- Added chimkins.
- Corrected lightmap issues with the stable ground.
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@@ -19,11 +19,6 @@ public class Horseshoe : UdonSharpBehaviour
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[UdonSynced, FieldChangeCallback(nameof(SetHungOnHook))]
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private bool _IsHungOnHook = true;
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//[UdonSynced(UdonSyncMode.Linear), FieldChangeCallback(nameof(UpdateSyncedPosition))]
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//private Vector3 _SyncedPosition;
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//[UdonSynced(UdonSyncMode.Linear), FieldChangeCallback(nameof(UpdateSyncedRotation))]
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//private Quaternion _SyncedRotation;
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private Collider _HomeCollider;
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private Rigidbody _HorseshoeRigidBody;
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