TheStable/Assets/Scripts/Horseshoe/HorseshoeHomeLocation.cs

47 lines
1.0 KiB
C#

using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class HorseshoeHomeLocation : UdonSharpBehaviour
{
public GameObject Horseshoe;
private UdonBehaviour HorseshoeBehaviour;
private MeshCollider HorseshoeCollider;
public void Start()
{
HorseshoeBehaviour = Horseshoe.GetComponent<UdonBehaviour>();
HorseshoeCollider = Horseshoe.GetComponent<MeshCollider>();
}
public void OnTriggerEnter(Collider OtherCollider)
{
if (CollidingObjectIsHorseshoe(OtherCollider))
{
HorseshoeBehaviour.SetProgramVariable<bool>("IsInHome", true);
}
}
public void OnTriggerExit(Collider OtherCollider)
{
if (CollidingObjectIsHorseshoe(OtherCollider))
{
HorseshoeBehaviour.SetProgramVariable<bool>("IsInHome", false);
}
}
private bool CollidingObjectIsHorseshoe(Collider OtherCollider)
{
if (OtherCollider.Equals(HorseshoeCollider))
{
return true;
}
return false;
}
}