- Project updated to support the new CharacterBody3D node structure.

- PlayerMovementHandler updated to properly use physics process root motion.
This commit is contained in:
2026-10-04 21:42:59 -04:00
parent 487e5e567a
commit ddc86b6554
11 changed files with 299 additions and 310 deletions
+105 -103
View File
@@ -64,40 +64,40 @@ animation_tree = NodePath("AnimationTree")
bones/0/position = Vector3(0, 0, 0.089654654)
bones/0/rotation = Quaternion(-0.7071068, 0, 0, 0.7071068)
bones/1/position = Vector3(-0.058356885, 0.08609957, 1.0334855)
bones/1/rotation = Quaternion(0.70912427, -0.0125079695, -0.0460648, 0.70346606)
bones/1/rotation = Quaternion(0.70691705, -0.015105074, -0.0543074, 0.7050467)
bones/1/scale = Vector3(1, 0.9999999, 1)
bones/2/position = Vector3(-8.851741e-09, 0.10182453, -3.216421e-08)
bones/2/rotation = Quaternion(-0.071089186, 0.0048849336, 0.014855365, 0.9973475)
bones/2/rotation = Quaternion(-0.069862105, 0.0032351953, 0.015715744, 0.9974277)
bones/2/scale = Vector3(1, 0.99999976, 0.9999999)
bones/3/position = Vector3(-1.8627124e-09, 0.100026615, -2.2584533e-08)
bones/3/rotation = Quaternion(0.017953515, 0.007930259, 0.026751311, 0.9994495)
bones/3/rotation = Quaternion(0.021017019, 0.0047449428, 0.027426485, 0.9993917)
bones/3/scale = Vector3(1, 1, 0.9999999)
bones/4/position = Vector3(3.2596357e-09, 0.09322082, 1.3968298e-09)
bones/4/rotation = Quaternion(0.03083067, 0.008274278, 0.026646856, 0.99913514)
bones/4/rotation = Quaternion(0.033893164, 0.0050979475, 0.027363028, 0.9990378)
bones/5/position = Vector3(-1.8585224e-09, 0.16865371, 1.0593786e-08)
bones/5/rotation = Quaternion(-0.09401848, 0.002209467, -0.0015051793, 0.9955669)
bones/5/rotation = Quaternion(-0.09058706, 0.0012391425, 0.0040957076, 0.9958794)
bones/5/scale = Vector3(1, 1.0000001, 1)
bones/6/position = Vector3(-8.759086e-09, 0.0934192, 0.028410407)
bones/6/rotation = Quaternion(0.02841249, 0.011146625, -0.0388655, 0.9987782)
bones/6/rotation = Quaternion(0.037475582, 0.015452076, -0.044335485, 0.998194)
bones/6/scale = Vector3(0.9999999, 0.99999976, 0.99999994)
bones/7/position = Vector3(1.2563641e-08, 0.20962809, 0.10122937)
bones/7/rotation = Quaternion(-2.984052e-08, -1.0914136e-10, -2.912814e-11, 1)
bones/8/position = Vector3(0.045704566, 0.1119572, -0.008066172)
bones/8/rotation = Quaternion(0.56889653, 0.5035222, -0.5392343, 0.36338493)
bones/8/rotation = Quaternion(0.56871724, 0.5037071, -0.5390681, 0.36365563)
bones/8/scale = Vector3(1.0000001, 0.99999964, 0.99999994)
bones/9/position = Vector3(2.3326656e-09, 0.108377084, -1.3097345e-07)
bones/9/rotation = Quaternion(0.49818304, 0.23314306, 0.17797801, 0.81595457)
bones/9/rotation = Quaternion(0.5118582, 0.20661424, 0.22347033, 0.8033509)
bones/10/position = Vector3(2.8767662e-09, 0.27841523, -2.7621638e-08)
bones/10/rotation = Quaternion(6.04972e-05, -0.00035128937, 0.16818397, 0.98575556)
bones/10/rotation = Quaternion(0.00040804388, -0.005427091, 0.07485207, 0.99717987)
bones/10/scale = Vector3(0.99999976, 1, 0.99999994)
bones/11/position = Vector3(0.0004846491, 0.28328794, -4.555781e-08)
bones/11/rotation = Quaternion(-0.10843609, -0.1493857, 0.10584594, 0.97709894)
bones/11/rotation = Quaternion(-0.09771013, -0.15284106, 0.15525594, 0.97107565)
bones/11/scale = Vector3(0.99999994, 0.9999999, 0.99999994)
bones/12/position = Vector3(-0.022598557, 0.09109313, 0.005180251)
bones/12/rotation = Quaternion(0.118131176, -0.06828933, -0.09852475, 0.98573554)
bones/12/rotation = Quaternion(0.12568796, -0.06856054, -0.09849846, 0.98478436)
bones/12/scale = Vector3(0.9999999, 1, 1)
bones/13/position = Vector3(2.5079752e-08, 0.03699996, -8.099823e-09)
bones/13/rotation = Quaternion(0.092222236, 0.0038619488, -0.009527496, 0.9956854)
bones/13/rotation = Quaternion(0.11189016, 0.0038033624, -0.0110027855, 0.99365246)
bones/14/position = Vector3(2.8853058e-09, 0.028500019, -4.9475943e-09)
bones/14/rotation = Quaternion(2.209309e-06, -1.7543584e-07, -6.632458e-05, 1)
bones/14/scale = Vector3(0.99999994, 0.99999994, 1)
@@ -105,30 +105,30 @@ bones/15/position = Vector3(4.804211e-09, 0.027748553, -1.678536e-08)
bones/15/rotation = Quaternion(-4.3009936e-06, -0.00037743096, -1.308786e-05, 0.99999994)
bones/15/scale = Vector3(0.99999994, 1.0000001, 1)
bones/16/position = Vector3(-3.3538615e-07, 0.095333986, -5.288766e-07)
bones/16/rotation = Quaternion(0.09130395, -0.01246499, -0.059442513, 0.9939693)
bones/16/rotation = Quaternion(0.10834491, -0.013567715, -0.058304258, 0.9923094)
bones/16/scale = Vector3(1, 0.9999999, 0.9999998)
bones/17/position = Vector3(-3.6724927e-08, 0.036999904, 4.158509e-09)
bones/17/rotation = Quaternion(0.08329978, 0.000113351474, 0.0022042985, 0.9965222)
bones/17/rotation = Quaternion(0.18001562, -0.000107395936, 0.007380319, 0.9836361)
bones/17/scale = Vector3(0.9999998, 0.99999994, 0.9999998)
bones/18/position = Vector3(1.4748911e-08, 0.029499862, 2.3302274e-08)
bones/18/rotation = Quaternion(-4.0414616e-06, -1.7300357e-07, 2.0513638e-05, 1)
bones/19/position = Vector3(5.7923897e-09, 0.029528666, -4.4255257e-09)
