Updated Android and iOS versions with PC updates and improved lighting.
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@@ -3,10 +3,11 @@
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--- !u!55 &1
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PhysicsManager:
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m_ObjectHideFlags: 0
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serializedVersion: 13
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serializedVersion: 14
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m_Gravity: {x: 0, y: -9.81, z: 0}
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m_DefaultMaterial: {fileID: 0}
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m_BounceThreshold: 2
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m_DefaultMaxDepenetrationVelocity: 10
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m_SleepThreshold: 0.005
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m_DefaultContactOffset: 0.01
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m_DefaultSolverIterations: 6
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@@ -17,10 +18,11 @@ PhysicsManager:
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m_ClothInterCollisionDistance: 0
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m_ClothInterCollisionStiffness: 0
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m_ContactsGeneration: 1
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m_LayerCollisionMatrix: dfaff7ffdfaff7ffdfaff7ffffffffffdfaff7ffc800c0ffffffffffffffffffdfaff7ffdf09f4ffdf09f4ffdfaff7ffc800c0ffdfe9c3ffc820c0ffdfa9f7ffdfa9f7ffdfa9f7ffdf8ff7ffc800c0ffdf8ff7ffdf8ff7ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_AutoSimulation: 1
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m_LayerCollisionMatrix: d7aff7ffd7aff7ffd7aff7ff0800c0ffd7aff7ffc000c0fff7fffffff7ffffffd7aff7ffd709f4ffd709f4ffd7aff7ffc000c0ffd7e9c3ffc020c0ffd7a9f7ffd7a9f7ffd7a9f7ffd78ff7ffc000c0ffd78ff7ffd78ff7ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_SimulationMode: 0
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m_AutoSyncTransforms: 0
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m_ReuseCollisionCallbacks: 1
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m_InvokeCollisionCallbacks: 1
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m_ClothInterCollisionSettingsToggle: 0
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m_ClothGravity: {x: 0, y: -9.81, z: 0}
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m_ContactPairsMode: 0
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@@ -32,5 +34,7 @@ PhysicsManager:
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m_FrictionType: 0
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m_EnableEnhancedDeterminism: 0
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m_EnableUnifiedHeightmaps: 1
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m_ImprovedPatchFriction: 0
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m_SolverType: 0
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m_DefaultMaxAngularSpeed: 7
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m_FastMotionThreshold: 3.4028235e+38
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@@ -530,7 +530,7 @@ PlayerSettings:
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m_Automatic: 0
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- m_BuildTarget: iOSSupport
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m_APIs: 10000000
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m_Automatic: 0
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m_Automatic: 1
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- m_BuildTarget: AppleTVSupport
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m_APIs: 10000000
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m_Automatic: 1
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@@ -838,7 +838,7 @@ PlayerSettings:
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VisionOS: UNITY_POST_PROCESSING_STACK_V2
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WebGL: UNITY_POST_PROCESSING_STACK_V2
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XboxOne: UNITY_POST_PROCESSING_STACK_V2
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iPhone: UDONSHARP;UDON;VRC_SDK_VRCSDK3;VRC_ENABLE_PLAYER_PERSISTENCE
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iPhone: UDONSHARP;UDON;VRC_SDK_VRCSDK3;VRC_ENABLE_PLAYER_PERSISTENCE;AUDIOLINK_V1;AUDIOLINK;AVPRO_IMPORTED;AVPRO_V2
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tvOS: UNITY_POST_PROCESSING_STACK_V2
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additionalCompilerArguments: {}
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platformArchitecture: {}
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@@ -8,7 +8,7 @@ TagManager:
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- Default
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- TransparentFX
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- Ignore Raycast
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- reserved3
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- Item
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- Water
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- UI
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- reserved6
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@@ -27,7 +27,7 @@ TagManager:
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- InternalUI
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- HardwareObjects
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- reserved4
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-
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- reserved3
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-
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-
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-
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