From 7b608bb2012426e9edacf533e85d272b9a469689 Mon Sep 17 00:00:00 2001 From: Jamie Greunbaum Date: Sun, 2 Apr 2023 01:35:49 -0400 Subject: [PATCH] BugReportWidgetDepth set to 10000 as a default. --- Source/Unrealzilla/Public/UnrealzillaGlobalSettings.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Unrealzilla/Public/UnrealzillaGlobalSettings.h b/Source/Unrealzilla/Public/UnrealzillaGlobalSettings.h index d2de899..129a5c0 100644 --- a/Source/Unrealzilla/Public/UnrealzillaGlobalSettings.h +++ b/Source/Unrealzilla/Public/UnrealzillaGlobalSettings.h @@ -41,7 +41,7 @@ public: FString DefaultStatus; // The viewport depth of the bug report interface widget. UPROPERTY(Config, EditDefaultsOnly, BlueprintReadOnly, Category="Reporting") - int32 BugReportWidgetDepth = 0; + int32 BugReportWidgetDepth = 10000; // The Bugzilla server where bugs will be posted. UPROPERTY(Config, EditDefaultsOnly, BlueprintReadOnly, Category="Reporting|Bugzilla", meta=(DisplayName="Server")) FString BugzillaSubmissionServer;