bones/19/rotation = Quaternion(3.4740694e-08, -0.0010240097, 2.80101e-05, 0.99999946)
bones/20/position = Vector3(0.038062677, 0.08077782, 0.0048686024)
bones/20/rotation = Quaternion(0.2388253, 0.0421469, -0.07133991, 0.96752095)
bones/20/rotation = Quaternion(0.30159417, 0.036070317, -0.06206194, 0.9507303)
bones/20/scale = Vector3(0.99999994, 1, 0.99999994)
bones/21/position = Vector3(-1.4533223e-08, 0.035999842, -1.5745405e-09)
bones/21/rotation = Quaternion(0.13757342, -0.00082220533, 0.023679301, 0.9902082)
bones/21/rotation = Quaternion(0.20135891, -0.00092455524, 0.03546954, 0.97887474)
bones/21/scale = Vector3(0.99999994, 1, 0.99999994)
bones/22/position = Vector3(2.1203656e-08, 0.02100018, 4.670035e-09)
bones/22/rotation = Quaternion(8.52609e-06, 5.441907e-07, -6.6517154e-05, 1)
bones/23/position = Vector3(1.6791612e-08, 0.021255227, 4.8809667e-09)
bones/23/rotation = Quaternion(-3.0333463e-06, -0.00078399794, -0.00029599818, 0.9999997)
bones/24/position = Vector3(0.018650882, 0.09104536, 0.00043010572)
bones/24/rotation = Quaternion(0.16530104, 0.007094233, -0.05918926, 0.98443997)
bones/24/rotation = Quaternion(0.24016966, 0.0012813825, -0.052032985, 0.9693346)
bones/24/scale = Vector3(1, 0.99999994, 1)
bones/25/position = Vector3(3.2392194e-08, 0.031500116, 4.7919713e-09)
bones/25/rotation = Quaternion(0.09013177, -0.00094322575, -0.0009816112, 0.995929)
bones/25/rotation = Quaternion(0.16603887, -0.0017058883, 0.0067208516, 0.98609483)
bones/25/scale = Vector3(1, 0.99999994, 0.99999994)
bones/26/position = Vector3(-1.604688e-08, 0.029499907, -8.841251e-09)
bones/26/rotation = Quaternion(-4.024244e-06, -2.878483e-07, -6.4287235e-07, 1)
@@ -148,22 +148,22 @@ bones/31/position = Vector3(-8.882289e-09, 0.025805749, -2.1536582e-07)
bones/31/rotation = Quaternion(0.005151135, 0.12268276, 0.04165192, 0.99155813)
bones/31/scale = Vector3(0.9999999, 1, 0.99999994)
bones/32/position = Vector3(-0.045699682, 0.11195878, -0.0080661625)
bones/32/rotation = Quaternion(-0.54353756, 0.52667713, -0.5403997, -0.36762255)
bones/32/rotation = Quaternion(-0.5413904, 0.52788615, -0.54432505, -0.3632397)
bones/32/scale = Vector3(1.0000001, 1.0000001, 1.0000001)
bones/33/position = Vector3(-5.806066e-09, 0.10838179, 2.3255842e-07)
bones/33/rotation = Quaternion(0.48715082, -0.30390164, -0.16954106, 0.8009892)
bones/33/rotation = Quaternion(0.49539766, -0.28075632, -0.21178435, 0.79429495)
bones/33/scale = Vector3(0.99999994, 0.99999976, 1)
bones/34/position = Vector3(1.0226071e-07, 0.27841496, 2.203814e-08)
bones/34/rotation = Quaternion(-8.670927e-05, -0.0005064368, -0.16987975, 0.9854647)
bones/34/rotation = Quaternion(0.00072455086, 0.008619719, -0.08367065, 0.99645597)
bones/34/scale = Vector3(0.99999994, 1, 0.9999999)
bones/35/position = Vector3(-0.00048504368, 0.28328815, -5.073527e-07)
bones/35/rotation = Quaternion(-0.20908551, 0.24357869, -0.074508, 0.94414055)
bones/35/rotation = Quaternion(-0.198851, 0.25570297, -0.11550586, 0.93900627)
bones/35/scale = Vector3(0.99999994, 0.99999994, 1)
bones/36/position = Vector3(0.022598365, 0.09108285, 0.005178636)
bones/36/rotation = Quaternion(0.096759774, 0.056022007, 0.06547729, 0.9915704)
bones/36/rotation = Quaternion(0.10983612, 0.06484378, 0.062828235, 0.9898404)
bones/36/scale = Vector3(0.9999999, 1, 1)
bones/37/position = Vector3(2.2089692e-08, 0.036999907, -3.535067e-08)
bones/37/rotation = Quaternion(0.022530735, -0.0072861845, 0.00804331, 0.9996873)
bones/37/rotation = Quaternion(0.036347445, -0.0015842953, 0.0055742506, 0.9993225)
bones/37/scale = Vector3(1, 0.9999999, 1)
bones/38/position = Vector3(-1.6874497e-09, 0.028500082, -1.8520076e-08)
bones/38/rotation = Quaternion(1.057526e-05, -1.8717313e-07, -8.806781e-05, 1)
@@ -171,20 +171,20 @@ bones/38/scale = Vector3(0.99999994, 1, 0.99999994)
bones/39/position = Vector3(-1.9227809e-08, 0.027721822, -1.2968293e-08)
bones/39/rotation = Quaternion(-4.386794e-06, 0.0010028135, 8.707248e-05, 0.9999996)
bones/40/position = Vector3(-2.4610125e-07, 0.09532506, 4.9284534e-07)
bones/40/rotation = Quaternion(0.11112305, 0.006558967, 0.053587418, 0.99233925)
bones/40/rotation = Quaternion(0.119342774, 0.0070640133, 0.052985426, 0.9914132)
bones/40/scale = Vector3(1, 1, 0.99999994)
bones/41/position = Vector3(-1.0900695e-08, 0.037000187, -2.0208134e-08)
bones/41/rotation = Quaternion(0.08263082, 0.0004839098, -0.002665056, 0.99657655)
bones/41/rotation = Quaternion(0.09030844, 0.0005056198, -0.003177743, 0.99590874)
bones/42/position = Vector3(1.5653953e-08, 0.029499857, -5.169632e-09)
bones/42/rotation = Quaternion(2.0190398e-06, -1.5815719e-07, -0.00032192675, 0.99999994)
bones/42/scale = Vector3(1, 1, 1)
bones/43/position = Vector3(1.9108832e-09, 0.029466266, -2.712827e-08)
bones/43/rotation = Quaternion(-4.1979756e-06, 0.0009290359, 0.00016655988, 0.99999964)
bones/44/position = Vector3(-0.038062833, 0.080766805, 0.0048670806)
bones/44/rotation = Quaternion(0.18763314, -0.008743822, 0.03973766, 0.9813961)
bones/44/rotation = Quaternion(0.19361053, -0.007016299, 0.03347884, 0.980482)
bones/44/scale = Vector3(1, 1.0000001, 0.99999994)
