- Added a UV segment guide to divide meshes into parts using UV3.
- Created a pyramid-shaped test object.
This commit is contained in:
@@ -3,6 +3,7 @@
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[ext_resource type="PackedScene" uid="uid://0lx4ngfees3q" path="res://Assets/Classes/Character3D.tscn" id="1_cuu4l"]
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[ext_resource type="Script" uid="uid://cjd3p5p41vqyj" path="res://Assets/Classes/PlayerCharacter/player_character_3d.gd" id="1_ph0or"]
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[ext_resource type="PackedScene" uid="uid://clq35hqimrb1e" path="res://Assets/Classes/PlayerCharacter/PlayerCamera3D.tscn" id="2_4jc4t"]
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[ext_resource type="ArrayMesh" uid="uid://bio6w8k7th2hl" path="res://Assets/Visuals/Meshes/Mixamo/M_MixamoBot.mesh" id="3_0g72v"]
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[ext_resource type="PackedScene" uid="uid://rn3sy0dl4o0n" path="res://Assets/Classes/PlayerCharacter/PlayerMovementHandler.tscn" id="3_4jc4t"]
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[ext_resource type="PackedScene" uid="uid://bb722x8kppyc" path="res://Assets/Classes/PlayerCharacter/PlayerSliceRing.tscn" id="4_sdxab"]
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[ext_resource type="Script" uid="uid://sv5e443msxb" path="res://Assets/Classes/PlayerCharacter/slice_ring_spawner.gd" id="5_8jdat"]
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@@ -15,200 +16,211 @@ collision_layer = 16
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collision_mask = 8227
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[node name="Skeleton3D" parent="PlayerCharacter3D/SK_Mixamo/Mixamo" parent_id_path=PackedInt32Array(513899147, 581893179, 2043084189) index="0" unique_id=2131179153]
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bones/1/rotation = Quaternion(0.7089324, -0.011329939, -0.04667883, 0.70363873)
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bones/2/rotation = Quaternion(-0.071335725, 0.004542303, 0.015166278, 0.9973268)
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bones/3/rotation = Quaternion(0.017609281, 0.007127215, 0.027267393, 0.9994477)
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bones/4/rotation = Quaternion(0.030486446, 0.0074779643, 0.027173264, 0.9991379)
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bones/5/rotation = Quaternion(-0.09461062, 0.0025839217, -0.0015927132, 0.9955098)
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bones/6/rotation = Quaternion(0.028451348, 0.011723317, -0.03923429, 0.9987561)
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bones/8/rotation = Quaternion(0.5690915, 0.50335896, -0.539176, 0.3633921)
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bones/9/rotation = Quaternion(0.5027855, 0.23152153, 0.18382111, 0.81228966)
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bones/10/rotation = Quaternion(0.0001107647, -0.00070920796, 0.15359928, 0.988133)
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bones/11/rotation = Quaternion(-0.11541009, -0.15078788, 0.10803185, 0.9758446)
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bones/12/rotation = Quaternion(0.11821405, -0.06829226, -0.098524414, 0.98572546)
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bones/13/rotation = Quaternion(0.10024357, 0.0038358571, -0.010102622, 0.9949043)
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bones/16/rotation = Quaternion(0.09237285, -0.012534129, -0.059371777, 0.9938739)
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bones/17/rotation = Quaternion(0.10350131, 6.664757e-05, 0.0032838208, 0.9946239)
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bones/20/rotation = Quaternion(0.24397384, 0.041668605, -0.070586815, 0.96631163)
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bones/21/rotation = Quaternion(0.14278682, -0.00083076797, 0.024642698, 0.9894463)
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bones/24/rotation = Quaternion(0.17253485, 0.006533878, -0.058522467, 0.9832417)
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bones/25/rotation = Quaternion(0.09744593, -0.0010164303, -0.00024192326, 0.99524033)
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bones/32/rotation = Quaternion(-0.5437173, 0.5264967, -0.5405966, -0.3673254)
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bones/33/rotation = Quaternion(0.4901721, -0.30509657, -0.16858566, 0.79889077)
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bones/34/rotation = Quaternion(-7.025325e-05, -0.00042762232, -0.16353771, 0.986537)
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bones/35/rotation = Quaternion(-0.20686176, 0.24933952, -0.07850003, 0.9428022)
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bones/36/rotation = Quaternion(0.09599033, 0.056479756, 0.065572076, 0.99161303)
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bones/37/rotation = Quaternion(0.021850917, -0.00728963, 0.008018257, 0.9997026)
