37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
// ©2022 Batty Bovine Productions, LLC. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "CommonButtonBase.h"
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#include "CommonTextBlock.h"
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#include "BugFormButton.generated.h"
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UCLASS()
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class UNREALZILLA_API UBugFormButton : public UCommonButtonBase
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{
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GENERATED_BODY()
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public:
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virtual void NativeConstruct() override { this->SetText(this->CurrentText); }
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UFUNCTION(BlueprintCallable)
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void SetText(const FText Text) { this->CurrentText = Text.IsEmpty() ? this->DefaultText : Text; this->TextLabel->SetText(this->CurrentText); }
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UFUNCTION(BlueprintPure)
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FText GetText() const { return this->TextLabel->GetText().EqualTo(this->DefaultText) ? FText::GetEmpty() : this->TextLabel->GetText(); }
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protected:
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virtual void NativePreConstruct() override { this->TextLabel->SetText(this->DefaultText); }
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UPROPERTY(BlueprintReadOnly, meta=(BindWidget))
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TObjectPtr<class UCommonTextBlock> TextLabel;
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UPROPERTY(BlueprintReadOnly, EditAnywhere)
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FText DefaultText;
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private:
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FText CurrentText;
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};
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