bones/45/position = Vector3(1.23004265e-08, 0.036000095, -2.9337698e-08)
bones/45/rotation = Quaternion(0.1011547, 0.007570935, -0.03474525, 0.99423504)
bones/45/rotation = Quaternion(0.108160414, 0.007403517, -0.03556381, 0.99346954)
bones/45/scale = Vector3(0.99999994, 1, 1)
bones/46/position = Vector3(8.506417e-09, 0.020999825, 9.331586e-09)
bones/46/rotation = Quaternion(5.6120934e-06, -2.444159e-07, -0.00049687136, 0.9999999)
@@ -193,10 +193,10 @@ bones/47/position = Vector3(-1.4560314e-08, 0.021157794, -4.0995666e-08)
bones/47/rotation = Quaternion(-5.5761384e-06, 0.0015697555, -4.1196545e-05, 0.99999887)
bones/47/scale = Vector3(1, 1, 1)
bones/48/position = Vector3(-0.018651364, 0.091035984, 0.00043079563)
bones/48/rotation = Quaternion(0.16937515, 0.01088599, 0.034351327, 0.9848927)
bones/48/rotation = Quaternion(0.17653404, 0.011216057, 0.033804085, 0.98364997)
bones/48/scale = Vector3(1, 1, 0.99999994)
bones/49/position = Vector3(3.7825625e-08, 0.033792708, -5.9618177e-10)
bones/49/rotation = Quaternion(0.07389171, 0.0027745876, -0.0038424376, 0.997255)
bones/49/rotation = Quaternion(0.081332915, 0.002782012, -0.004349872, 0.9966737)
bones/49/scale = Vector3(0.9999999, 0.99999994, 0.9999999)
bones/50/position = Vector3(-2.9921832e-08, 0.028896859, -3.759542e-08)
bones/50/rotation = Quaternion(2.0668563e-06, -8.539611e-08, -0.00011253588, 1)
@@ -217,27 +217,27 @@ bones/55/position = Vector3(5.9485714e-09, 0.025749868, -2.5553248e-09)
bones/55/rotation = Quaternion(0.0057759075, -0.117509745, -0.04874413, 0.991858)
bones/55/scale = Vector3(1.0000001, 1, 1)
bones/56/position = Vector3(0.08207823, -0.06771745, -0.015122145)
bones/56/rotation = Quaternion(0.023365762, 0.13646789, 0.9875431, -0.07476197)
bones/56/rotation = Quaternion(0.024214836, 0.13914621, 0.98707134, -0.075777285)
bones/56/scale = Vector3(1, 0.99999994, 1)
bones/57/position = Vector3(-3.127315e-09, 0.4437138, -9.952956e-09)
bones/57/rotation = Quaternion(-0.15798976, -0.00083339587, -0.0044819303, 0.9874302)
bones/57/rotation = Quaternion(-0.16658702, -0.00077896315, -0.004815529, 0.9860147)
bones/57/scale = Vector3(0.99999994, 0.99999994, 0.9999999)
bones/58/position = Vector3(6.928858e-09, 0.44527873, 3.6088863e-08)
bones/58/rotation = Quaternion(0.42645195, -0.15794529, 0.036954246, 0.8898464)
bones/58/rotation = Quaternion(0.42916662, -0.16209836, 0.041878477, 0.8875733)
bones/58/scale = Vector3(0.99999994, 0.99999994, 0.9999999)
bones/59/position = Vector3(-5.7453087e-09, 0.13816865, 6.3026095e-09)
bones/59/rotation = Quaternion(0.3356456, -0.025533708, 0.022978157, 0.9413619)
bones/59/rotation = Quaternion(0.3345854, -0.021129288, 0.01731936, 0.94196934)
bones/59/scale = Vector3(0.99999994, 0.9999999, 0.9999998)
bones/60/position = Vector3(-9.906608e-09, 0.092781335, 1.0386521e-08)
bones/60/rotation = Quaternion(4.6417186e-09, -0.011869152, 8.255832e-09, 0.99992955)
bones/61/position = Vector3(-0.08207754, -0.06771788, -0.015122214)
bones/61/rotation = Quaternion(-0.060383562, 0.033339947, 0.99590087, -0.05851437)
bones/61/rotation = Quaternion(-0.060190625, 0.03421565, 0.9959055, -0.05812653)
bones/61/scale = Vector3(1, 1, 1)
bones/62/position = Vector3(1.5699495e-08, 0.4437147, 6.315939e-09)
bones/62/rotation = Quaternion(-0.108995944, -0.00018874509, 0.0020086663, 0.9940402)
bones/62/rotation = Quaternion(-0.11183679, -8.50054e-05, 0.0022166846, 0.99372417)
bones/62/scale = Vector3(1.0000001, 0.9999998, 0.9999999)
bones/63/position = Vector3(-2.2911077e-08, 0.4452781, -2.2307956e-08)
bones/63/rotation = Quaternion(0.4951814, 0.08721494, -0.0730556, 0.8613082)
bones/63/rotation = Quaternion(0.49505013, 0.0817414, -0.06766178, 0.86236054)
bones/63/scale = Vector3(0.99999994, 1, 1)
bones/64/position = Vector3(-1.7111994e-08, 0.13816942, 5.996891e-07)
bones/64/rotation = Quaternion(0.3578233, -0.007803632, 0.006070155, 0.93373704)
@@ -249,12 +249,12 @@ bones/65/scale = Vector3(0.99999994, 0.99999994, 1)
[node name="MixamoBoneSimulator3D" type="PhysicalBoneSimulator3D" parent="Mixamo/Skeleton3D" index="0" unique_id=1854161429]
[node name="Physical Bone hips" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="0" unique_id=1860743939]
transform = Transform3D(0.99544233, -0.082943305, -0.047063194, -0.047733497, -0.0061159823, -0.9988414, 0.08255936, 0.99653554, -0.010047281, -0.05596901, 1.0850054, 0.00406959)
transform = Transform3D(0.9936441, -0.09809594, -0.055213347, -0.055481907, -9.907368e-06, -0.9984597, 0.09794429, 0.995177, -0.0054523936, -0.05554547, 1.085023, 0.0038322895)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.9753933e-05, 4.2644433e-07, 0.051577676)
body_offset = Transform3D(1, -9.961426e-06, 4.5925844e-08, 3.387686e-08, -8.921977e-05, -1.0000002, 9.946525e-06, 1.0000001, -8.92058e-05, -3.9756298e-05, 0.051577687, 4.174188e-06)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.870333e-05, 4.2814418e-07, 0.05161488)
body_offset = Transform3D(1.0000001, -9.767711e-06, 1.9161962e-07, 1.8277206e-07, -9.0817455e-05, -1, 9.75281e-06, 0.9999999, -9.081606e-05, -3.8713217e-05, 0.05161488, 4.258938e-06)
