using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; namespace myro.arcade { public class Wall : UdonSharpBehaviour { public MainGame MainGameInstance; void Start() { } private void OnTriggerEnter(Collider obj) { Controllable controllable = obj.gameObject.GetComponent(); if (controllable != null) { MainGameInstance.Crashed(); } } } }