
Data: 0
|
||||
- Name:
|
||||
Entry: 13
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 7
|
||||
Data:
|
||||
- Name: $k
|
||||
Entry: 1
|
||||
Data: NumberWalls
|
||||
- Name: $v
|
||||
Entry: 7
|
||||
Data: 18|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||
- Name: <Name>k__BackingField
|
||||
Entry: 1
|
||||
Data: NumberWalls
|
||||
- Name: <UserType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 16
|
||||
- Name: <SystemType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 16
|
||||
- Name: <SyncMode>k__BackingField
|
||||
Entry: 7
|
||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||
- Name:
|
||||
Entry: 6
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name: <IsSerialized>k__BackingField
|
||||
Entry: 5
|
||||
Data: true
|
||||
- Name: _fieldAttributes
|
||||
Entry: 7
|
||||
Data: 19|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||
- Name:
|
||||
Entry: 12
|
||||
Data: 1
|
||||
- Name:
|
||||
Entry: 7
|
||||
Data: 20|UnityEngine.HideInInspector, UnityEngine.CoreModule
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 13
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 13
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 62e2088b900862449a223feaa2ea37e9
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,21 @@
|
||||
|
||||
using UdonSharp;
|
||||
using UnityEngine;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
|
||||
namespace myro.arcade
|
||||
{
|
||||
public class HeliCaveGameSettings : GameSettings
|
||||
{
|
||||
public int GameDuration = 120;
|
||||
|
||||
[HideInInspector]
|
||||
public int NumberWalls = 15; //currently hidden, because a different number can cause some issues
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f06ef35002d2714da4a1b2df97d4aff
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3d80acb6ac7e63245b2bb47a6bedd433
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,662 @@
|
||||
using TMPro;
|
||||
using UdonSharp;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
|
||||
namespace myro.arcade
|
||||
{
|
||||
public enum GameState
|
||||
{
|
||||
START_SCREEN,
|
||||
EXPLANATIONS,
|
||||
PLAY,
|
||||
PAUSE,
|
||||
FINISH
|
||||
}
|
||||
|
||||
public class MainGame : UdonSharpBehaviour
|
||||
{
|
||||
|
||||
|
||||
public HeliCaveGameSettings GameSettingsInstance;
|
||||
|
||||
//Basically the boundaries of the game, used to determine where stuff needs to be spawned
|
||||
public Transform TopBoundary;
|
||||
public Transform BottomBoundary;
|
||||
public Transform RightBoundary;
|
||||
public Transform LeftBoundary;
|
||||
|
||||
public Transform PawnDefaultPosition;
|
||||
|
||||
|
||||
//Each canvas used in-game
|
||||
public GameObject CanvasPressStart;
|
||||
public GameObject CanvasExplanation;
|
||||
public GameObject CanvasTimer;
|
||||
public GameObject CanvasFinalScore;
|
||||
public GameObject CanvasPauseScreen;
|
||||
public GameObject CanvasScoreboard;
|
||||
|
||||
//Prefabs that get spawned
|
||||
public GameObject PrefabWall;
|
||||
private Vector3 _boundingBoxPrefabWall;
|
||||
public GameObject PrefabControllable;
|
||||
|
||||
public TextMeshProUGUI ProgressTxt;
|
||||
public TextMeshProUGUI ScoreTxt;
|
||||
public TextMeshProUGUI FinalScoreTxt;
|
||||
public TextMeshProUGUI TimerTxt;
|
||||
|
||||
//SFX
|
||||
public AudioClip ClipExplosion;
|
||||
public AudioClip ClipJump;
|
||||
public AudioClip ClipSelection;
|
||||
public AudioSource SoundEffectSource;
|
||||
public AudioSource SoundEffectHelicopter;
|
||||
public AudioSource Music;
|
||||
|