bone_name = "hips"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -266,12 +266,12 @@ shape = SubResource("CapsuleShape3D_4y3nc")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone spine1" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="1" unique_id=408345383]
transform = Transform3D(0.998289, -0.051634785, 0.027441202, 0.032495517, 0.09974126, -0.9944827, 0.048612878, 0.9936727, 0.1012485, -0.052045748, 1.280629, -0.013547637)
transform = Transform3D(0.9969016, -0.07570099, 0.021371631, 0.028709546, 0.097211815, -0.99484956, 0.07323353, 0.99238056, 0.09908395, -0.05007466, 1.2805597, -0.014177039)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.7508417e-05, 1.1699381e-05, 0.04660879)
body_offset = Transform3D(1.0000001, 0.000347998, -7.7765435e-08, 6.0535967e-09, -0.00017335266, -1.0000004, -0.0003480129, 1.0000001, -0.00017335266, -1.7508864e-05, 0.046608806, -3.6135316e-06)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.784318e-05, 1.3539975e-05, 0.046624765)
body_offset = Transform3D(1.0000001, 0.0003482327, -8.05594e-08, 7.450581e-09, -0.00017345697, -1.0000004, -0.0003482476, 1.0000002, -0.00017345697, -1.784414e-05, 0.04662478, -5.4463744e-06)
bone_name = "spine1"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -283,12 +283,12 @@ shape = SubResource("CapsuleShape3D_yr836")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone neck" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="2" unique_id=1535717496]
transform = Transform3D(-0.99648887, 0.019213183, 0.081491016, -0.08004502, 0.06678009, -0.9945518, -0.024550483, -0.99758273, -0.065007694, -0.071431346, 1.544227, -0.022333872)
transform = Transform3D(-0.9943935, 0.048751097, 0.093834326, -0.089610815, 0.082593046, -0.9925464, -0.05613779, -0.99539024, -0.07776137, -0.06934492, 1.5441759, -0.021109562)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.335349e-05, -0.00020041503, 0.049584657)
body_offset = Transform3D(-0.9999997, -5.992502e-05, -0.00085469184, 0.00080020074, 0.29104018, -0.9567108, 0.00030608848, -0.95671105, -0.29104003, -1.0985881e-05, 0.047496557, 0.014239401)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.1860305e-05, -0.00020080432, 0.04961895)
body_offset = Transform3D(-0.9999999, -4.9751252e-05, -0.0008235923, 0.00077342987, 0.29099256, -0.9567253, 0.00028727204, -0.9567257, -0.2909925, -1.10045075e-05, 0.047530174, 0.014246643)
bone_name = "neck"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -300,12 +300,12 @@ shape = SubResource("CapsuleShape3D_q30x1")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone head" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="3" unique_id=1485677274]
transform = Transform3D(-0.9998329, 0.01745152, 0.0054365303, -0.00033638257, 0.27980655, -0.96005636, -0.018275617, -0.9598978, -0.27975392, -0.07601826, 1.7059016, 0.013519928)
transform = Transform3D(-0.9991384, 0.04005841, 0.010854346, 0.0021936758, 0.31213877, -0.95003396, -0.041444916, -0.94919163, -0.3119577, -0.07515352, 1.7046312, 0.019211235)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.7556542e-06, -0.0006231144, 0.1184497)
body_offset = Transform3D(-1.0000002, -5.2085146e-05, -2.6256777e-05, 6.512273e-07, 0.43967232, -0.8981588, 5.834736e-05, -0.89815867, -0.4396723, -6.7800283e-07, 0.106660604, 0.051519394)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.3365124e-06, -0.000618577, 0.1185373)
body_offset = Transform3D(-1.0000002, -4.5832247e-05, -2.3218803e-05, 6.724149e-07, 0.4397207, -0.8981352, 5.139783e-05, -0.89813507, -0.4397207, 3.874302e-07, 0.106734514, 0.051567733)
bone_name = "head"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -317,12 +317,12 @@ shape = SubResource("CapsuleShape3D_k0htq")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone arm_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="4" unique_id=774724508]
transform = Transform3D(-0.48792204, 0.82251674, -0.2922301, -0.2307644, 0.2013265, 0.95195353, 0.84183127, 0.5319154, 0.09157595, 0.13036148, 1.2976295, -0.051395595)
transform = Transform3D(-0.5454614, 0.80542594, -0.23186398, -0.13111596, 0.19123593, 0.9727474, 0.82781667, 0.56099725, 0.001292381, 0.12519258, 1.2947742, -0.034427144)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.3218245e-05, -0.0013727131, 0.13472067)
body_offset = Transform3D(-1.0000004, -0.000104516745, 2.5898218e-05, -2.5942922e-05, 3.8523227e-05, -1.0000006, 0.00010472536, -1.0000005, -3.848225e-05, 8.958578e-05, 0.1347208, -0.0013675392)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.095948e-05, -0.0013689718, 0.13473427)
body_offset = Transform3D(-1.0000002, -0.00016486645, 3.484264e-05, -3.512972e-05, 5.8602018e-05, -1.0000004, 0.00016504526, -1.0000004, -5.852559e-05, 8.6039305e-05, 0.13473439, -0.0013611019)
bone_name = "arm.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -334,12 +334,12 @@ shape = SubResource("CapsuleShape3D_icpjv")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone forearm_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="5" unique_id=842109744]
