TheStable/Assets/Scripts/TimerSounds.cs
Jamie Greunbaum 690c5a40c2 - Added chicken sounds to the chickens.
- Began work on a game room so the world can be more of a hangout area.
2026-02-04 03:46:14 -05:00

45 lines
932 B
C#

using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
public class TimerSounds : TimerBase
{
[SerializeField] private AudioSource _AudioSource;
[SerializeField] private AudioClip[] _AudioClips;
[Space]
[SerializeField] private bool _Loop = true;
[SerializeField] private float _MinimumDelay = 0.0f;
[SerializeField] private float _MaximumDelay = 1.0f;
private void Start()
{
TimerLength = Random.Range(_MinimumDelay, _MaximumDelay);
}
public override void StopTimer()
{
base.StopTimer();
TimerLength = 0.0f;
}
public override void TimerEvent()
{
_AudioSource.Stop();
AudioClip NextAudioClip = _AudioClips[Random.Range(0, _AudioClips.Length)];
_AudioSource.clip = NextAudioClip;
_AudioSource.Play();
if (_Loop)
{
TimerLength = NextAudioClip.length + Random.Range(_MinimumDelay, _MaximumDelay);
StartTimer();
}
}
}