||||
public GameObject SpawnedWallsWrapper;
|
||||
|
||||
|
||||
|
||||
private GameObject[] _spawnedWallsBottom;
|
||||
private GameObject[] _spawnedWallsTop;
|
||||
private GameObject _spawnedControllable;
|
||||
|
||||
|
||||
[UdonSynced]
|
||||
private GameState _gameState;
|
||||
private GameState _gameStateSaved;
|
||||
[UdonSynced]
|
||||
private int _seed;
|
||||
private int _seedSaved;
|
||||
private int _currentSeed;
|
||||
|
||||
[UdonSynced]
|
||||
private double _startGameTime;
|
||||
[UdonSynced]
|
||||
private double _startRoundTime;
|
||||
[UdonSynced]
|
||||
private Vector3 _positionPlayer;
|
||||
[UdonSynced]
|
||||
private float _currentScore;
|
||||
private bool _gameStarted;
|
||||
|
||||
private double _timePlayed;
|
||||
|
||||
private float _distanceBetweenEachWall;
|
||||
private float _currentTraveledDistanceByWall;
|
||||
private int _indexLastWall;
|
||||
|
||||
private float _currentDistanceBetweenTopAndBottomWall;
|
||||
private float _currentMiddleWallPosition;
|
||||
|
||||
private float _currentTime;
|
||||
private int _currentFrameSinceNewGame;
|
||||
|
||||
|
||||
|
||||
private bool _buttonPressed;
|
||||
|
||||
private bool _gameCanBeStarted;
|
||||
private float _currentUpSpeed;
|
||||
|
||||
private bool _inputBlocked;
|
||||
|
||||
void Start()
|
||||
{
|
||||
SpawnWalls();
|
||||
SpawnPawn();
|
||||
ResetGame();
|
||||
}
|
||||
|
||||
private void ShowCanvas(GameObject canvasToShow)
|
||||
{
|
||||
CanvasPressStart.SetActive(false);
|
||||
CanvasExplanation.SetActive(false);
|
||||
CanvasTimer.SetActive(false);
|
||||
CanvasFinalScore.SetActive(false);
|
||||
CanvasPauseScreen.SetActive(false);
|
||||
|
||||
if (canvasToShow != null)
|
||||
{
|
||||
canvasToShow.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void SpawnWalls()
|
||||
{
|
||||
_spawnedWallsBottom = new GameObject[GameSettingsInstance.NumberWalls];
|
||||
_spawnedWallsTop = new GameObject[GameSettingsInstance.NumberWalls];
|
||||
|
||||
float direction = (RightBoundary.localPosition - LeftBoundary.localPosition).x;
|
||||
_distanceBetweenEachWall = direction / (GameSettingsInstance.NumberWalls - 1);
|
||||
|
||||
for (int i = 0; i < GameSettingsInstance.NumberWalls; i++)
|
||||
{
|
||||
GameObject objBottom = SpawnWall();
|
||||
GameObject objTop = SpawnWall();
|
||||
|
||||
_spawnedWallsBottom[GameSettingsInstance.NumberWalls - i - 1] = objBottom;
|
||||
_spawnedWallsTop[GameSettingsInstance.NumberWalls - i - 1] = objTop;
|
||||
|
||||
//objBottom.transform.localRotation = new Quaternion(0, 0, 180, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayerPickedUpJoystick()
|
||||
{
|
||||
if (_gameState == GameState.PAUSE && IsLocalPlayerPlaying())
|
||||
{
|
||||
_gameState = GameState.PLAY;
|
||||
SetNewRoundTimer();
|
||||
RequestSerialization();
|
||||
HandleOnDeserialization();
|
||||
}
|
||||
else
|
||||
{
|
||||
Networking.SetOwner(Networking.LocalPlayer, gameObject);
|
||||
PrepareResetGame();
|
||||
}
|
||||
}
|
||||
|
||||
private void SpawnPawn()
|
||||
{
|
||||
_spawnedControllable = Instantiate(PrefabControllable);
|
||||
_spawnedControllable.transform.parent = gameObject.transform;
|
||||
_spawnedControllable.transform.localScale = new Vector3(1, 1, 1);
|
||||
}
|
||||
|
||||
private void PositionWall(GameObject wall, float positionX, bool shouldScaleToTop)
|
||||
{
|
||||
if (wall == null)
|
||||
return;
|
||||
|
||||
float positionY = _currentDistanceBetweenTopAndBottomWall * (shouldScaleToTop ? 1 : -1) + _currentMiddleWallPosition;
|
||||
|
||||