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bones/40/rotation = Quaternion(0.11337595, 0.0066973343, 0.05342195, 0.9920924)
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bones/41/rotation = Quaternion(0.084311314, 0.0004885896, -0.0027773222, 0.9964355)
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bones/44/rotation = Quaternion(0.19063903, -0.007867381, 0.03650103, 0.9809498)
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bones/45/rotation = Quaternion(0.10480927, 0.007483745, -0.035172153, 0.99384207)
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bones/48/rotation = Quaternion(0.17300653, 0.01105341, 0.03407452, 0.984269)
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bones/49/rotation = Quaternion(0.077574864, 0.0027781671, -0.0040934305, 0.99697423)
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bones/56/rotation = Quaternion(0.023020217, 0.13757135, 0.987347, -0.075433485)
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bones/57/rotation = Quaternion(-0.16125123, -0.00085400394, -0.004602408, 0.98690236)
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bones/58/rotation = Quaternion(0.42789608, -0.1571749, 0.037200805, 0.88927907)
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bones/59/rotation = Quaternion(0.3382289, -0.031379074, 0.025549687, 0.9401935)
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bones/61/rotation = Quaternion(-0.060553186, 0.032469105, 0.9958792, -0.05919384)
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bones/62/rotation = Quaternion(-0.10807713, -0.00019450963, 0.0019413788, 0.9941407)
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bones/63/rotation = Quaternion(0.49551302, 0.087210536, -0.072757386, 0.8611432)
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[node name="MeshInstance3D" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D" index="0" unique_id=1316399456]
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layers = 32
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bones/1/rotation = Quaternion(0.7048441, -0.014347043, -0.05593525, 0.70700794)
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bones/2/rotation = Quaternion(-0.07031378, 0.0023203816, 0.015753277, 0.9973979)
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bones/3/rotation = Quaternion(0.019727914, 0.0025775393, 0.027641758, 0.9994199)
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bones/4/rotation = Quaternion(0.032604545, 0.002933479, 0.02760621, 0.9990828)
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bones/5/rotation = Quaternion(-0.09278419, -0.0014052816, 0.0068462435, 0.99566174)
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bones/6/rotation = Quaternion(0.031284153, 0.014688723, -0.04734917, 0.9982804)
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bones/8/rotation = Quaternion(0.5688072, 0.5036814, -0.53873515, 0.36404377)
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bones/9/rotation = Quaternion(0.5047807, 0.2205434, 0.20483503, 0.8090733)
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bones/10/rotation = Quaternion(0.00029410355, -0.0025018747, 0.11658198, 0.9931779)
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bones/11/rotation = Quaternion(-0.099833295, -0.14657761, 0.13396998, 0.9749874)
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bones/12/rotation = Quaternion(0.11851191, -0.0683028, -0.09852327, 0.9856891)
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bones/13/rotation = Quaternion(0.09965821, 0.0038379114, -0.010060647, 0.9949635)
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bones/16/rotation = Quaternion(0.09327458, -0.012592577, -0.059311546, 0.9937925)
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bones/17/rotation = Quaternion(0.09137822, 9.467291e-05, 0.0026359889, 0.99581283)
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bones/20/rotation = Quaternion(0.26275718, 0.039810445, -0.06790275, 0.961646)
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bones/21/rotation = Quaternion(0.16183953, -0.00086058024, 0.028163722, 0.98641473)
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bones/24/rotation = Quaternion(0.16679852, 0.006978707, -0.059050974, 0.9841965)
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bones/25/rotation = Quaternion(0.09164566, -0.0009583871, -0.00082865206, 0.9957909)
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bones/32/rotation = Quaternion(-0.5395723, 0.52912027, -0.5461981, -0.3613324)
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bones/33/rotation = Quaternion(0.48454607, -0.30130413, -0.18429396, 0.8002916)
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bones/34/rotation = Quaternion(0.0003482263, 0.002324286, -0.14797968, 0.9889877)
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bones/35/rotation = Quaternion(-0.2061043, 0.25889084, -0.08233095, 0.9400629)
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bones/36/rotation = Quaternion(0.17776331, 0.06785502, 0.060583703, 0.97985995)
