- Project updated to support the new CharacterBody3D node structure.
- PlayerMovementHandler updated to properly use physics process root motion.
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@@ -160,6 +160,8 @@ delay_in_seconds = "0.0"
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[connection signal="state_physics_processing" from="StandardMovementChart/Movement/Grounded/SliceTime/Aim" to="." method="_on_slice_time_aim_state_physics_processing"]
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[connection signal="state_processing" from="StandardMovementChart/Movement/Grounded/SliceTime/Aim" to="." method="_on_slice_time_aim_state_processing"]
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[connection signal="state_entered" from="StandardMovementChart/Movement/Grounded/SliceTime/Slice" to="." method="_on_slice_time_slice_state_entered"]
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[connection signal="state_physics_processing" from="StandardMovementChart/Movement/Grounded/SliceTime/Slice" to="." method="_on_slice_time_slice_state_physics_processing"]
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[connection signal="state_processing" from="StandardMovementChart/Movement/Grounded/SliceTime/Slice" to="." method="_on_slice_time_slice_state_processing"]
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[connection signal="state_entered" from="StandardMovementChart/Movement/Airborne/CoyoteTime" to="." method="_on_coyote_time_state_entered"]
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[connection signal="state_physics_processing" from="StandardMovementChart/Movement/Airborne/CoyoteTime" to="." method="_on_coyote_time_state_physics_processing"]
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[connection signal="state_processing" from="StandardMovementChart/Movement/Airborne/CoyoteTime" to="." method="_on_coyote_time_state_processing"]
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