using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; namespace myro.arcade { [UdonBehaviourSyncMode(BehaviourSyncMode.None)] public class GameSettings : UdonSharpBehaviour { public RenderTexture RenderTextureToUse; public string ScreenShaderEmissionPropertyName = "_EmissionMap"; public SharedScoreboard SharedScoreboardPrefab; public AudioClip Music; } }