After much experimentation and effort, chickens now sync much more smoothly.

This commit is contained in:
2026-02-01 03:20:33 -05:00
parent aa4583e341
commit ad4ca7c6eb
43 changed files with 5157 additions and 1155 deletions
+83 -149
View File
@@ -44,7 +44,7 @@ MonoBehaviour:
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@@ -464,70 +464,16 @@ MonoBehaviour:
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- Name: $k
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Data: _Moving
Data: _MovementDirectionDegrees
- Name: $v
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Data: 29|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
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Data: _Moving
- Name: <UserType>k__BackingField
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Data: 26
- Name: <SystemType>k__BackingField
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Data: 26
- Name: <SyncMode>k__BackingField
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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Data: 1
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Data: 31|UdonSharp.UdonSyncedAttribute, UdonSharp.Runtime
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Data: 32|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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Data: 33|System.RuntimeType, mscorlib
Data: 30|System.RuntimeType, mscorlib
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@@ -536,7 +482,7 @@ MonoBehaviour:
Data:
- Name: <SystemType>k__BackingField
Entry: 9
Data: 33
Data: 30
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -551,13 +497,13 @@ MonoBehaviour:
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- Name: _fieldAttributes
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Data: 34|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 31|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
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Data: 1
- Name:
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Data: 35|UdonSharp.UdonSyncedAttribute, UdonSharp.Runtime
Data: 32|UdonSharp.UdonSyncedAttribute, UdonSharp.Runtime
- Name:
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Data:
@@ -578,25 +524,79 @@ MonoBehaviour:
Data:
- Name: $k
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Data: _MovementDirectionDegrees
Data: _PlayerToFollow
- Name: $v
Entry: 7
Data: 33|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _PlayerToFollow
- Name: <UserType>k__BackingField
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Data: 34|System.RuntimeType, mscorlib
- Name:
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Data: VRC.SDKBase.VRCPlayerApi, VRCSDKBase
- Name:
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Data:
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Data: 34
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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- Name: $v
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Data: 36|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <UserType>k__BackingField
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Data: 33
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- Name: <SystemType>k__BackingField
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Data: 33
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- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
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Data: 1
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@@ -608,13 +608,7 @@ MonoBehaviour:
Data: 37|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
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- Name:
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Data: 38|UdonSharp.UdonSyncedAttribute, UdonSharp.Runtime
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Data:
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Data:
@@ -632,25 +626,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: _PlayerToFollow
Data: _MovementTimer
- Name: $v
Entry: 7
Data: 39|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 38|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _PlayerToFollow
Data: _MovementTimer
- Name: <UserType>k__BackingField
Entry: 7
Data: 40|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: VRC.SDKBase.VRCPlayerApi, VRCSDKBase
- Name:
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Data:
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- Name: <SystemType>k__BackingField
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Data: 40
Data: 30
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -665,7 +653,7 @@ MonoBehaviour:
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- Name: _fieldAttributes
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Data: 41|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
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@@ -684,72 +672,18 @@ MonoBehaviour:
- Name:
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Data:
- Name: $k
Entry: 1
Data: _FollowMode
- Name: $v
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Data: 42|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _FollowMode
- Name: <UserType>k__BackingField