wall.transform.localPosition = new Vector3(0, positionY, 0);
|
||||
|
||||
MoveWall(wall, positionX, shouldScaleToTop);
|
||||
}
|
||||
|
||||
private void MoveWall(GameObject wall, float directionX, bool shouldScaleToTop)
|
||||
{
|
||||
if (wall == null)
|
||||
return;
|
||||
|
||||
float positionY = wall.transform.localPosition.y;
|
||||
float requiredWidth = (RightBoundary.localPosition - LeftBoundary.localPosition).x / (GameSettingsInstance.NumberWalls - 1);
|
||||
float requiredHeight = shouldScaleToTop
|
||||
? TopBoundary.localPosition.y - positionY
|
||||
: positionY - BottomBoundary.localPosition.y;
|
||||
|
||||
Vector3 newPosition = new Vector3(wall.transform.localPosition.x, positionY, 0);
|
||||
newPosition += new Vector3(directionX, 0, 0);
|
||||
|
||||
wall.transform.localRotation = new Quaternion(0, 0, shouldScaleToTop ? 0 : 180, 0);
|
||||
wall.transform.localScale = new Vector3(requiredWidth / _boundingBoxPrefabWall.x, requiredHeight / _boundingBoxPrefabWall.y, 1);
|
||||
wall.transform.localPosition = newPosition;
|
||||
//TODO adapt position and scaling on x axis so there's no "bleeding"
|
||||
}
|
||||
|
||||
private GameObject SpawnWall()
|
||||
{
|
||||
GameObject obj = Instantiate(PrefabWall);
|
||||
Wall wall = obj.GetComponent<Wall>();
|
||||
if (wall)
|
||||
{
|
||||
wall.MainGameInstance = this;
|
||||
}
|
||||
|
||||
obj.transform.parent = SpawnedWallsWrapper.transform;
|
||||
|
||||
if (_boundingBoxPrefabWall == Vector3.zero)
|
||||
{
|
||||
_boundingBoxPrefabWall = obj.GetComponent<MeshRenderer>().bounds.size;
|
||||
}
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
private void ResetWallTransforms()
|
||||
{
|
||||
SetDistanceTopAndBottomWall(1);
|
||||
|
||||
for (int i = 0; i < GameSettingsInstance.NumberWalls; i++)
|
||||
{
|
||||
GameObject wallBottom = _spawnedWallsBottom[GameSettingsInstance.NumberWalls - i - 1];
|
||||
GameObject wallTop = _spawnedWallsTop[GameSettingsInstance.NumberWalls - i - 1];
|
||||
|
||||
PositionWall(wallBottom , RightBoundary.transform.localPosition.x - _distanceBetweenEachWall * i, false);
|
||||
PositionWall(wallTop , RightBoundary.transform.localPosition.x - _distanceBetweenEachWall * i, true);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetDistanceTopAndBottomWall(float heightPercentage)
|
||||
{
|
||||
_currentDistanceBetweenTopAndBottomWall = 0.5f + heightPercentage * (TopBoundary.localPosition - BottomBoundary.localPosition).y / 5f;
|
||||
}
|
||||
|
||||
public override void OnDeserialization()
|
||||
{
|
||||
HandleOnDeserialization();
|
||||
}
|
||||
|
||||
private void HandleOnDeserialization()
|
||||
{
|
||||
if (!_isPlayerInArea)
|
||||
return;
|
||||
|
||||
CanvasScoreboard.SetActive(_gameState == GameState.START_SCREEN
|
||||
|| _gameState == GameState.PAUSE
|
||||
|| _gameState == GameState.FINISH);
|
||||
|
||||
if (_gameState == GameState.START_SCREEN)
|
||||
{
|
||||
ResetGame();
|
||||
if (_gameStateSaved != _gameState)
|
||||
{
|
||||
PlaySelectSound();
|
||||
}
|
||||
}
|
||||
else if (_gameState == GameState.EXPLANATIONS)
|
||||
{
|
||||
ShowCanvas(CanvasExplanation);
|
||||
PlaySelectSound();
|
||||
}
|
||||
else if (_gameState == GameState.PLAY)
|
||||
{
|
||||
if (_gameStateSaved != _gameState)
|
||||
{
|
||||
PlaySelectSound();
|
||||
PlayMusic(true);
|
||||
ShowCanvas(CanvasTimer);
|
||||
}
|
||||
|
||||
if (_seed != _seedSaved)
|
||||
{
|
||||
_currentSeed = _seed;
|
||||
_seedSaved = _seed;
|
||||
}
|
||||
|
||||
if (Networking.GetServerTimeInSeconds() < _startRoundTime && _gameStateSaved != GameState.PAUSE)
