32 lines
637 B
C#
32 lines
637 B
C#
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using UdonSharp;
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using UnityEngine;
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using VRC.SDKBase;
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using VRC.Udon;
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[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
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public class MirrorActivator : UdonSharpBehaviour
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{
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[SerializeField] private Collider _Collider = null;
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[SerializeField] private GameObject _MirrorGroup = null;
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public override void OnPlayerTriggerEnter(VRCPlayerApi Player)
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{
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if (Player.isLocal)
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{
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_MirrorGroup.SetActive(true);
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}
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base.OnPlayerTriggerEnter(Player);
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}
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public override void OnPlayerTriggerExit(VRCPlayerApi Player)
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{
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if (Player.isLocal)
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{
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_MirrorGroup.SetActive(false);
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}
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base.OnPlayerTriggerExit(Player);
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}
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}
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