using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; namespace myro.arcade { [UdonBehaviourSyncMode(BehaviourSyncMode.None)] public class ColliderParameterSetter : UdonSharpBehaviour { public Collider ColliderInstance; public float ContactOffset = 0.0001f; void Start() { ColliderInstance.contactOffset = ContactOffset; } } }