|
||||
{
|
||||
InitNextRoundValues();
|
||||
}
|
||||
}
|
||||
else if (_gameState == GameState.PAUSE && _gameStateSaved != _gameState)
|
||||
{
|
||||
ShowCanvas(CanvasPauseScreen);
|
||||
PlaySelectSound();
|
||||
PlayMusic(false);
|
||||
SoundEffectHelicopter.gameObject.SetActive(false);
|
||||
_gameStarted = false;
|
||||
}
|
||||
else if (_gameState == GameState.FINISH)
|
||||
{
|
||||
PlayMusic(false);
|
||||
ShowCanvas(CanvasFinalScore);
|
||||
FinalScoreTxt.text = ((long) _currentScore).ToString();
|
||||
InitNextRoundValues();
|
||||
|
||||
if (GameSettingsInstance.SharedScoreboardPrefab)
|
||||
GameSettingsInstance.SharedScoreboardPrefab.Insert(Networking.LocalPlayer, (long) _currentScore);
|
||||
}
|
||||
_gameStateSaved = _gameState;
|
||||
}
|
||||
|
||||
public void ResetIfOwner()
|
||||
{
|
||||
if (IsLocalPlayerPlaying())
|
||||
{
|
||||
PrepareResetGame();
|
||||
}
|
||||
}
|
||||
private void ResetGame()
|
||||
{
|
||||
InitNextRoundValues();
|
||||
ShowCanvas(CanvasPressStart);
|
||||
_timePlayed = 0;
|
||||
_currentScore = 0;
|
||||
_startRoundTime = 0;
|
||||
Music.gameObject.SetActive(false);
|
||||
_inputBlocked = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reset values between each round, doesn't fully reset the game
|
||||
/// </summary>
|
||||
private void InitNextRoundValues()
|
||||
{
|
||||
_currentMiddleWallPosition = RightBoundary.transform.localPosition.y;
|
||||
|
||||
ResetWallTransforms();
|
||||
|
||||
_buttonPressed = false;
|
||||
_currentTraveledDistanceByWall = _distanceBetweenEachWall / 2;
|
||||
_indexLastWall = GameSettingsInstance.NumberWalls - 1;
|
||||
_currentUpSpeed = 0;
|
||||
_spawnedControllable.transform.localRotation = Quaternion.Euler(new Vector3(0, 0, 0));
|
||||
_spawnedControllable.transform.localPosition = PawnDefaultPosition.localPosition;
|
||||
_gameStarted = false;
|
||||
SoundEffectHelicopter.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void PrepareResetGame()
|
||||
{
|
||||
_gameState = 0;
|
||||
RequestSerialization();
|
||||
HandleOnDeserialization();
|
||||
}
|
||||
|
||||
public void PlayerDroppedJoystick()
|
||||
{
|
||||
if (_gameState == GameState.PLAY)
|
||||
{
|
||||
_gameState = GameState.PAUSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
PrepareResetGame();
|
||||
}
|
||||
RequestSerialization();
|
||||
HandleOnDeserialization();
|
||||
}
|
||||
|
||||
private int GetNextSeed()
|
||||
{
|
||||
return Random.Range((int)0, (int)0xFFFFFF);
|
||||
}
|
||||
|
||||
public void OnPress()
|
||||
{
|
||||
if (_inputBlocked)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (_gameState)
|
||||
{
|
||||
case GameState.PLAY:
|
||||
{
|
||||
_buttonPressed = true;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
if (_gameState == GameState.START_SCREEN)
|
||||
{
|
||||
_gameState = GameState.EXPLANATIONS;
|
||||
}
|
||||
else if (_gameState == GameState.EXPLANATIONS)
|
||||
{
|
||||
_gameState = GameState.PLAY;
|
||||
}
|
||||
|
||||
if (_gameState == GameState.PLAY)
|
||||
{
|
||||
InitNewRound();
|
||||
_startGameTime = _startRoundTime;
|
||||
}
|
||||
else if (_gameState == GameState.FINISH)
|
||||
{
|
||||
_gameState = GameState.START_SCREEN;
|
||||
}
|
||||
RequestSerialization();
|
||||
HandleOnDeserialization();
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
bool _isPlayerInArea;
|
||||
public void OnPlayerEnteredArea()
|
||||
{
|
||||
_isPlayerInArea = true;
|
||||
}
|
||||
|
||||
public void OnPlayerExitedArea()
|
||||
{
|
||||