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bones/37/rotation = Quaternion(0.104890004, 5.2053383e-05, 0.008063756, 0.9944512)
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bones/40/rotation = Quaternion(0.17436971, 0.010443959, 0.048830654, 0.9834134)
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bones/41/rotation = Quaternion(0.14565666, 0.00066113245, -0.0068782032, 0.9893111)
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bones/44/rotation = Quaternion(0.22343168, -0.0046681943, 0.033701956, 0.9741256)
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bones/45/rotation = Quaternion(0.13817456, 0.0066701076, -0.03901426, 0.98961675)
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bones/48/rotation = Quaternion(0.21775496, 0.013120059, 0.030650865, 0.97543395)
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||||
bones/49/rotation = Quaternion(0.12302298, 0.0028173751, -0.007181533, 0.9923739)
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bones/56/rotation = Quaternion(0.023446193, 0.13746843, 0.98726946, -0.07649708)
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bones/57/rotation = Quaternion(-0.16649374, -0.0008670719, -0.004815719, 0.98603034)
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bones/58/rotation = Quaternion(0.4288761, -0.16255184, 0.04236388, 0.8876078)
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bones/59/rotation = Quaternion(0.33421707, -0.020532032, 0.019246703, 0.9420759)
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bones/61/rotation = Quaternion(-0.060973246, 0.031596877, 0.99593455, -0.05829565)
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bones/62/rotation = Quaternion(-0.109928384, -0.00019648633, 0.0020758961, 0.9939373)
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bones/63/rotation = Quaternion(0.49389473, 0.08145162, -0.06532078, 0.86323047)
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[node name="Physical Bone hips" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="0" unique_id=1860743939]
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transform = Transform3D(0.995385, -0.082139716, -0.049618218, -0.050239787, -0.0055164485, -0.99872196, 0.08176102, 0.9966056, -0.009617671, -0.055816714, 1.0853922, 0.0040496476)
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transform = Transform3D(0.9933299, -0.099153325, -0.05885906, -0.058564015, 0.0058861435, -0.99826634, 0.09932788, 0.9950548, 4.006562e-05, -0.055358954, 1.0850973, 0.0035479635)
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collision_layer = 64
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collision_mask = 8192
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||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.8898866e-05, 2.1026924e-06, 0.051971186)
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body_offset = Transform3D(1.0000001, -6.645918e-06, 1.5535625e-07, 1.640874e-07, -8.977484e-05, -1.0000002, 6.6384673e-06, 1.0000001, -8.9828856e-05, -3.8906932e-05, 0.051971197, 2.5655609e-06)
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joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.5369132e-05, 5.431925e-07, 0.051698796)
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body_offset = Transform3D(1.0000001, -9.745359e-06, 2.3906296e-07, 2.3985285e-07, -9.2456015e-05, -1.0000001, 9.730458e-06, 1.0000001, -9.249893e-05, -4.5381486e-05, 0.051698804, 4.238449e-06)
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[node name="Physical Bone spine1" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="1" unique_id=408345383]
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transform = Transform3D(0.99825, -0.052834712, 0.02655988, 0.031826425, 0.10147646, -0.9943288, 0.049839865, 0.993434, 0.10298043, -0.051558323, 1.2806822, -0.013781617)
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||||
transform = Transform3D(0.9964339, -0.082468584, 0.017847033, 0.026622262, 0.10656514, -0.99394923, 0.08006772, 0.9908799, 0.1083806, -0.04915103, 1.280496, -0.015816288)
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collision_layer = 64
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collision_mask = 8192
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||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.7440438e-05, 1.6310663e-05, 0.0467007)
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||||
body_offset = Transform3D(0.99999994, 0.0003486313, -1.2572855e-08, 1.0617077e-07, -0.00017470866, -1.0000004, -0.0003486313, 1.0000004, -0.00017475337, -1.7445534e-05, 0.046700716, -8.143485e-06)
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joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.8028042e-05, 1.0303595e-05, 0.046728477)
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body_offset = Transform3D(1, 0.0003408268, -1.0430813e-07, -1.3969839e-08, -0.00017120689, -1.0000004, -0.00034084916, 1.0000002, -0.00017125905, -1.802668e-05, 0.04672849, -2.2947788e-06)