transform = Transform3D(0.11509956, 0.82297945, -0.55628866, -0.9747367, 0.20148396, 0.09639849, 0.19141722, 0.53113955, 0.8253789, 0.15883079, 1.0259144, 0.009454407)
transform = Transform3D(0.14913018, 0.811735, -0.564665, -0.98137915, 0.19141477, 0.01598266, 0.12105891, 0.5517669, 0.82516545, 0.14940538, 1.0146177, 0.029264178)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.14409812, -0.0023572443, -0.055521335)
body_offset = Transform3D(0.0017337054, 8.34465e-05, -0.9999989, 0.9999988, -0.000180386, 0.0017336011, -0.0001802221, -1.0000005, -8.350611e-05, -0.055271257, 0.14419377, -0.0023878515)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.14414117, -0.0023376169, -0.05553941)
body_offset = Transform3D(0.0017236322, 0.00013661385, -0.9999989, 0.9999988, -0.00029007345, 0.0017233193, -0.00028993934, -1.0000002, -0.00013697147, -0.055290587, 0.14423603, -0.002387017)
bone_name = "forearm.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -351,12 +351,12 @@ shape = SubResource("CapsuleShape3D_4me46")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone hand_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="6" unique_id=570185914]
transform = Transform3D(0.21205626, 0.92155063, -0.32523325, -0.86379397, 0.33239725, 0.37864512, 0.45704722, 0.20064047, 0.86651677, 0.20217179, 0.83776194, 0.0068752766)
transform = Transform3D(0.17699173, 0.92205554, -0.34422016, -0.8653473, 0.31240562, 0.3918887, 0.46887946, 0.22850895, 0.8531915, 0.19631055, 0.830224, 0.017054737)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.04812482, 0.013372868, 0.0016558195)
body_offset = Transform3D(0.00014975667, -0.00011155009, -1.0000006, 1.0000005, 7.428974e-05, 0.00014966726, 7.430464e-05, -1.0000005, 0.000111714005, 0.0016645193, 0.048123598, 0.013376266)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.04814354, 0.013373354, 0.0016534494)
body_offset = Transform3D(0.00023278594, -0.00017909706, -1.0000005, 1.0000005, 0.00012297183, 0.00023263693, 0.00012279302, -1.0000005, 0.00017914176, 0.0016670525, 0.04814154, 0.013378978)
bone_name = "hand.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -368,12 +368,12 @@ shape = SubResource("BoxShape3D_dfatx")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone handring1_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="7" unique_id=289227335]
transform = Transform3D(0.32957786, -0.9421208, 0.06153828, -0.2663959, -0.03026463, 0.9633885, -0.90576583, -0.33390507, -0.26095167, 0.22208573, 0.762327, 0.03586238)
transform = Transform3D(0.34988123, -0.90586936, 0.23871286, -0.29480186, 0.13540232, 0.94591653, -0.88919914, -0.40133142, -0.21967721, 0.20755425, 0.75532204, 0.045242585)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.011998594, -0.00018062786, 0.04092091)
body_offset = Transform3D(1.0000006, 4.440546e-05, 5.64754e-05, 5.64605e-05, -1.8388033e-05, -1.0000007, -4.4494867e-05, 1.0000006, -1.8365681e-05, -0.0120009035, 0.040920258, 0.00018191338)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.012002015, -0.00017939025, 0.04094331)
body_offset = Transform3D(1.0000005, 9.456277e-05, 0.000104516745, 0.00010456145, -3.2626092e-05, -1.0000006, -9.462237e-05, 1.0000006, -3.261119e-05, -0.012006283, 0.040942073, 0.00018186122)
bone_name = "handring1.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -385,12 +385,12 @@ shape = SubResource("BoxShape3D_spxym")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone handthumb1_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="8" unique_id=373471647]
transform = Transform3D(0.08404853, -0.9582136, 0.2734274, -0.6228065, 0.16368267, 0.7650621, -0.77784824, -0.2345947, -0.5830243, 0.17482984, 0.8586564, 0.05057726)
transform = Transform3D(0.094644524, -0.9460341, 0.30993885, -0.62997156, 0.18415388, 0.75446886, -0.7708296, -0.266659, -0.5785454, 0.16805488, 0.8520504, 0.059733585)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.01859652, -0.0018261988, 0.027771313)
body_offset = Transform3D(0.99992526, 0.002918765, 0.011941612, 0.011948377, -0.0022619814, -0.9999268, -0.0028917044, 0.99999386, -0.0022968054, -0.018921435, 0.027542949, 0.0019437484)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.01860576, -0.0018228991, 0.027795421)
body_offset = Transform3D(0.9999241, 0.0029622614, 0.012024611, 0.012031555, -0.002331704, -0.99992543, -0.0029340982, 0.99999356, -0.0023671836, -0.018933177, 0.02756524, 0.0019432753)
bone_name = "handthumb1.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -402,12 +402,12 @@ shape = SubResource("CapsuleShape3D_x0dm7")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone arm_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="9" unique_id=1396695687]
transform = Transform3D(0.5114442, 0.8386366, 0.18738617, -0.26959863, -0.050457194, 0.96165, 0.81592983, -0.54234934, 0.20028922, -0.23703568, 1.2766486, -0.07950426)
transform = Transform3D(0.49746224, 0.85612637, 0.13992484, -0.18213461, -0.054626063, 0.9817551, 0.8481499, -0.51387125, 0.12875585, -0.22677732, 1.2738655, -0.07575956)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00049725076, 0.0013870915, 0.13451198)
