%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 4f11136daadff0b44ac2278a314682ab, type: 3} m_Name: ObjectTriggerResetPickup m_EditorClassIdentifier: serializedUdonProgramAsset: {fileID: 11400000, guid: d5f331f84cbbcea4f917f6275fefd59a, type: 2} udonAssembly: ".data_start\r\n\r\n .export ResetTarget\r\n .export Handle\r\n \r\n __Boolean_0: %SystemBoolean, null\r\n __Object_0: %SystemObject, null\r\n __Object_1: %SystemObject, null\r\n onTriggerExitOther: %UnityEngineCollider, null\r\n __instance_0: %UnityEngineGameObject, this\r\n __type_0: %SystemType, null\r\n __Type_0: %SystemType, null\r\n __instance_1: %VRCSDK3ComponentsVRCPickup, null\r\n __instance_2: %UnityEngineGameObject, this\r\n __type_1: %SystemType, null\r\n __Type_1: %SystemType, null\r\n __instance_3: %UnityEngineTransform, this\r\n __position_0: %UnityEngineVector3, null\r\n __rotation_0: %UnityEngineQuaternion, null\r\n __instance_4: %UnityEngineGameObject, this\r\n __type_2: %SystemType, null\r\n __Type_2: %SystemType, null\r\n __instance_5: %UnityEngineTransform, this\r\n __instance_6: %UnityEngineTransform, this\r\n ResetTarget: %UnityEngineTransform, this\r\n Handle: %UnityEngineGameObject, this\r\n\r\n.data_end\r\n\r\n.code_start\r\n\r\n .export _onTriggerExit\r\n \r\n _onTriggerExit:\r\n \r\n PUSH, onTriggerExitOther\r\n PUSH, __Object_0\r\n COPY\r\n PUSH, Handle\r\n PUSH, __instance_0\r\n COPY\r\n PUSH, __Type_0\r\n PUSH, __type_0\r\n COPY\r\n PUSH, __instance_0\r\n PUSH, __type_0\r\n PUSH, __Object_1\r\n EXTERN, \"UnityEngineGameObject.__GetComponent__SystemType__UnityEngineComponent\"\r\n PUSH, __Object_0\r\n PUSH, __Object_1\r\n PUSH, __Boolean_0\r\n EXTERN, \"SystemObject.__op_Equality__SystemObject_SystemObject__SystemBoolean\"\r\n PUSH, __Boolean_0\r\n JUMP_IF_FALSE, 0x000001AC\r\n PUSH, Handle\r\n PUSH, __instance_2\r\n COPY\r\n PUSH, __Type_1\r\n PUSH, __type_1\r\n COPY\r\n PUSH, __instance_2\r\n PUSH, __type_1\r\n PUSH, __instance_1\r\n EXTERN, \"UnityEngineGameObject.__GetComponent__SystemType__UnityEngineComponent\"\r\n PUSH, __instance_1\r\n EXTERN, \"VRCSDK3ComponentsVRCPickup.__Drop__SystemVoid\"\r\n PUSH, Handle\r\n PUSH, __instance_4\r\n COPY\r\n PUSH, __Type_2\r\n PUSH, __type_2\r\n COPY\r\n PUSH, __instance_4\r\n PUSH, __type_2\r\n PUSH, __instance_3\r\n EXTERN, \"UnityEngineGameObject.__GetComponent__SystemType__UnityEngineComponent\"\r\n PUSH, ResetTarget\r\n PUSH, __instance_5\r\n COPY\r\n PUSH, __instance_5\r\n PUSH, __position_0\r\n EXTERN, \"UnityEngineTransform.__get_position__UnityEngineVector3\"\r\n PUSH, ResetTarget\r\n PUSH, __instance_6\r\n COPY\r\n PUSH, __instance_6\r\n PUSH, __rotation_0\r\n EXTERN, \"UnityEngineTransform.__get_rotation__UnityEngineQuaternion\"\r\n PUSH, __instance_3\r\n PUSH, __position_0\r\n PUSH, __rotation_0\r\n EXTERN, \"UnityEngineTransform.__SetPositionAndRotation__UnityEngineVector3_UnityEngineQuaternion__SystemVoid\"\r\n JUMP, 0x000001AC\r\n JUMP, 0xFFFFFFFC\r\n \r\n\r\n.code_end\r\n" assemblyError: graphData: name: description: nodes: - 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