- Hay on the floor looks more layered. - Added a fence around the walkable outdoor area. - Indoor lighting changes dynamically when the rear doors open.
103 lines
2.8 KiB
Plaintext
103 lines
2.8 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!21 &2100000
|
|
Material:
|
|
serializedVersion: 8
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: HayLayer
|
|
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
|
m_Parent: {fileID: 0}
|
|
m_ModifiedSerializedProperties: 0
|
|
m_ValidKeywords:
|
|
- _ALPHATEST_ON
|
|
- _NORMALMAP
|
|
m_InvalidKeywords:
|
|
- _ENABLE_GEOMETRIC_SPECULAR_AA
|
|
m_LightmapFlags: 4
|
|
m_EnableInstancingVariants: 1
|
|
m_DoubleSidedGI: 0
|
|
m_CustomRenderQueue: 2450
|
|
stringTagMap:
|
|
RenderType: TransparentCutout
|
|
disabledShaderPasses: []
|
|
m_LockedProperties:
|
|
m_SavedProperties:
|
|
serializedVersion: 3
|
|
m_TexEnvs:
|
|
- _BumpMap:
|
|
m_Texture: {fileID: 2800000, guid: 9a8648ae674974d4189b021c673abe8a, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _DetailAlbedoMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _DetailMask:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _DetailNormalMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _EmissionMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 2, y: 2}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _MainTex:
|
|
m_Texture: {fileID: 2800000, guid: 7bba49563bb89c344b5abd9ad2c14641, type: 3}
|
|
m_Scale: {x: 2, y: 2}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _MetallicGlossMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _OcclusionMap:
|
|
m_Texture: {fileID: 2800000, guid: 1fd801210f181bd43b01d68df884e6af, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _ParallaxMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
m_Ints: []
|
|
m_Floats:
|
|
- _Bicubic: 0
|
|
- _BumpScale: 1
|
|
- _ColorMask: 15
|
|
- _Cutoff: 0.752
|
|
- _DetailNormalMapScale: 1
|
|
- _DstBlend: 0
|
|
- _EnableGeometricSpecularAA: 1
|
|
- _GlossMapScale: 0
|
|
- _Glossiness: 0
|
|
- _GlossyReflections: 1
|
|
- _LightmapType: 0
|
|
- _Metallic: 0
|
|
- _Mode: 1
|
|
- _OcclusionStrength: 1
|
|
- _Parallax: 0.0055
|
|
- _Shininess: 0.03
|
|
- _SmoothnessTextureChannel: 0
|
|
- _SpecularAAScreenSpaceVariance: 0.1
|
|
- _SpecularAAThreshold: 0.2
|
|
- _SpecularHighlights: 1
|
|
- _SrcBlend: 1
|
|
- _Stencil: 0
|
|
- _StencilComp: 8
|
|
- _StencilOp: 0
|
|
- _StencilReadMask: 255
|
|
- _StencilWriteMask: 255
|
|
- _StereoEnabled: 0
|
|
- _UVSec: 0
|
|
- _UseUIAlphaClip: 0
|
|
- _ZWrite: 1
|
|
m_Colors:
|
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
|
- _SpecColor: {r: 1, g: 1, b: 1, a: 1}
|
|
m_BuildTextureStacks: []
|