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liborng/Classes/PlayerSpawns/player_spawn_autosave.tscn
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[gd_scene load_steps=3 format=3 uid="uid://b8undgwd6nkr3"]
[ext_resource type="ArrayMesh" uid="uid://ck4rwqbhr2sgd" path="res://Assets/Models/gobot/model/gobot.res" id="1_oa04u"]
[sub_resource type="BoxShape3D" id="BoxShape3D_r2ywv"]
[node name="PlayerSpawn" type="PlayerSpawn"]
[node name="CharacterMarker" type="MeshInstance3D" parent="."]
layers = 524288
mesh = ExtResource("1_oa04u")
skeleton = NodePath("")
[node name="Area3D" type="Area3D" parent="."]
collision_mask = 8
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
shape = SubResource("BoxShape3D_r2ywv")
debug_color = Color(0.933333, 0.533333, 0, 1)
debug_fill = true
[connection signal="body_entered" from="Area3D" to="." method="_on_area_3d_body_entered" flags=7]