env = SConscript("godot-cpp/SConstruct")
env.Append(CPPPATH="liborng/")

src = Glob('liborng/*.cpp')
src += Glob('liborng/**/*.cpp')
src += Glob('liborng/**/**/*.cpp')

libpath = '../{}_{}/{}/liborng{}'.format(env['platform'], env['arch'], env['target'], env['SHLIBSUFFIX'])
sharedlib = env.SharedLibrary(libpath, src)
Default(sharedlib)
