using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; using VRC.Udon.Wrapper.Modules; public class SeatedStationGraph : UdonSharpBehaviour { public override void Interact() { Networking.LocalPlayer.UseAttachedStation(); } public override void OnStationEntered(VRCPlayerApi player) { RequestSerialization(); Debug.Log(string.Format("{0} Entered", player.displayName)); base.OnStationEntered(player); } public override void OnStationExited(VRCPlayerApi player) { RequestSerialization(); Debug.Log(string.Format("{0} Exited", player.displayName)); base.OnStationExited(player); } }