body_offset = Transform3D(1, -0.0003221333, 0.00012540817, 0.00012551248, 3.4593046e-05, -1.0000006, 0.0003219843, 0.99999994, 3.4578145e-05, -0.0005136728, 0.13451195, -0.0013919026)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.000494522, 0.0013869529, 0.13461627)
body_offset = Transform3D(1, -0.0004799664, 0.00020366162, 0.00020375848, 5.7280064e-05, -1.0000004, 0.0004797876, 0.9999999, 5.7145953e-05, -0.0005212724, 0.13461614, -0.0013948828)
bone_name = "arm.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -419,12 +419,12 @@ shape = SubResource("CapsuleShape3D_icpjv")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone forearm_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="10" unique_id=17461685]
transform = Transform3D(0.0062436094, -0.8381346, 0.54542786, 0.9965134, 0.05059562, 0.06634075, -0.08319873, 0.543112, 0.83552814, -0.23514454, 0.997375, -0.04883591)
transform = Transform3D(0.055760775, -0.8649628, 0.49872848, 0.9983567, 0.054914746, -0.016381513, -0.013218148, 0.49882236, 0.86660343, -0.22785345, 0.98692864, -0.043222204)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.14499034, -0.0023922578, -0.05559535)
body_offset = Transform3D(0.0016865581, 0.0002078116, 0.99999887, -0.9999991, -1.9744039e-06, 0.0016863719, 2.3134053e-06, -1.0000001, 0.00020778179, 0.05535125, 0.14508396, -0.0023810416)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.14504394, -0.0024005822, -0.055608895)
body_offset = Transform3D(0.0016777078, 0.00032919645, 0.9999987, -0.99999917, -1.6693957e-06, 0.0016776873, 2.015382e-06, -1, 0.00032904744, 0.055366278, 0.14513713, -0.0023825765)
bone_name = "forearm.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -436,12 +436,12 @@ shape = SubResource("CapsuleShape3D_4me46")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone hand_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="11" unique_id=1629606064]
transform = Transform3D(0.34503356, -0.9313503, 0.11635568, 0.8737586, 0.36399734, 0.32257077, -0.34277952, -0.009630971, 0.9393666, -0.27915666, 0.81399786, -0.070556924)
transform = Transform3D(0.36590475, -0.9285971, 0.061815027, 0.8707053, 0.36503264, 0.32958072, -0.3286122, -0.06677248, 0.94210166, -0.27695528, 0.808043, -0.07683053)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.046576843, 0.0015286377, 0.0015442875)
body_offset = Transform3D(2.2053719e-06, -1.2692064e-05, 1.0000002, -1.0000005, -3.6826124e-05, 1.9669533e-06, 3.662752e-05, -1.0000002, -1.273863e-05, -0.0015443712, 0.046576917, 0.0015269518)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.04660672, 0.0015271545, 0.0015458487)
body_offset = Transform3D(1.3113022e-06, -2.2396445e-05, 1.0000005, -1.0000006, -6.046146e-05, 1.1026859e-06, 6.009452e-05, -1.0000002, -2.2508204e-05, -0.0015458763, 0.04660684, 0.0015243888)
bone_name = "hand.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -453,12 +453,12 @@ shape = SubResource("BoxShape3D_dfatx")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone handring1_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="12" unique_id=2088621090]
transform = Transform3D(0.08231614, 0.9963974, 0.020405745, 0.26295653, -0.04146438, 0.9639163, 0.9612897, -0.07398005, -0.2654224, -0.29747644, 0.72773814, -0.047127694)
transform = Transform3D(0.026488943, 0.9993874, 0.02287355, 0.27088472, -0.029201552, 0.9621688, 0.9622473, -0.01929074, -0.27149227, -0.29604703, 0.72199166, -0.053830527)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.012211347, 1.1740622e-05, 0.04720855)
body_offset = Transform3D(1.0000005, 3.7252903e-08, -2.682209e-06, -2.8908253e-06, -3.7252903e-09, -1.0000006, 1.4901161e-08, 1.0000004, 3.5390258e-08, 0.012211479, 0.047208548, -1.1742115e-05)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.012227753, 7.791024e-06, 0.04722653)
body_offset = Transform3D(1.0000004, 1.6763806e-08, 0.0002041161, 0.00020384789, -1.7043203e-07, -1.0000006, -9.313226e-09, 1.0000002, -2.6961789e-07, 0.012218118, 0.04722905, -7.778406e-06)
bone_name = "handring1.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -470,12 +470,12 @@ shape = SubResource("BoxShape3D_spxym")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone handthumb1_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="13" unique_id=135555111]
transform = Transform3D(-0.15406306, 0.98637676, -0.057667226, 0.5638131, 0.13569164, 0.81467944, 0.81140584, 0.09299848, -0.5770372, -0.2552228, 0.8208407, -0.02569163)
transform = Transform3D(-0.20032172, 0.97947115, -0.022529393, 0.57026964, 0.1352686, 0.8102438, 0.7966579, 0.14946158, -0.58565986, -0.25566185, 0.81522024, -0.030685391)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.011613358, -3.0842393e-06, 0.028037969)
body_offset = Transform3D(0.9999328, 0.0024441332, -0.011373639, -0.01137045, -0.0014686473, -0.99993503, -0.0024604723, 0.99999636, -0.0014405921, 0.011931479, 0.027904093, 1.4901161e-05)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.011623151, -1.7186949e-06, 0.028054506)