|
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[node name="Physical Bone neck" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="2" unique_id=1535717496]
|
||||
transform = Transform3D(-0.9964241, 0.021438621, 0.08172873, -0.080234654, 0.06314996, -0.9947736, -0.026487742, -0.99777377, -0.06120402, -0.07096241, 1.5442017, -0.023259826)
|
||||
transform = Transform3D(-0.99300593, 0.06485513, 0.098656155, -0.09432138, 0.06681359, -0.9932973, -0.07101199, -0.9956555, -0.060229063, -0.06804735, 1.5440539, -0.02615678)
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||||
collision_layer = 64
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||||
collision_mask = 8192
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||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.7453228e-05, -0.00020383298, 0.04961701)
|
||||
body_offset = Transform3D(-0.9999997, -4.7838315e-05, -0.0008300267, 0.00078010606, 0.29099083, -0.95672554, 0.00028730184, -0.95672613, -0.29099074, -1.6279519e-05, 0.04752922, 0.014243096)
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.74873e-05, -0.00021785125, 0.04972369)
|
||||
body_offset = Transform3D(-0.99999976, -4.0516257e-05, -0.0007798886, 0.00073427893, 0.29092172, -0.95674676, 0.00026565045, -0.95674706, -0.29092166, -8.717179e-06, 0.04763639, 0.014257282)
|
||||
|
||||
[node name="Physical Bone head" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="3" unique_id=1485677274]
|
||||
transform = Transform3D(-0.99980944, 0.01888692, 0.0049392097, 0.0004748266, 0.2764582, -0.9610259, -0.019516302, -0.96084034, -0.2764145, -0.07549476, 1.7060113, 0.012056487)
|
||||
transform = Transform3D(-0.9981251, 0.059545387, 0.014170701, 0.0034276757, 0.285529, -0.958364, -0.061112303, -0.9565184, -0.28519776, -0.07446561, 1.7055738, 0.010179194)
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||||
collision_layer = 64
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||||
collision_mask = 8192
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.4347265e-06, -0.0006014444, 0.11850061)
|
||||
body_offset = Transform3D(-1.0000001, -4.6465546e-05, -2.3652334e-05, 7.466879e-07, 0.43972558, -0.8981326, 5.2155927e-05, -0.89813256, -0.43972564, -2.6598573e-06, 0.106693745, 0.051567584)
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.431853e-06, -0.0006485395, 0.11869541)
|
||||
body_offset = Transform3D(-1.0000002, -3.695488e-05, -1.8959865e-05, 7.18981e-07, 0.43981752, -0.89808774, 4.1536987e-05, -0.89808744, -0.4398175, -2.2053719e-06, 0.10688412, 0.05162187)
|
||||
|
||||
[node name="Physical Bone arm_L" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="4" unique_id=774724508]
|
||||
transform = Transform3D(0.50749874, -0.8144683, -0.2812232, 0.21893081, -0.19378033, 0.9563046, -0.83337533, -0.5468918, 0.07996892, 0.13549441, 1.2878819, -0.04860475)
|
||||
transform = Transform3D(-0.54708683, 0.7956004, -0.26022306, -0.16960439, 0.19906773, 0.96519756, 0.8197136, 0.5721819, 0.02602999, 0.1305543, 1.2950518, -0.039199226)
|
||||
collision_layer = 64
|
||||
collision_mask = 8192
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00011336084, 0.0052650636, 0.14500561)
|
||||
body_offset = Transform3D(0.9999194, 0.0126826465, -0.00091502815, -0.0009425804, 0.0021831729, -0.9999977, -0.012680739, 0.9999176, 0.0021950305, 0.00017926097, 0.14499366, -0.005584359)
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00010362491, -0.0013866242, 0.13485083)
|
||||
body_offset = Transform3D(-1.0000001, -0.00030115247, 6.3441694e-05, -6.360561e-05, 7.808022e-05, -1.0000004, 0.0003014505, -1.0000001, -7.811189e-05, 9.4652176e-05, 0.13485098, -0.0013761222)
|
||||
|
||||
[node name="Physical Bone forearm_L" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="5" unique_id=842109744]
|
||||
transform = Transform3D(-0.81526953, -0.5677026, -0.114234135, -0.19485463, 0.08317398, 0.9772992, -0.545314, 0.8190213, -0.1784287, 0.1962044, 1.0174236, -0.04895726)
|
||||
transform = Transform3D(0.1279637, 0.7987599, -0.58788437, -0.97822523, 0.19931261, 0.057878017, 0.16340339, 0.567677, 0.80687183, 0.15442741, 1.0187691, 0.026073128)
|
||||
collision_layer = 64
|
||||
collision_mask = 8192
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0025665292, 0.016949348, 0.14401811)
|
||||
body_offset = Transform3D(0.012524545, -0.9999222, 0.00026343763, -0.0005292222, -0.00027029216, -1.0000004, 0.9999219, 0.012524486, -0.00053258985, 0.016877946, 0.14402413, -0.0027019083)
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.14424776, -0.002320248, -0.05556285)
|
||||
body_offset = Transform3D(0.0017088205, 0.00016397238, -0.99999905, 0.9999989, -0.00043589622, 0.0017085373, -0.00043550134, -1.0000002, -0.00016438961, -0.05531592, 0.14434153, -0.0023922026)
|
||||
|
||||
[node name="Physical Bone hand_L" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="6" unique_id=570185914]
|
||||
transform = Transform3D(0.82383996, 0.56033427, -0.08551757, 0.41331828, -0.490611, 0.76711726, 0.38788617, -0.6673278, -0.63578135, 0.2046236, 0.8348119, 0.02335985)