_isPlayerInArea = false;
|
||||
}
|
||||
|
||||
public void SyncPlayer()
|
||||
{
|
||||
if (_gameState == GameState.PLAY && _gameStarted)
|
||||
{
|
||||
_positionPlayer = _spawnedControllable.transform.localPosition;
|
||||
RequestSerialization();
|
||||
SendCustomEventDelayedSeconds(nameof(SyncPlayer), 0.2f);
|
||||
}
|
||||
}
|
||||
private void InitNewRound()
|
||||
{
|
||||
SetNewRoundTimer();
|
||||
while (_seed == _seedSaved)
|
||||
{
|
||||
_seed = GetNextSeed();
|
||||
}
|
||||
RequestSerialization();
|
||||
HandleOnDeserialization();
|
||||
}
|
||||
|
||||
private void SetNewRoundTimer()
|
||||
{
|
||||
_startRoundTime = Networking.GetServerTimeInSeconds() + 4.0f;
|
||||
}
|
||||
|
||||
public void OnRelease()
|
||||
{
|
||||
_buttonPressed = false;
|
||||
}
|
||||
|
||||
private int GetIndexFirstWall()
|
||||
{
|
||||
return _indexLastWall + 1 >= GameSettingsInstance.NumberWalls ? 0 : _indexLastWall + 1;
|
||||
}
|
||||
|
||||
private void UpdateMiddleBonePosition()
|
||||
{
|
||||
if (_gameStarted)
|
||||
{
|
||||
//Random.State previousState = Random.state; //Uncomment once it's exposed to Udon
|
||||
Random.InitState(_currentSeed);
|
||||
|
||||
float newDirection = Random.Range(-0.7f, 0.7f);
|
||||
_currentMiddleWallPosition += newDirection;
|
||||
|
||||
if (_currentMiddleWallPosition + _currentDistanceBetweenTopAndBottomWall > TopBoundary.localPosition.y || _currentMiddleWallPosition - _currentDistanceBetweenTopAndBottomWall < BottomBoundary.localPosition.y)
|
||||
{
|
||||
_currentMiddleWallPosition -= 2 * newDirection;
|
||||
}
|
||||
|
||||
_currentSeed = GetNextSeed();
|
||||
//Random.state = previousState; //Uncomment once it's exposed to Udon
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsLocalPlayerPlaying()
|
||||
{
|
||||
return Networking.IsOwner(gameObject);
|
||||
}
|
||||
|
||||
private void UpdateIngameUI()
|
||||
{
|
||||
if (_gameState == GameState.PLAY)
|
||||
{
|
||||
if (!_gameStarted)
|
||||
{
|
||||
if (Networking.GetServerTimeInSeconds() > _startRoundTime)
|
||||
{
|
||||
TimerTxt.text = "";
|
||||
}
|
||||
else
|
||||
{
|
||||
long remainingTime = (long)(_startRoundTime - Networking.GetServerTimeInSeconds());
|
||||
TimerTxt.text = remainingTime == 0 ? "GO!" : remainingTime.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
if (GameSettingsInstance.GameDuration != 0)
|
||||
{
|
||||
ProgressTxt.text = $"Progress : {(long)(_timePlayed * 100.0f / GameSettingsInstance.GameDuration)}%";
|
||||
}
|
||||
ScoreTxt.text = ((long)_currentScore).ToString("D14");
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
|
||||
if (_gameState != GameState.PLAY || !_isPlayerInArea)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateIngameUI();
|
||||
|
||||
if (!_gameStarted && Networking.GetServerTimeInSeconds() > _startRoundTime)
|
||||
{
|
||||
_gameStarted = true;
|
||||
if (IsLocalPlayerPlaying())
|
||||
{
|
||||
SyncPlayer();
|
||||
}
|
||||
SoundEffectHelicopter.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
if (!_gameStarted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//calculating score, progress and broadness of the cave
|
||||
_timePlayed += Time.deltaTime;
|
||||
SetDistanceTopAndBottomWall(1.0f - (float)(Networking.GetServerTimeInSeconds() - _startRoundTime) / GameSettingsInstance.GameDuration);
|
||||
|
||||
if (IsLocalPlayerPlaying())
|
||||
{
|
||||
_currentScore += (float)(Networking.GetServerTimeInMilliseconds() / 1000.0f - _startRoundTime);
|
||||
|
||||
//Check if the game is finished
|
||||