body_offset = Transform3D(0.9999311, 0.0024952888, -0.01152119, -0.011517674, -0.0014826804, -0.9999331, -0.0025120974, 0.99999595, -0.0014538318, 0.0119455755, 0.027918756, 1.3306737e-05)
bone_name = "handthumb1.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -487,12 +487,12 @@ shape = SubResource("CapsuleShape3D_x0dm7")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone upleg_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="14" unique_id=923922514]
transform = Transform3D(-0.99536866, -0.041913122, -0.086512804, -0.09458, 0.2659695, 0.95933044, -0.017198762, 0.96306986, -0.26870188, 0.04092598, 0.7447619, 0.055078942)
transform = Transform3D(-0.9956765, -0.052908577, -0.07634814, -0.08808934, 0.27703583, 0.95681316, -0.029472454, 0.95940185, -0.28049874, 0.038162995, 0.74450433, 0.059351675)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.614205e-05, 0.00034330104, 0.22636464)
body_offset = Transform3D(0.9999997, 0.00061413273, 4.4746324e-05, 4.4952147e-05, -0.00035366416, -0.9999999, -0.0006141048, 0.9999997, -0.00035363436, 7.580221e-05, 0.22636473, -0.00026330352)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.200027e-05, 0.0003699939, 0.2264835)
body_offset = Transform3D(0.9999999, 0.0006159209, 7.077679e-05, 7.1181916e-05, -0.0005848408, -0.99999994, -0.00061587803, 0.99999964, -0.00058475137, 7.57426e-05, 0.2264837, -0.00023761392)
bone_name = "upleg.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -504,12 +504,12 @@ shape = SubResource("CapsuleShape3D_i24lk")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone leg_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="15" unique_id=535849418]
transform = Transform3D(-0.9960376, 0.0006996262, -0.08893154, -0.08886529, -0.047215797, 0.99492395, -0.0035028993, 0.99888444, 0.04709088, 0.077987805, 0.29913044, 0.099795945)
transform = Transform3D(-0.9965221, -0.011656313, -0.08250891, -0.081772916, -0.053616736, 0.9952078, -0.01602431, 0.99849355, 0.052477095, 0.07151257, 0.2993199, 0.10519633)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0029972806, 0.0026390313, 0.2382452)
body_offset = Transform3D(0.9999162, -0.012624868, 0.00295991, 0.0029777174, 0.0013929047, -0.9999947, 0.012620687, 0.99991953, 0.0014304444, 0.0023251623, 0.23824918, -0.0029417872)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0030020634, 0.0026407684, 0.23841025)
body_offset = Transform3D(0.99991614, -0.0126237385, 0.0029645618, 0.0029825058, 0.0014002211, -0.9999949, 0.0126195345, 0.9999194, 0.0014377497, 0.002328366, 0.23841429, -0.0029454455)
linear_damp = 100.0
angular_damp = 100.0
bone_name = "leg.L"
@@ -523,12 +523,12 @@ shape = SubResource("CapsuleShape3D_wjtln")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone foot_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="16" unique_id=718743270]
transform = Transform3D(-0.95353043, -0.01885039, -0.30070665, -0.026812725, 0.99939007, 0.022373479, 0.30010152, 0.029396556, -0.9534542, 0.11151526, 0.052887168, 0.13267231)
transform = Transform3D(-0.9537949, -0.018423188, -0.2998931, -0.026377808, 0.99939895, 0.022497712, 0.29929832, 0.029368725, -0.9537076, 0.10362474, 0.05312248, 0.13703209)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.875714e-05, 0.039329488, 0.04247673)
body_offset = Transform3D(1.0000002, -5.79115e-05, -0.0001720488, -0.00016996264, -0.63152987, -0.7753518, -6.368756e-05, 0.77535194, -0.6315299, 7.8342855e-05, 0.057772137, -0.0036688745)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.260456e-05, 0.039350327, 0.0425101)
body_offset = Transform3D(1.0000002, -9.515602e-05, -0.00029405951, -0.00028815866, -0.63138914, -0.7754666, -0.00011192262, 0.7754667, -0.63138896, 7.8849494e-05, 0.057810515, -0.0036744624)
bone_name = "foot.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -540,12 +540,12 @@ shape = SubResource("CapsuleShape3D_5rrk6")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone toebase_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="17" unique_id=224697510]
transform = Transform3D(0.9358046, 0.011467542, -0.35233256, -0.01678548, 0.9997866, -0.0120421285, 0.35211933, 0.017183151, 0.9357974, 0.14968745, 0.03361586, 0.2385503)
transform = Transform3D(0.9306674, 0.008405856, -0.36576983, -0.015486771, 0.9997452, -0.016429242, 0.3655385, 0.020954756, 0.9305603, 0.14099568, 0.03378609, 0.2433)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.032177527, -0.03105338, -0.036126852)
body_offset = Transform3D(-0.7477461, 4.9592927e-07, 0.6639851, 0.66398513, -6.784685e-05, 0.7477461, 4.547136e-05, 1.0000002, 5.0533563e-05, -7.291138e-05, 0.048377007, 0.031056676)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0322015, -0.031074574, -0.036150288)
body_offset = Transform3D(-0.74772644, 1.7089769e-06, 0.6640072, 0.6640073, -6.4978376e-05, 0.74772644, 4.436588e-05, 1.0000006, 4.739873e-05, -7.380545e-05, 0.048410535, 0.031077735)
bone_name = "toebase.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -557,12 +557,12 @@ shape = SubResource("CapsuleShape3D_5x108")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone upleg_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="18" unique_id=1622275105]
