ActualHorse a359da1762 - SliceableRigidBody3D is now implemented.
- Skinned vertex generation is now its own interruptible slicing step.
- Hurtbox queue is implemented in a more performant manner.
- Print macros now use class names instead of special tags.
2026-10-16 13:48:15 -04:00
2026-07-30 23:43:46 -04:00
2026-07-30 23:43:46 -04:00

liborng

A collection of C++ tools originally made for Orange Cat And The Quest For The Brain Cell. Includes asynchronous level loaders with load screens, automated input mapping using resource files for input data, mesh modification functions, and probably much more later.

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Description
A collection of C++ tools originally made for Orange Cat And The Quest For The Brain Cell. Includes asynchronous level loaders with load screens, automated input mapping using resource files for input data, mesh modification functions, and probably much more later.
Readme MIT
80 MiB
Languages
C++ 98%
C 1.4%
GDScript 0.4%
Python 0.2%