Line trace now occurs on tick, and draws a normal direction of the trace hit.
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@ -10,7 +10,7 @@
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ABugPlacerPawn::ABugPlacerPawn()
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{
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this->PrimaryActorTick.bCanEverTick = false;
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this->PrimaryActorTick.bCanEverTick = true;
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this->SphereComponent = CreateDefaultSubobject<USphereComponent>("SphereCollision");
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this->SphereComponent->SetCollisionProfileName(UCollisionProfile::Pawn_ProfileName);
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