- Project updated to support the new CharacterBody3D node structure.
- PlayerMovementHandler updated to properly use physics process root motion.
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@@ -203,7 +203,7 @@ shape = SubResource("SphereShape3D_plj6u")
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spring_length = 2.667
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[node name="Camera3D" parent="CameraGimbalY/CameraGimbalX/SpringArm3D" unique_id=1011005417 instance=ExtResource("3_plj6u")]
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transform = Transform3D(0.98480755, 0, -0.1736481, 0, 0.99999994, 0, 0.17364815, 0, 0.9848073, 0, 0, 0)
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transform = Transform3D(0.9848075, 0, -0.17364809, 0, 0.99999994, 0, 0.17364813, 0, 0.98480725, 0, 0, 0)
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[node name="StateChart" type="Node" parent="." unique_id=874540950]
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script = ExtResource("3_uysnn")
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@@ -232,11 +232,13 @@ event = &"no_more_slice_time"
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delay_in_seconds = "0.0"
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[node name="AnimationTree" type="AnimationTree" parent="." unique_id=1750187388]
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callback_mode_process = 0
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tree_root = SubResource("AnimationNodeStateMachine_6ql8e")
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anim_player = NodePath("AnimationPlayer")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="AnimationTree" unique_id=459304662]
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root_node = NodePath("../..")
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callback_mode_process = 0
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libraries/ = SubResource("AnimationLibrary_p62qo")
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[connection signal="state_entered" from="StateChart/MovementModes/Standard" to="." method="_on_standard_state_entered"]
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