|
||||
transform = Transform3D(0.16990499, 0.91258943, -0.37190443, -0.8634452, 0.3197535, 0.390154, 0.47496817, 0.25483, 0.8422986, 0.1999771, 0.8327433, 0.02078794)
|
||||
collision_layer = 64
|
||||
collision_mask = 8192
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0027498812, -0.0017744384, 0.05916656)
|
||||
body_offset = Transform3D(-0.2224724, 0.94506013, 0.23951733, 0.0025393218, 0.24623516, -0.9692073, -0.9749362, -0.21501373, -0.05718024, -0.011882693, 0.057774603, 0.0056825876)
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.04813551, 0.012863266, 0.0016265422)
|
||||
body_offset = Transform3D(0.0003247857, -0.0002888888, -1.0000005, 1.0000004, 0.0001776442, 0.0003245175, 0.00017769635, -1.0000005, 0.00028926134, 0.0016458929, 0.048132718, 0.012871355)
|
||||
|
||||
[node name="Physical Bone handring1_L" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="7" unique_id=289227335]
|
||||
transform = Transform3D(0.3301611, -0.9416054, 0.066128336, -0.26634258, -0.02572095, 0.96353525, -0.905569, -0.3357346, -0.2592817, 0.22927028, 0.77456397, 0.028756147)
|
||||
transform = Transform3D(0.38035375, -0.9198839, 0.095627315, -0.27888843, -0.015496574, 0.96019846, -0.88178927, -0.39188445, -0.26243913, 0.21626629, 0.75678384, 0.051372446)
|
||||
collision_layer = 64
|
||||
collision_mask = 8192
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0076725255, 0.0070614493, 0.025105877)
|
||||
body_offset = Transform3D(0.9999809, 0.0019342005, 0.005992174, 0.00599131, 0.0005334392, -0.9999827, -0.0019374788, 0.9999987, 0.00052191317, -0.007836476, 0.025055707, -0.0070596784)
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.012011892, -0.00018101837, 0.041241013)
|
||||
body_offset = Transform3D(1.0000006, 0.00015577674, 0.00015644729, 0.0001565367, -4.68418e-05, -1.0000005, -0.00015613437, 1.0000004, -4.7042966e-05, -0.012018323, 0.041239142, 0.000184834)
|
||||
|
||||
[node name="Physical Bone handthumb1_L" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="8" unique_id=373471647]
|
||||
transform = Transform3D(0.08762102, -0.9607677, 0.26315004, -0.6188275, 0.15451264, 0.7701807, -0.78062475, -0.2303285, -0.581011, 0.17380561, 0.8546042, 0.042835973)
|
||||
transform = Transform3D(0.12181076, -0.9392627, 0.32085484, -0.63025683, 0.1765326, 0.75605065, -0.76677155, -0.29431605, -0.5704731, 0.16982345, 0.8542359, 0.06260872)
|
||||
collision_layer = 64
|
||||
collision_mask = 8192
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.012403211, -0.0018486909, 0.024496391)
|
||||
body_offset = Transform3D(0.9999242, 0.002959907, 0.0120278895, 0.012034863, -0.0023299754, -0.9999255, -0.002931878, 0.9999937, -0.0023654401, -0.012691438, 0.024340987, 0.0019429885)
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.018733427, -0.0018259424, 0.02789402)
|
||||
body_offset = Transform3D(0.9999227, 0.0030262321, 0.0121355355, 0.012142658, -0.0023529828, -0.9999241, -0.0029977113, 0.9999932, -0.0023897737, -0.019064963, 0.027660131, 0.0019487478)
|
||||
|
||||
[node name="Physical Bone arm_R" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="9" unique_id=1396695687]
|
||||
transform = Transform3D(0.5183688, 0.83543414, 0.18260239, -0.2716202, -0.041623276, 0.96150404, 0.8108738, -0.5480122, 0.20534459, -0.228793, 1.2627441, -0.066447996)
|
||||
transform = Transform3D(0.47600734, 0.8621938, 0.17331763, -0.2450546, -0.059234183, 0.9676981, 0.84460956, -0.5031037, 0.18308863, -0.22934385, 1.2753261, -0.088570915)
|
||||
collision_layer = 64
|
||||
collision_mask = 8192
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01872002, 0.0030378825, 0.14333878)
|
||||
body_offset = Transform3D(0.99993324, -0.010776967, 0.004177481, 0.004196629, 0.0017594174, -0.9999899, 0.010769308, 0.99994016, 0.0018045604, 0.018152714, 0.14341056, -0.0030947626)
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0004810234, 0.0013867464, 0.13470063)
|
||||
body_offset = Transform3D(0.9999998, -0.00071138144, 0.00030745566, 0.00030753016, 7.200986e-05, -1.0000005, 0.0007111132, 0.9999998, 7.224828e-05, -0.00052145123, 0.13470042, -0.00139682)
|
||||
|
||||
[node name="Physical Bone forearm_R" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="10" unique_id=17461685]
|
||||
transform = Transform3D(-0.83485395, 0.55044717, 0.0051820446, 0.043142073, 0.056042187, 0.9974959, 0.54877836, 0.83298695, -0.070534475, -0.26047695, 0.991913, -0.10028164)
|
||||
transform = Transform3D(0.027200468, -0.86465293, 0.5016328, 0.9971024, 0.059131972, 0.047857676, -0.07104282, 0.49887756, 0.8637558, -0.23088646, 0.99412715, -0.055552326)
|
||||
collision_layer = 64
|
||||
collision_mask = 8192
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.0400348e-05, 0.00024980004, 0.1459283)
|
||||
body_offset = Transform3D(0.010946184, 0.99993956, 0.0012458675, 0.00034827366, 0.0012419447, -0.99999946, -0.99994004, 0.010946333, -0.00033457205, -0.00043192506, 0.1459279, 7.648766e-05)
