Unrealzilla/Source/Unrealzilla/Public/IUnrealzilla_Implementation.h
Jamie Greunbaum 547c293a57 - Moved time dilation code into C++.
- Converted all source files to UTF-8.
2023-03-15 15:00:27 -04:00

46 lines
1.2 KiB
C++

/**
* Copyright ©2019 Batty Bovine Productions, LLC. All Rights Reserved.
**/
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
DECLARE_LOG_CATEGORY_EXTERN(UnrealzillaLog, Log, All);
/**
* The public interface to this module. In most cases, this interface is only public to sibling modules
* within this plugin.
*/
class IUnrealzilla_Implementation : public IModuleInterface
{
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline IUnrealzilla_Implementation& Get()
{
return FModuleManager::LoadModuleChecked<IUnrealzilla_Implementation>("Unrealzilla");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded("Unrealzilla");
}
};