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Data: 26
- Name: <SystemType>k__BackingField
Entry: 9
Data: 26
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
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Data:
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Data: 43|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 1
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Data: 44|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
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Data: 45|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 40|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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Entry: 1
Data: _Animator
- Name: <UserType>k__BackingField
Entry: 7
Data: 46|System.RuntimeType, mscorlib
Data: 41|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: UnityEngine.Animator, UnityEngine.AnimationModule
@@ -758,7 +692,7 @@ MonoBehaviour:
Data:
- Name: <SystemType>k__BackingField
Entry: 9
Data: 46
Data: 41
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -773,7 +707,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
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Data: 47|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 42|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
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Data: 0
@@ -797,16 +731,16 @@ MonoBehaviour:
Data: _WallColliderTimer
- Name: $v
Entry: 7
Data: 48|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 43|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _WallColliderTimer
- Name: <UserType>k__BackingField
Entry: 9
Data: 33
Data: 30
- Name: <SystemType>k__BackingField
Entry: 9
Data: 33
Data: 30
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -821,7 +755,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 49|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 44|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
+116 -122
View File
@@ -1,11 +1,8 @@
using System.Threading;
using UdonSharp;
using UnityEngine;
using VRC.Core;
using VRC.SDK3.ClientSim;
using VRC.SDKBase;
using VRC.Udon;
using VRC.Udon.Common;
public enum ChickenState
@@ -14,7 +11,8 @@ public enum ChickenState
Walk,
Run,
Eat,
Held
Held,
Airborne
}
@@ -27,14 +25,12 @@ public class Chimken : UdonSharpBehaviour
[SerializeField] private string _FollowUser = "";
[UdonSynced, FieldChangeCallback(nameof(AnimationState))] private ChickenState _AnimationState = 0;
[UdonSynced] private bool _IsBeingHeld = false;
[UdonSynced] private bool _Moving = false;
[UdonSynced] private float _MovementTimer = 0.0f;
[UdonSynced] private float _MovementDirectionDegrees = 0.0f;
private VRCPlayerApi _PlayerToFollow = null;
[FieldChangeCallback(nameof(FollowMode))] private bool _FollowMode = false;
private bool _Moving = false;
private float _MovementTimer = 0.0f;
private Animator _Animator = null;
@@ -42,6 +38,7 @@ public class Chimken : UdonSharpBehaviour
private const float WALK_SPEED = 0.35f;
private const float RUN_SPEED = 1.4f;
private const float TURN_LERP_SPEED = 0.15f;
void Start()
@@ -51,14 +48,50 @@ public class Chimken : UdonSharpBehaviour
void FixedUpdate()
{
if (!_IsBeingHeld)
bool Airborne = true;
if (Networking.IsOwner(gameObject))
{
if (FollowMode && _PlayerToFollow != null)
{
Vector3 PlayerPosition = _PlayerToFollow.GetPosition();
Vector3 PlayerPositionLateral = new Vector3(PlayerPosition.x, 0.0f, PlayerPosition.z);
Vector3 ChickenPositionLateral = new Vector3(transform.position.x, 0.0f, transform.position.z);
RaycastHit HitInfo;
// Ground collision detection
if (_IsBeingHeld)
{
SetAnimationState(ChickenState.Held);
}
else if (Physics.Raycast(GroundRayStart.position, GroundRayStart.forward, out HitInfo, GroundRayEnd.localPosition.z))
{
transform.position = HitInfo.point;
Airborne = false;
}
else
{
SetAnimationState(ChickenState.Airborne);
}
// Wall collision detection
_WallColliderTimer -= Time.fixedDeltaTime;
if (_WallColliderTimer <= 0.0f && _Moving)
{
if (Physics.Raycast(WallRayStart.position, WallRayStart.forward, out HitInfo, WallRayEnd.localPosition.z))
{
float OldMovementDirection = _MovementDirectionDegrees;
Vector3 ReflectedAngle = Vector3.Reflect(WallRayStart.forward, HitInfo.normal);
_MovementDirectionDegrees = Vector3.SignedAngle(Vector3.forward, ReflectedAngle, Vector3.up);
}
_WallColliderTimer = 0.25f;
}
}
Vector3 PlayerPosition;
Vector3 PlayerPositionLateral;
GetFollowPlayerPositions(out PlayerPosition, out PlayerPositionLateral);
Vector3 ChickenPositionLateral = new Vector3(transform.position.x, 0.0f, transform.position.z);
if (!Airborne)
{
if (_PlayerToFollow != null)
{
float DistanceToPlayer = Vector3.Distance(ChickenPositionLateral, PlayerPositionLateral);
if (DistanceToPlayer <= 0.7f)
{
@@ -66,11 +99,6 @@ public class Chimken : UdonSharpBehaviour
}
else
{
float Angle = Vector3.SignedAngle(transform.forward, (PlayerPositionLateral - ChickenPositionLateral).normalized, transform.up);
transform.rotation = Quaternion.Euler(
transform.eulerAngles.x,
Mathf.LerpAngle(transform.rotation.eulerAngles.y, transform.rotation.eulerAngles.y + Angle, 0.1f),
transform.eulerAngles.z);
SetAnimationState(DistanceToPlayer <= 2.75f ? ChickenState.Walk : ChickenState.Run);
}
@@ -80,78 +108,48 @@ public class Chimken : UdonSharpBehaviour
