From bd78ca90462ab03b7fecebe00716463bcafd31b3 Mon Sep 17 00:00:00 2001 From: Jamie Greunbaum Date: Sun, 13 Sep 2026 00:50:54 -0400 Subject: [PATCH] PlayerSpawn now *actually* uses the new print macros. --- src/liborng/nodes/player_spawn.cpp | 2 +- src/liborng/nodes/player_spawn.h | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/src/liborng/nodes/player_spawn.cpp b/src/liborng/nodes/player_spawn.cpp index 15a3238..c9806d2 100644 --- a/src/liborng/nodes/player_spawn.cpp +++ b/src/liborng/nodes/player_spawn.cpp @@ -68,7 +68,7 @@ bool PlayerOrigin::spawn_player(Node3D *parent, Ref player) const #ifdef DEBUG_ENABLED else { - UtilityFunctions::push_error("Empty sublevel in PlayerSpawn object \"", this->tag, "\""); + PRINT_ERROR(PLAYERSPAWN_LOG_TAG, "Empty sublevel in PlayerSpawn object \"", this->tag, "\""); } #endif } diff --git a/src/liborng/nodes/player_spawn.h b/src/liborng/nodes/player_spawn.h index c325cab..d67c1e1 100644 --- a/src/liborng/nodes/player_spawn.h +++ b/src/liborng/nodes/player_spawn.h @@ -14,6 +14,8 @@ #include using namespace godot; +#define PLAYERSPAWN_LOG_TAG "PlayerSpawn" + #define PLAYER_ORIGIN_TAG "origin"