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.14512959, -0.0024010194, -0.05563135)
|
||||
body_offset = Transform3D(0.0016682446, 0.0005131364, 0.9999988, -0.999999, -1.0989606e-06, 0.0016681179, 2.0600855e-06, -0.9999999, 0.00051286817, 0.055390403, 0.14522225, -0.0023727864)
|
||||
|
||||
[node name="Physical Bone hand_R" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="11" unique_id=1629606064]
|
||||
transform = Transform3D(0.8863236, -0.38524157, 0.25694263, -0.42007986, -0.43544355, 0.7961921, -0.19484228, -0.81362027, -0.5477761, -0.2721497, 0.8131903, -0.06238608)
|
||||
transform = Transform3D(0.37177026, -0.927353, 0.042466357, 0.87096804, 0.3642655, 0.32973528, -0.32125, -0.08559894, 0.94311786, -0.27646613, 0.81188947, -0.08135007)
|
||||
collision_layer = 64
|
||||
collision_mask = 8192
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0023814787, 0.00044175982, 0.05138261)
|
||||
body_offset = Transform3D(-0.22860482, -0.9444115, -0.23627877, 0.0019123107, 0.24226972, -0.97020733, 0.97351754, -0.22224581, -0.053578034, 0.012013406, 0.049749315, 0.0051695704)
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.04662393, 0.0015248884, 0.0015490063)
|
||||
body_offset = Transform3D(1.04010105e-05, -3.556907e-05, 1.0000005, -1.0000005, -8.234754e-05, 1.0222197e-05, 8.2207844e-05, -1, -3.5457313e-05, -0.0015494376, 0.046624064, 0.0015211105)
|
||||
|
||||
[node name="Physical Bone handring1_R" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="12" unique_id=2088621090]
|
||||
transform = Transform3D(0.067101605, 0.99772286, 0.0068160207, 0.268565, -0.024640717, 0.9629464, 0.9609215, -0.0627847, -0.26960692, -0.29385492, 0.7518365, -0.072871774)
|
||||
transform = Transform3D(0.006726409, 0.9983709, -0.05666053, 0.27597898, 0.05260777, 0.95972294, 0.9611402, -0.022092603, -0.2751755, -0.29197094, 0.7259959, -0.05853632)
|
||||
collision_layer = 64
|
||||
collision_mask = 8192
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.8965436e-05, -3.5211222e-06, 0.017611993)
|
||||
body_offset = Transform3D(0.9999567, -0.00028495118, -0.009347767, -0.009347826, 0.00039823167, -0.99995667, 0.00028880313, 1.0000001, 0.00039574318, 0.00013566762, 0.017611504, -3.4570694e-06)
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.012241423, 1.8733359e-05, 0.047249585)
|
||||
body_offset = Transform3D(1.0000002, 2.4028122e-07, 0.0004387498, 0.00043866038, 1.7695129e-08, -1.0000005, -5.401671e-08, 1.0000001, 2.4633482e-07, 0.012220696, 0.04725498, -1.874566e-05)
|
||||
|
||||
[node name="Physical Bone handthumb1_R" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="13" unique_id=135555111]
|
||||
transform = Transform3D(-0.17060854, 0.98363423, -0.057935882, 0.5584415, 0.14496821, 0.81677866, 0.81181026, 0.10699562, -0.574035, -0.25116414, 0.8185364, -0.04245319)
|
||||
transform = Transform3D(-0.21693279, 0.97612077, -0.011332501, 0.5703572, 0.13616028, 0.8100328, 0.79223275, 0.16925909, -0.58627516, -0.25608054, 0.8190798, -0.034923345)
|
||||
collision_layer = 64
|
||||
collision_mask = 8192
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0014274662, 7.436258e-06, 0.022628348)
|
||||
body_offset = Transform3D(0.9999312, 0.0024880916, -0.011508375, -0.01150468, -0.0014855079, -0.9999332, -0.0025047138, 0.99999607, -0.0014566258, 0.0016877651, 0.022610426, 2.194941e-05)
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.011489081, -5.951006e-07, 0.027997326)
|
||||
body_offset = Transform3D(0.99992836, 0.0025663525, -0.01173681, -0.011733085, -0.001505211, -0.9999306, -0.0025834292, 0.99999577, -0.0014747903, 0.011816859, 0.027860582, 1.2204051e-05)
|
||||
|
||||
[node name="Physical Bone upleg_L" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="14" unique_id=923922514]
|
||||
transform = Transform3D(-0.9955945, -0.040672604, -0.08448288, -0.09232694, 0.26812515, 0.95894974, -0.016350996, 0.9625252, -0.2706991, 0.039002616, 0.7612752, 0.060783334)
|
||||
transform = Transform3D(-0.9957583, -0.054690756, -0.07398893, -0.086412966, 0.2797576, 0.95617396, -0.031594913, 0.95851165, -0.28329694, 0.037397787, 0.74396086, 0.06049905)
|
||||
collision_layer = 64
|
||||
collision_mask = 8192
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00026820647, -0.009259556, 0.21173729)
|
||||
body_offset = Transform3D(0.9999997, 2.2817403e-07, -0.00089636724, -0.00089636026, 0.0002091527, -0.99999976, -5.5879354e-08, 1, 0.0002091825, -7.840991e-05, 0.21173942, 0.0092152655)
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.708124e-05, 0.00044668777, 0.22683537)
|
||||
body_offset = Transform3D(0.9999997, 0.0006192513, 0.000112164766, 0.00011284184, -0.0010438561, -0.99999946, -0.00061912835, 0.9999994, -0.001043886, 7.136166e-05, 0.22683573, -0.00020995736)
|
||||
|
||||
[node name="Physical Bone leg_L" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="15" unique_id=535849418]
|
||||
transform = Transform3D(-0.9961606, 0.0014940503, -0.08753165, -0.0874934, -0.051115975, 0.9948528, -0.0029879054, 0.9986916, 0.051050443, 0.08161403, 0.31330913, 0.09972069)
