- Added a UV segment guide to divide meshes into parts using UV3.
- Created a pyramid-shaped test object.
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[gd_scene format=3 uid="uid://bccvgit2o8yt7"]
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[ext_resource type="ArrayMesh" uid="uid://g8xsinwhmss0" path="res://Assets/SM_TestAgain.gltf" id="1_ajxwu"]
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[ext_resource type="Material" uid="uid://qn1gthije2s3" path="res://Assets/slice_material.material" id="2_jq5s2"]
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[ext_resource type="PackedScene" uid="uid://cutarx0gio7qe" path="res://Assets/Classes/CharacterSkeleton3D_TestAgain.tscn" id="3_vxtcd"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_6ql8e"]
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radius = 1.006356
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[node name="Character3D" type="Character3D" unique_id=2074250287 node_paths=PackedStringArray("character_skeleton")]
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meshes = Array[ArrayMesh]([ExtResource("1_ajxwu")])
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character_skeleton = NodePath("SK_TestAgain")
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inner_materials = Array[Material]([ExtResource("2_jq5s2"), ExtResource("2_jq5s2"), ExtResource("2_jq5s2")])
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collision_layer = 32
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collision_mask = 4112
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[node name="SK_TestAgain" parent="." unique_id=1396077541 instance=ExtResource("3_vxtcd")]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1099568448]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("SphereShape3D_6ql8e")
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debug_color = Color(0.3019608, 1, 0, 0.41960785)
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