Added the corkboard.
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@@ -10,8 +10,8 @@ AudioManager:
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Default Speaker Mode: 2
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m_SampleRate: 48000
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m_DSPBufferSize: 1024
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m_VirtualVoiceCount: 64
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m_RealVoiceCount: 32
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m_VirtualVoiceCount: 32
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m_RealVoiceCount: 24
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m_EnableOutputSuspension: 1
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m_SpatializerPlugin: OculusSpatializer
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m_AmbisonicDecoderPlugin: OculusSpatializer
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@@ -530,7 +530,7 @@ PlayerSettings:
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m_Automatic: 0
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- m_BuildTarget: iOSSupport
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m_APIs: 10000000
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m_Automatic: 0
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m_Automatic: 1
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- m_BuildTarget: AppleTVSupport
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m_APIs: 10000000
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m_Automatic: 1
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@@ -826,7 +826,7 @@ PlayerSettings:
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webGLMemoryGeometricGrowthCap: 96
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webGLPowerPreference: 2
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scriptingDefineSymbols:
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Android: UNITY_POST_PROCESSING_STACK_V2;UDONSHARP;UDON;VRC_SDK_VRCSDK3
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Android: UNITY_POST_PROCESSING_STACK_V2;UDONSHARP;UDON;VRC_SDK_VRCSDK3;VRC_ENABLE_PLAYER_PERSISTENCE
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EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
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GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
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Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
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@@ -838,7 +838,7 @@ PlayerSettings:
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VisionOS: UNITY_POST_PROCESSING_STACK_V2
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WebGL: UNITY_POST_PROCESSING_STACK_V2
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XboxOne: UNITY_POST_PROCESSING_STACK_V2
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iPhone: UDONSHARP;UDON;VRC_SDK_VRCSDK3
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iPhone: UDONSHARP;UDON;VRC_SDK_VRCSDK3;VRC_ENABLE_PLAYER_PERSISTENCE
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tvOS: UNITY_POST_PROCESSING_STACK_V2
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additionalCompilerArguments: {}
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platformArchitecture: {}
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@@ -4,7 +4,7 @@
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QualitySettings:
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m_ObjectHideFlags: 0
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serializedVersion: 5
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m_CurrentQuality: 2
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m_CurrentQuality: 3
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m_QualitySettings:
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- serializedVersion: 3
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name: VRC Low
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