|
||||
transform = Transform3D(-0.9966312, -0.013930392, -0.08082297, -0.08001514, -0.051126324, 0.9954816, -0.017999634, 0.99859506, 0.04983944, 0.0698455, 0.29901558, 0.10734907)
|
||||
collision_layer = 64
|
||||
collision_mask = 8192
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0028633913, 0.0035817407, 0.22465657)
|
||||
body_offset = Transform3D(0.9999161, -0.012623414, 0.0029703237, 0.0029882314, 0.0013996884, -0.9999947, 0.012619174, 0.9999195, 0.0014372692, -0.00348524, 0.2246418, -0.003940478)
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0029733796, 0.0026377714, 0.23854622)
|
||||
body_offset = Transform3D(0.9999157, -0.01262207, 0.0029794443, 0.0029975246, 0.0014115646, -0.99999446, 0.012617825, 0.99991953, 0.0014493912, 0.0022956878, 0.23855007, -0.0029457882)
|
||||
|
||||
[node name="Physical Bone foot_L" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="16" unique_id=718743270]
|
||||
transform = Transform3D(-0.9530085, -0.00031992793, -0.30294356, -0.027269278, 0.99603057, 0.08473261, 0.3017139, 0.08901194, -0.94923425, 0.10953155, 0.040084478, 0.12675771)
|
||||
transform = Transform3D(-0.954147, -0.016968304, -0.29885724, -0.024450444, 0.9994738, 0.021314325, 0.29833832, 0.027644191, -0.9540598, 0.10146917, 0.052915618, 0.1398611)
|
||||
collision_layer = 64
|
||||
collision_mask = 8192
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00043557613, 0.049915306, 0.040756267)
|
||||
body_offset = Transform3D(0.999998, -0.00021509081, 0.0020834804, 0.0015679896, -0.58262825, -0.81273764, 0.001388669, 0.81273925, -0.58262646, -0.0005097538, 0.06220554, -0.016823053)
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.9718554e-05, 0.039380427, 0.04254961)
|
||||
body_offset = Transform3D(0.99999976, -0.00014126953, -0.00043338537, -0.00042518973, -0.631201, -0.77561915, -0.00016383827, 0.77561927, -0.6312013, 8.3722174e-05, 0.057859235, -0.0036868602)
|
||||
|
||||
[node name="Physical Bone toebase_L" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="17" unique_id=224697510]
|
||||
transform = Transform3D(-0.9510647, 0.018093666, 0.3084617, 0.020205675, 0.9997892, 0.003653785, -0.30833057, 0.009707662, -0.95122975, 0.15280552, 0.033898614, 0.23100625)
|
||||
transform = Transform3D(0.9314922, 0.007697975, -0.36367977, -0.014625467, 0.9997602, -0.016298354, 0.36346707, 0.020500774, 0.9313815, 0.13878427, 0.033767305, 0.24621752)
|
||||
collision_layer = 64
|
||||
collision_mask = 8192
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.032497197, -0.031130569, 0.030008858)
|
||||
body_offset = Transform3D(0.7725501, 6.97549e-05, -0.63495445, -0.63495445, -8.067582e-05, -0.77255017, -0.00010500639, 1.0000007, -1.7898157e-05, -0.006049283, 0.043815076, 0.03113454)
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.03221341, -0.03110131, -0.036204048)
|
||||
body_offset = Transform3D(-0.7477021, 2.7581118e-06, 0.6640343, 0.66403425, -6.341562e-05, 0.7477026, 4.4167507e-05, 1.0000001, 4.5660883e-05, -4.5217574e-05, 0.048458695, 0.03110439)
|
||||
|
||||
[node name="Physical Bone upleg_R" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="18" unique_id=1622275105]
|
||||
transform = Transform3D(-0.9774522, -0.20293452, -0.058350265, -0.07155747, 0.05835887, 0.9957278, -0.19866225, 0.97745174, -0.07156449, -0.12885843, 0.7440865, -0.002521729)
|
||||
transform = Transform3D(-0.9744628, -0.2197449, -0.046199977, -0.06277383, 0.069045424, 0.9956366, -0.21559615, 0.97311103, -0.08107643, -0.13180394, 0.7444921, -0.001109194)
|
||||
collision_layer = 64
|
||||
collision_mask = 8192
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.352287e-05, -9.107889e-05, 0.22695495)
|
||||
body_offset = Transform3D(0.9999998, 0.00056508183, 1.1976808e-06, 1.2805685e-06, -9.4778836e-05, -1, -0.00056509674, 0.99999994, -9.472668e-05, -9.3743205e-05, 0.22695494, 0.00011263043)
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00010079325, -9.326995e-05, 0.22711317)
|
||||
body_offset = Transform3D(1, 0.0005373508, 1.1641532e-06, 1.244247e-06, -9.860098e-05, -1.0000002, -0.000537321, 0.99999994, -9.855628e-05, -0.00010100752, 0.22711319, 0.00011570752)
|
||||
|
||||
[node name="Physical Bone leg_R" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="19" unique_id=1771928892]
|
||||
transform = Transform3D(-0.97702944, -0.18541943, -0.1050387, -0.07509239, -0.1617299, 0.9839739, -0.19943577, 0.9692591, 0.1440913, -0.091789834, 0.3010397, -0.01956334)
|
||||
transform = Transform3D(-0.974043, -0.20409943, -0.09789577, -0.0665652, -0.15509148, 0.98565495, -0.21635443, 0.96658677, 0.13747987, -0.09861936, 0.29633188, -0.014895963)
|
||||
collision_layer = 64
|
||||
collision_mask = 8192
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00039949166, -0.00079575245, 0.23079874)
|
||||
body_offset = Transform3D(0.9999987, 0.0016318262, -5.4733828e-05, -6.239675e-05, 0.004711151, -0.9999891, -0.0016315579, 0.9999878, 0.0047113, -0.0003855601, 0.23079997, -0.00029096752)
