diff --git a/Assets/Classes/PlayerCharacter/player_movement_handler.gd b/Assets/Classes/PlayerCharacter/player_movement_handler.gd index 69c3e6f..56233ec 100644 --- a/Assets/Classes/PlayerCharacter/player_movement_handler.gd +++ b/Assets/Classes/PlayerCharacter/player_movement_handler.gd @@ -158,7 +158,7 @@ func _move_character(): character.move_and_slide() func _root_motion_walk_process(_delta:float) -> void: - _current_movement_speed = lerpf(_current_movement_speed, _target_movement_vector.length_squared(), _delta * _walk_reaction_speed) + _current_movement_speed = lerpf(_current_movement_speed, _target_movement_vector.length_squared(), clampf(_delta * _walk_reaction_speed, 0.0, 1.0)) character.character_skeleton.animation_tree["parameters/walk/blend_position"] = _current_movement_speed _root_motion_accumulation_process(_delta) @@ -173,7 +173,7 @@ func _camera_relative_heading_process(_delta:float): var _camera_relative_rotation : Quaternion = \ Quaternion(Vector3(_target_movement_vector.x, 0.0, _target_movement_vector.y).normalized(), \ Vector3(-player_camera.camera.global_basis.z.x, 0.0, -player_camera.camera.global_basis.z.z).normalized()) - character.quaternion = character.quaternion.slerp(_camera_relative_rotation, _delta * _walk_turn_speed) + character.quaternion = character.quaternion.slerp(_camera_relative_rotation, clampf(_delta * _walk_turn_speed, 0.0, 1.0)) func _lateral_movement_physics_process(_delta:float) -> void: character.velocity = _lateral_motion_accumulator / _delta diff --git a/addons/liborng b/addons/liborng index 306db05..6e508cc 160000 --- a/addons/liborng +++ b/addons/liborng @@ -1 +1 @@ -Subproject commit 306db05bfc442ca29a51ba5fb4aefb2cc1a10db8 +Subproject commit 6e508ccde2ed122992f44adc4fa6d52108ec9902