- Added a UV segment guide to divide meshes into parts using UV3.
- Created a pyramid-shaped test object.
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@@ -3,6 +3,7 @@
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[ext_resource type="PackedScene" uid="uid://dhck4i8urax22" path="res://Assets/Classes/PlayerCharacter/PlayerCharacter3D.tscn" id="1_oaskl"]
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[ext_resource type="Texture2D" uid="uid://btc0nme74t0l6" path="res://Assets/Visuals/Textures/Skyboxes/industrial_sunset_puresky_4k.exr" id="2_oaskl"]
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[ext_resource type="Compositor" uid="uid://nocpbpmj23jw" path="res://Assets/Visuals/Shaders/Compositors/PostProcessCompositor.res" id="3_oaskl"]
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[ext_resource type="PackedScene" uid="uid://bccvgit2o8yt7" path="res://Assets/TestAgain.tscn" id="4_hbfl6"]
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[sub_resource type="GameClasses" id="GameClasses_6ql8e"]
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player_scene = ExtResource("1_oaskl")
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@@ -67,3 +68,6 @@ collision_mask = 816
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[node name="CollisionShape3D" type="CollisionShape3D" parent="KillPlane" unique_id=461034314]
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shape = SubResource("WorldBoundaryShape3D_6ql8e")
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debug_color = Color(1, 0, 0, 1)
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[node name="Character3D" parent="." unique_id=2074250287 instance=ExtResource("4_hbfl6")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.875656, -0.07468361, -9.640701)
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