- Added a UV segment guide to divide meshes into parts using UV3.

- Created a pyramid-shaped test object.
This commit is contained in:
2026-09-24 01:32:11 -04:00
parent df09395018
commit c6690eb421
24 changed files with 57119 additions and 564 deletions
+4
View File
@@ -3,6 +3,7 @@
[ext_resource type="PackedScene" uid="uid://dhck4i8urax22" path="res://Assets/Classes/PlayerCharacter/PlayerCharacter3D.tscn" id="1_oaskl"]
[ext_resource type="Texture2D" uid="uid://btc0nme74t0l6" path="res://Assets/Visuals/Textures/Skyboxes/industrial_sunset_puresky_4k.exr" id="2_oaskl"]
[ext_resource type="Compositor" uid="uid://nocpbpmj23jw" path="res://Assets/Visuals/Shaders/Compositors/PostProcessCompositor.res" id="3_oaskl"]
[ext_resource type="PackedScene" uid="uid://bccvgit2o8yt7" path="res://Assets/TestAgain.tscn" id="4_hbfl6"]
[sub_resource type="GameClasses" id="GameClasses_6ql8e"]
player_scene = ExtResource("1_oaskl")
@@ -67,3 +68,6 @@ collision_mask = 816
[node name="CollisionShape3D" type="CollisionShape3D" parent="KillPlane" unique_id=461034314]
shape = SubResource("WorldBoundaryShape3D_6ql8e")
debug_color = Color(1, 0, 0, 1)
[node name="Character3D" parent="." unique_id=2074250287 instance=ExtResource("4_hbfl6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.875656, -0.07468361, -9.640701)