diff --git a/Source/Unrealzilla/Public/UnrealzillaGlobalSettings.h b/Source/Unrealzilla/Public/UnrealzillaGlobalSettings.h index 6988059..d2de899 100644 --- a/Source/Unrealzilla/Public/UnrealzillaGlobalSettings.h +++ b/Source/Unrealzilla/Public/UnrealzillaGlobalSettings.h @@ -46,7 +46,7 @@ public: UPROPERTY(Config, EditDefaultsOnly, BlueprintReadOnly, Category="Reporting|Bugzilla", meta=(DisplayName="Server")) FString BugzillaSubmissionServer; // URI path to your Jira instance's REST API. - UPROPERTY(Config, EditDefaultsOnly, BlueprintReadOnly, Category="Reporting|Bugzilla", meta=(DisplayName="Bugzilla REST URI")) + UPROPERTY(Config, EditDefaultsOnly, BlueprintReadOnly, Category="Reporting|Bugzilla", meta=(DisplayName="REST URI")) FString BugzillaRESTURI = "rest/"; // The name of the product for which bugs will be posted. UPROPERTY(Config, EditDefaultsOnly, BlueprintReadOnly, Category="Reporting|Bugzilla", meta=(DisplayName="Product Name")) @@ -59,7 +59,7 @@ public: UPROPERTY(Config, EditDefaultsOnly, BlueprintReadOnly, Category="Reporting|Jira", meta=(DisplayName="Server")) FString JiraSubmissionServer; // URI path to your Jira instance's REST API. - UPROPERTY(Config, EditDefaultsOnly, BlueprintReadOnly, Category="Reporting|Jira", meta=(DisplayName="Jira REST URI")) + UPROPERTY(Config, EditDefaultsOnly, BlueprintReadOnly, Category="Reporting|Jira", meta=(DisplayName="REST URI")) FString JiraRESTURI = "rest/"; // The name of the project for which bugs will be posted. UPROPERTY(Config, EditDefaultsOnly, BlueprintReadOnly, Category="Reporting|Jira", meta=(DisplayName="Project Name"))