transform = Transform3D(-0.9772759, -0.20352069, -0.05925528, -0.07271078, 0.059279166, 0.99558985, -0.19911051, 0.9772745, -0.07273024, -0.12847613, 0.7439959, -0.0023562182)
transform = Transform3D(-0.97485894, -0.21740508, -0.048838276, -0.06505557, 0.0680697, 0.99555725, -0.21311481, 0.9737051, -0.08050175, -0.13100985, 0.7444712, -0.0015130546)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.5058975e-05, -9.105284e-05, 0.22687198)
body_offset = Transform3D(0.9999999, 0.0005732924, 9.657815e-07, 1.0319054e-06, -9.278953e-05, -1.0000002, -0.0005732924, 0.9999998, -9.276718e-05, -9.522587e-05, 0.22687203, 0.00011215359)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.681927e-05, -9.2462054e-05, 0.22697441)
body_offset = Transform3D(0.99999994, 0.0005720854, 1.1567026e-06, 1.2554228e-06, -9.596348e-05, -1.0000002, -0.0005720407, 0.9999998, -9.5933676e-05, -9.702891e-05, 0.22697443, 0.000114291906)
bone_name = "upleg.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -574,12 +574,12 @@ shape = SubResource("CapsuleShape3D_i24lk")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone leg_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="19" unique_id=1771928892]
transform = Transform3D(-0.9768322, -0.18560985, -0.1065259, -0.07639581, -0.1625345, 0.9837409, -0.19990614, 0.969088, 0.14458911, -0.09044989, 0.29640844, -0.01959351)
transform = Transform3D(-0.9743647, -0.20102857, -0.10100045, -0.0691302, -0.1596867, 0.98474425, -0.21409017, 0.9664821, 0.14169595, -0.09654216, 0.29660696, -0.01639822)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00038998548, -0.0011272349, 0.23535961)
body_offset = Transform3D(0.9999986, 0.0016447157, -3.32091e-05, -4.081428e-05, 0.0046248734, -0.9999897, -0.0016445369, 0.9999881, 0.0046248436, -0.0003803149, 0.23536241, 3.9361417e-05)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00040136726, -0.0011422009, 0.23550954)
body_offset = Transform3D(0.99999875, 0.0016337037, -5.179085e-05, -5.9464946e-05, 0.0047135204, -0.99998945, -0.0016333908, 0.9999877, 0.00471355, -0.00038730353, 0.23551247, 3.2756478e-05)
bone_name = "leg.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -591,12 +591,12 @@ shape = SubResource("CapsuleShape3D_wjtln")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone foot_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="20" unique_id=928779467]
transform = Transform3D(-0.9149107, -0.005091139, 0.40362436, -0.0007504771, 0.9999402, 0.010911668, -0.4036558, 0.009680291, -0.9148598, -0.085632205, 0.04986054, -0.011002652)
transform = Transform3D(-0.9146813, -0.0036165086, 0.40415975, -0.00047205464, 0.9999689, 0.007879598, -0.40417567, 0.0070165354, -0.9146545, -0.09300831, 0.050101154, -0.007047631)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00020555347, 0.03940951, 0.042167798)
body_offset = Transform3D(0.99999994, 3.8164668e-05, -8.109212e-05, -3.886223e-05, -0.63167, -0.7752376, -8.08388e-05, 0.7752379, -0.6316698, 0.00020746887, 0.05758386, -0.0039156377)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00020385503, 0.039432548, 0.042188644)
body_offset = Transform3D(0.99999994, 6.263913e-05, -0.00014844537, -7.554889e-05, -0.6316296, -0.7752705, -0.00014227629, 0.7752708, -0.6316294, 0.00020764768, 0.057614364, -0.0039233454)
bone_name = "foot.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -608,12 +608,12 @@ shape = SubResource("CapsuleShape3D_5rrk6")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone toebase_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="21" unique_id=535152855]
transform = Transform3D(0.94674456, 0.023827909, 0.3211028, -0.03232965, 0.99925303, 0.021170208, -0.32035846, -0.03042392, 0.94680774, -0.12971708, 0.03378269, 0.09181233)
transform = Transform3D(0.9468395, 0.025372323, 0.32070434, -0.034644376, 0.9991296, 0.023237696, -0.31983554, -0.03311297, 0.94689435, -0.13716945, 0.03441312, 0.09580113)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.032407098, -0.030702893, -0.03625687)
body_offset = Transform3D(-0.7482759, -7.764436e-06, -0.66338766, -0.66338766, -8.4595755e-05, 0.748276, -6.2006526e-05, 1.0000002, 5.8135018e-05, 0.00019685179, 0.04862602, 0.03070702)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.032426894, -0.030721044, -0.036281675)
body_offset = Transform3D(-0.7482454, -1.2949109e-05, -0.6634222, -0.6634222, -9.125844e-05, 0.74824554, -7.0315786e-05, 1.0000006, 5.969405e-05, 0.00019280612, 0.04865752, 0.030725509)
bone_name = "toebase.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -625,10 +625,12 @@ shape = SubResource("CapsuleShape3D_5x108")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="1" unique_id=39432334]
callback_mode_process = 0
libraries/AL_Protagonist = ExtResource("3_2iuii")
[node name="AnimationTree" type="AnimationTree" parent="." index="2" unique_id=265885601]
root_motion_track = NodePath("Mixamo/Skeleton3D:root")
callback_mode_process = 0
tree_root = ExtResource("4_amoep")
anim_player = NodePath("../AnimationPlayer")
parameters/slice_time/slice_time_idle/TimeScale/scale = 0.0