- Project updated to support the new CharacterBody3D node structure.

- PlayerMovementHandler updated to properly use physics process root motion.
This commit is contained in:
2026-10-04 21:42:59 -04:00
parent 487e5e567a
commit ddc86b6554
11 changed files with 299 additions and 310 deletions
@@ -160,6 +160,8 @@ delay_in_seconds = "0.0"
[connection signal="state_physics_processing" from="StandardMovementChart/Movement/Grounded/SliceTime/Aim" to="." method="_on_slice_time_aim_state_physics_processing"]
[connection signal="state_processing" from="StandardMovementChart/Movement/Grounded/SliceTime/Aim" to="." method="_on_slice_time_aim_state_processing"]
[connection signal="state_entered" from="StandardMovementChart/Movement/Grounded/SliceTime/Slice" to="." method="_on_slice_time_slice_state_entered"]
[connection signal="state_physics_processing" from="StandardMovementChart/Movement/Grounded/SliceTime/Slice" to="." method="_on_slice_time_slice_state_physics_processing"]
[connection signal="state_processing" from="StandardMovementChart/Movement/Grounded/SliceTime/Slice" to="." method="_on_slice_time_slice_state_processing"]
[connection signal="state_entered" from="StandardMovementChart/Movement/Airborne/CoyoteTime" to="." method="_on_coyote_time_state_entered"]
[connection signal="state_physics_processing" from="StandardMovementChart/Movement/Airborne/CoyoteTime" to="." method="_on_coyote_time_state_physics_processing"]
[connection signal="state_processing" from="StandardMovementChart/Movement/Airborne/CoyoteTime" to="." method="_on_coyote_time_state_processing"]