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00041852673, -0.0011617395, 0.23571706)
|
||||
body_offset = Transform3D(0.9999986, 0.0016209036, -7.5792894e-05, -8.362904e-05, 0.0048469454, -0.99998873, -0.0016205013, 0.99998707, 0.0048470795, -0.00039877743, 0.23572007, 1.9863248e-05)
|
||||
|
||||
[node name="Physical Bone foot_R" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="20" unique_id=928779467]
|
||||
transform = Transform3D(-0.9150249, -0.031225113, 0.4021873, -0.0030318175, 0.9975039, 0.0705467, -0.40338624, 0.06333262, -0.9128355, -0.09310125, 0.036554992, 0.003934089)
|
||||
transform = Transform3D(-0.91452146, -0.0049806153, 0.4045067, -0.002831943, 0.99997854, 0.005910003, -0.40452746, 0.0042592846, -0.914516, -0.09571237, 0.049888626, -0.004453212)
|
||||
collision_layer = 64
|
||||
collision_mask = 8192
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.3675514e-05, 0.04898055, 0.061673645)
|
||||
body_offset = Transform3D(0.9999961, 0.002770692, -0.00020110607, 0.0014511645, -0.5827897, -0.8126219, -0.0023688078, 0.81261855, -0.58279145, -0.00016698241, 0.07866265, -0.0038595237)
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0001669782, 0.039464667, 0.04221619)
|
||||
body_offset = Transform3D(0.9999999, 9.115611e-05, -0.00022473931, -0.000116705894, -0.6315848, -0.77530706, -0.00021260977, 0.77530736, -0.6315846, 0.00017286837, 0.057655774, -0.003934182)
|
||||
|
||||
[node name="Physical Bone toebase_R" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="21" unique_id=535152855]
|
||||
transform = Transform3D(-0.94841224, 0.02497278, -0.31605485, 0.03378009, 0.9991779, -0.022417637, 0.31523517, -0.03193752, -0.9484761, -0.13446558, 0.0343482, 0.084642515)
|
||||
transform = Transform3D(0.9469623, 0.024082744, 0.32044113, -0.034309853, 0.999065, 0.026307207, -0.31950796, -0.03590622, 0.94690305, -0.13995948, 0.034502465, 0.098421544)
|
||||
collision_layer = 64
|
||||
collision_mask = 8192
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.033299, -0.031088049, 0.028577793)
|
||||
body_offset = Transform3D(0.7522158, -3.744848e-05, 0.65891683, 0.65891695, -7.423945e-05, -0.752216, 7.718522e-05, 1, -3.125146e-05, 0.0062164813, 0.04343564, 0.031091511)
|
||||
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.03249139, -0.030755568, -0.036295183)
|
||||
body_offset = Transform3D(-0.7481992, -2.0979904e-05, -0.6634742, -0.6634743, -0.00010145083, 0.74819934, -8.3089806e-05, 1.0000005, 6.1977655e-05, 0.00022847205, 0.048710115, 0.030760532)
|
||||
|
||||
[node name="@MeshInstance3D@23895" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D" index="2"]
|
||||
skeleton = NodePath("/root/@EditorNode@19515/@Panel@14/@VBoxContainer@15/DockVSplitMain/DockHSplitMain/@VBoxContainer@37/DockVSplitCenter/@VSplitContainer@101/@VBoxContainer@102/@EditorMainScreen@160/MainScreen/@CanvasItemEditor@10138/@VSplitContainer@9897/@HSplitContainer@9899/@HSplitContainer@9901/@Control@9902/@SubViewportContainer@9903/@SubViewport@9904/PlayerCharacter3D/PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D")
|
||||
|
||||
[node name="@MeshInstance3D@25015" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D" index="3"]
|
||||
mesh = ExtResource("3_0g72v")
|
||||
skeleton = NodePath("/root/@EditorNode@19515/@Panel@14/@VBoxContainer@15/DockVSplitMain/DockHSplitMain/@VBoxContainer@37/DockVSplitCenter/@VSplitContainer@101/@VBoxContainer@102/@EditorMainScreen@160/MainScreen/@CanvasItemEditor@10138/@VSplitContainer@9897/@HSplitContainer@9899/@HSplitContainer@9901/@Control@9902/@SubViewportContainer@9903/@SubViewport@9904/PlayerCharacter3D/PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D")
|
||||
|
||||
[node name="@MeshInstance3D@29017" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D" index="4"]
|
||||
skeleton = NodePath("/root/@EditorNode@19515/@Panel@14/@VBoxContainer@15/DockVSplitMain/DockHSplitMain/@VBoxContainer@37/DockVSplitCenter/@VSplitContainer@101/@VBoxContainer@102/@EditorMainScreen@160/MainScreen/@CanvasItemEditor@10138/@VSplitContainer@9897/@HSplitContainer@9899/@HSplitContainer@9901/@Control@9902/@SubViewportContainer@9903/@SubViewport@9904/PlayerCharacter3D/PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D")
|
||||
|
||||
[node name="@MeshInstance3D@29028" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D" index="5"]
|
||||
mesh = ExtResource("3_0g72v")
|
||||
skeleton = NodePath("/root/@EditorNode@19515/@Panel@14/@VBoxContainer@15/DockVSplitMain/DockHSplitMain/@VBoxContainer@37/DockVSplitCenter/@VSplitContainer@101/@VBoxContainer@102/@EditorMainScreen@160/MainScreen/@CanvasItemEditor@10138/@VSplitContainer@9897/@HSplitContainer@9899/@HSplitContainer@9901/@Control@9902/@SubViewportContainer@9903/@SubViewport@9904/PlayerCharacter3D/PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D")
|
||||
|
||||
[node name="CameraFollowTarget" type="Node3D" parent="PlayerCharacter3D" unique_id=849217898]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
|
||||
Reference in New Issue
Block a user