_MovementTimer -= Time.deltaTime;
if (_MovementTimer <= 0.0f && Networking.IsOwner(gameObject))
{
ChickenState NewState = (ChickenState)Random.Range(0, 4);
SetAnimationState(NewState);
_MovementDirectionDegrees = Random.Range(0.0f, 359.999999999f);
switch (NewState)
{
case ChickenState.Idle:
_MovementTimer = 4.0f;
break;
case ChickenState.Walk:
_MovementTimer = 4.5f;
break;
case ChickenState.Run:
_MovementTimer = 1.2f;
break;
case ChickenState.Eat:
_MovementTimer = 6.0f;
break;
}
}
transform.rotation = Quaternion.Euler(
transform.eulerAngles.x,
Mathf.LerpAngle(transform.rotation.eulerAngles.y, _MovementDirectionDegrees, 0.1f),
transform.eulerAngles.z);
}
if (_Moving)
{
switch (_AnimationState)
{
case ChickenState.Walk:
transform.position += (transform.forward * Time.fixedDeltaTime * WALK_SPEED);
break;
case ChickenState.Run:
transform.position += (transform.forward * Time.fixedDeltaTime * RUN_SPEED);
break;
SetAnimationState((ChickenState)Random.Range(0, 4));
}
}
if (Networking.IsOwner(gameObject))
{
RaycastHit HitInfo;
// Ground collision detection
if (Physics.Raycast(GroundRayStart.position, GroundRayStart.forward, out HitInfo, GroundRayEnd.localPosition.z))
{
transform.position = HitInfo.point;
}
// Wall collision detection
_WallColliderTimer -= Time.fixedDeltaTime;
if (_WallColliderTimer <= 0.0f && _Moving)
{
if (Physics.Raycast(WallRayStart.position, WallRayStart.forward, out HitInfo, WallRayEnd.localPosition.z))
{
float OldMovementDirection = _MovementDirectionDegrees;
Vector3 ReflectedAngle = Vector3.Reflect(WallRayStart.forward, HitInfo.normal);
_MovementDirectionDegrees = Vector3.SignedAngle(Vector3.forward, ReflectedAngle, Vector3.up);
}
_WallColliderTimer = 0.333333333333333f;
}
RequestSerialization();
}
// Reset roll and pitch to zero on every physics update so the chicken stays upright
Vector3 Rotation = transform.eulerAngles;
Rotation.x = 0.0f;
Rotation.z = 0.0f;
transform.rotation = Quaternion.Euler(Rotation);
}
if (_Moving)
{
switch (_AnimationState)
{
case ChickenState.Walk:
transform.position += (transform.forward * Time.fixedDeltaTime * WALK_SPEED);
break;
case ChickenState.Run:
transform.position += (transform.forward * Time.fixedDeltaTime * RUN_SPEED);
break;
case ChickenState.Airborne:
transform.position += (transform.forward * Time.fixedDeltaTime * RUN_SPEED);
break;
}
}
if (_Moving && _PlayerToFollow == null)
{
transform.rotation = Quaternion.Euler(
transform.eulerAngles.x,
Mathf.LerpAngle(transform.rotation.eulerAngles.y, _MovementDirectionDegrees, TURN_LERP_SPEED),
transform.eulerAngles.z);
}
else
{
float Angle = Vector3.SignedAngle(transform.forward, (PlayerPositionLateral - ChickenPositionLateral).normalized, transform.up);
transform.rotation = Quaternion.Euler(
transform.eulerAngles.x,
Mathf.LerpAngle(transform.rotation.eulerAngles.y, transform.rotation.eulerAngles.y + Angle, TURN_LERP_SPEED),
transform.eulerAngles.z);
}
// Reset roll and pitch to zero on every physics update so the chicken stays upright
Vector3 Rotation = transform.eulerAngles;
Rotation.x = 0.0f;
Rotation.z = 0.0f;
transform.rotation = Quaternion.Euler(Rotation);
}
public override void OnPlayerJoined(VRCPlayerApi Player)
@@ -159,7 +157,6 @@ public class Chimken : UdonSharpBehaviour
if (Player.displayName == _FollowUser)
{
_PlayerToFollow = Player;
SetWanderMode();
}
base.OnPlayerJoined(Player);
@@ -170,7 +167,6 @@ public class Chimken : UdonSharpBehaviour
if (Player.displayName == _FollowUser)
{
_PlayerToFollow = null;
SetWanderMode();
}
base.OnPlayerLeft(Player);
@@ -187,35 +183,21 @@ public class Chimken : UdonSharpBehaviour
public override void OnDrop()
{
SetWanderMode();
_IsBeingHeld = false;
base.OnDrop();
}
//public void OnCollisionEnter(Collision Collision)
//{
// Debug.LogError("[Chimken] Touch!!!");
//}
private void SetWanderMode()
{
if (_PlayerToFollow == null)
{
FollowMode = false;
}
else
{
FollowMode = true;
}
}
private void SetAnimationState(ChickenState State)
{
AnimationState = State;
RequestSerialization();
if (Networking.IsOwner(gameObject))
{
AnimationState = State;
_MovementDirectionDegrees = Random.Range(0.0f, 360.0f - float.MinValue);
RequestSerialization();
}
}
private void OnStateChanged()
@@ -226,21 +208,43 @@ public class Chimken : UdonSharpBehaviour
switch (AnimationState)
{
case ChickenState.Idle:
_MovementTimer = 4.0f;
break;
case ChickenState.Walk:
_MovementTimer = 4.5f;
_Moving = true;
break;
case ChickenState.Run:
_MovementTimer = 1.2f;
_Moving = true;
break;
case ChickenState.Eat:
_MovementTimer = 6.0f;
break;
case ChickenState.Held:
_MovementTimer = 0.0f;
break;
case ChickenState.Airborne:
_MovementTimer = 0.0f;
_Moving = true;
break;
}
}
private bool GetFollowPlayerPositions(out Vector3 PlayerPosition, out Vector3 PlayerPositionLateral)
{
if (_PlayerToFollow != null)
{
PlayerPosition = _PlayerToFollow.GetPosition();
PlayerPositionLateral = new Vector3(PlayerPosition.x, 0.0f, PlayerPosition.z);
return true;
}
PlayerPosition = Vector3.zero;
PlayerPositionLateral = Vector3.zero;
return false;
}
private ChickenState AnimationState
{
@@ -252,14 +256,4 @@ public class Chimken : UdonSharpBehaviour
get => _AnimationState;
}
private bool FollowMode
{
set
{
_FollowMode = value;
}
get => _FollowMode;
}
}