if (_timePlayed > GameSettingsInstance.GameDuration)
|
||||
{
|
||||
_gameState = GameState.FINISH;
|
||||
_inputBlocked = true;
|
||||
SendCustomEventDelayedSeconds(nameof(UnlockControls), 2.0f);
|
||||
RequestSerialization();
|
||||
HandleOnDeserialization();
|
||||
}
|
||||
//Applying forces to the helicopter
|
||||
_spawnedControllable.transform.localPosition += new Vector3(0, _currentUpSpeed, 0);
|
||||
if (_buttonPressed)
|
||||
{
|
||||
_currentUpSpeed += Time.deltaTime / 16.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
_currentUpSpeed -= Time.deltaTime / 16.0f;
|
||||
}
|
||||
|
||||
|
||||
SoundEffectHelicopter.pitch = Mathf.Clamp((_currentUpSpeed + 1) + _currentUpSpeed * 20, 0.2f, 1.8f);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
_spawnedControllable.transform.localPosition = _positionPlayer;
|
||||
}
|
||||
|
||||
//Moving the walls
|
||||
float direction = -Time.deltaTime;
|
||||
int startPosition = GetIndexFirstWall();
|
||||
|
||||
for (int i = 0; i < GameSettingsInstance.NumberWalls; i++)
|
||||
{
|
||||
int indexToUse = i + startPosition >= GameSettingsInstance.NumberWalls ? (i + startPosition) - GameSettingsInstance.NumberWalls : i + startPosition;
|
||||
|
||||
GameObject objBottom = _spawnedWallsBottom[indexToUse];
|
||||
GameObject objTop = _spawnedWallsTop[indexToUse];
|
||||
|
||||
MoveWall(objBottom, direction, false);
|
||||
MoveWall(objTop, direction, true);
|
||||
}
|
||||
|
||||
_currentTraveledDistanceByWall += -direction;
|
||||
MoveFirstWallToLast();
|
||||
}
|
||||
|
||||
private void MoveFirstWallToLast()
|
||||
{
|
||||
while (_currentTraveledDistanceByWall >= _distanceBetweenEachWall)
|
||||
{
|
||||
UpdateMiddleBonePosition();
|
||||
int indexFirstWall = GetIndexFirstWall();
|
||||
|
||||
//First wall will be placed behing last wall
|
||||
PositionWall(_spawnedWallsBottom[indexFirstWall], _spawnedWallsBottom[_indexLastWall].transform.localPosition.x + _distanceBetweenEachWall, false);
|
||||
PositionWall(_spawnedWallsTop[indexFirstWall], _spawnedWallsTop[_indexLastWall].transform.localPosition.x + _distanceBetweenEachWall, true);
|
||||
|
||||
_currentTraveledDistanceByWall -= _distanceBetweenEachWall;
|
||||
|
||||
//start and end position has changed, so we move them
|
||||
_indexLastWall++;
|
||||
if (_indexLastWall >= GameSettingsInstance.NumberWalls)
|
||||
{
|
||||
_indexLastWall = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Crashed()
|
||||
{
|
||||
if (IsLocalPlayerPlaying())
|
||||
{
|
||||
InitNewRound();
|
||||
|
||||
RequestSerialization();
|
||||
HandleOnDeserialization();
|
||||
SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.All, nameof(PlayExplosionSound));
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayJumpSound()
|
||||
{
|
||||
if (!_isPlayerInArea)
|
||||
return;
|
||||
|
||||
SoundEffectSource.clip = ClipJump;
|
||||
SoundEffectSource.Play();
|
||||
}
|
||||
|
||||
public void PlaySelectSound()
|
||||
{
|
||||
if (!_isPlayerInArea)
|
||||
return;
|
||||
|
||||
SoundEffectSource.clip = ClipSelection;
|
||||
SoundEffectSource.Play();
|
||||
}
|
||||
|
||||
public void PlayMusic(bool shouldPlayMusic)
|
||||
{
|
||||
Music.gameObject.SetActive(shouldPlayMusic && _isPlayerInArea);
|
||||
}
|
||||
|
||||
public void PlayExplosionSound()
|
||||
{
|
||||
if (!_isPlayerInArea)
|
||||
return;
|
||||
|
||||
SoundEffectSource.clip = ClipExplosion;
|
||||
SoundEffectSource.Play();
|
||||
}
|
||||
|
||||
public void UnlockControls()
|
||||
{
|
||||
_inputBlocked = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user