// ©2022 Batty Bovine Productions, LLC. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/Pawn.h" #include "BugPlacerPawn.generated.h" UCLASS() class UNREALZILLA_API ABugPlacerPawn : public APawn { GENERATED_BODY() public: ABugPlacerPawn(); virtual void BeginPlay() override; private: UPROPERTY(BlueprintReadOnly, VisibleAnywhere, meta=(AllowPrivateAccess="true")) TObjectPtr SphereComponent; UPROPERTY(BlueprintReadOnly, VisibleAnywhere, meta=(AllowPrivateAccess="true")) TObjectPtr PawnMovement; };