Mirrors are now disabled when leaving the stable, and re-enabled on re-entry.
This commit is contained in:
parent
f7b74ff33b
commit
a7bcc5f056
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31
Assets/UdonSharp/UtilityScripts/MirrorActivator.cs
Normal file
31
Assets/UdonSharp/UtilityScripts/MirrorActivator.cs
Normal file
@ -0,0 +1,31 @@
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using UdonSharp;
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using UnityEngine;
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using VRC.SDKBase;
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using VRC.Udon;
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[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
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public class MirrorActivator : UdonSharpBehaviour
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{
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[SerializeField] private GameObject _MirrorGroup = null;
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{
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11
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11
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@ -31,6 +31,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ArchiTech.ProTV.Runtime", "
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{75A9E139-CACC-B0C7-2E12-7D71A339A6AA}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AVProVideo.Demos", "AVProVideo.Demos.csproj", "{CFF5E7F1-3437-618E-060C-1C6AD2406BC4}"
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@ -39,8 +41,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.DOTween", "UniTask.
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EndProject
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityEditorTests", "UnityEditorTests.csproj", "{2AD7B424-3B5E-2925-70A2-92186A88B27C}"
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@ -159,6 +159,10 @@ Global
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|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
|
||||
@ -1206,14 +1206,14 @@
|
||||
<HintPath>D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.TestRunner">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
|
||||
@ -1305,14 +1305,14 @@
|
||||
<HintPath>D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
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||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
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||||
<Private>False</Private>
|
||||
</Reference>
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||||
</ItemGroup>
|
||||
<ItemGroup>
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||||
</ItemGroup>
|
||||
|
||||
@ -1146,14 +1146,14 @@
|
||||
<HintPath>D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
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||||
<Private>False</Private>
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||||
</Reference>
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<Reference Include="UnityEditor.UI">
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||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
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||||
<Private>False</Private>
|
||||
</Reference>
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||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
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||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
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||||
<Private>False</Private>
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||||
</Reference>
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<ProjectReference Include="VRC.Udon.Serialization.OdinSerializer.csproj">
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||||
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||||
@ -1147,14 +1147,14 @@
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Postprocessing.Runtime.dll</HintPath>
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||||
<Private>False</Private>
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</Reference>
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<Reference Include="UnityEditor.UI">
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||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
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||||
<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.TestRunner">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
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||||
<Private>False</Private>
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||||
|
||||
@ -1142,14 +1142,14 @@
|
||||
<HintPath>D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
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||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.TestRunner">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
|
||||
<Private>False</Private>
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||||
|
||||
@ -1129,14 +1129,14 @@
|
||||
<HintPath>D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
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||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.TestRunner">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
|
||||
@ -1151,14 +1151,14 @@
|
||||
<HintPath>D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user