Adjusted lighting and post processing.

This commit is contained in:
Jamie Greunbaum
2024-11-28 19:02:36 -05:00
parent 46724bd4dc
commit 9e15087863
24 changed files with 147 additions and 32 deletions
+9 -3
View File
@@ -1377,6 +1377,11 @@ PrefabInstance:
propertyPath: m_Name
value: EntranceDoor
objectReference: {fileID: 0}
- target: {fileID: 919132149155446097, guid: 91cfee3d623207b4b88ad308690b4af7,
type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@@ -2645,7 +2650,7 @@ PrefabInstance:
type: 3}
propertyPath: m_Materials.Array.data[0]
value:
objectReference: {fileID: 2100000, guid: 354d7d3b293dbf34989ea72185348a72, type: 2}
objectReference: {fileID: 2100000, guid: 2b5c32d105d0dc346a67a764521f893f, type: 2}
- target: {fileID: 919132149155446097, guid: 571bbc96e1c66894e999c80aa2c10683,
type: 3}
propertyPath: m_Name
@@ -4956,8 +4961,8 @@ Light:
m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_ColorTemperature: 5800
m_UseColorTemperature: 1
m_BoundingSphereOverride: {x: 0, y: 6e-44, z: 1.1e-44, w: 1.921e-42}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
@@ -5568,6 +5573,7 @@ MonoBehaviour:
- {fileID: 2100000, guid: ae236d4c25cc77c4ca9994b1de379a0b, type: 2}
- {fileID: 2100000, guid: 3321471bfc5fcc74e9914680bd3cfde4, type: 2}
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: 2b5c32d105d0dc346a67a764521f893f, type: 2}
- {fileID: 2100000, guid: 7886fc019080f1f4eaa5cef000525d4c, type: 2}
LightMapsNear: []
LightMapsFar: []