- Project updated to support the new CharacterBody3D node structure.

- PlayerMovementHandler updated to properly use physics process root motion.
This commit is contained in:
2026-10-04 21:42:59 -04:00
parent 487e5e567a
commit ddc86b6554
11 changed files with 299 additions and 310 deletions
+2
View File
@@ -4,6 +4,7 @@
[ext_resource type="Texture2D" uid="uid://btc0nme74t0l6" path="res://Assets/Visuals/Textures/Skyboxes/industrial_sunset_puresky_4k.exr" id="2_oaskl"]
[ext_resource type="Compositor" uid="uid://nocpbpmj23jw" path="res://Assets/Visuals/Shaders/Compositors/PostProcessCompositor.res" id="3_oaskl"]
[ext_resource type="PackedScene" uid="uid://bccvgit2o8yt7" path="res://Assets/TestAgain.tscn" id="4_hbfl6"]
[ext_resource type="ArrayMesh" uid="uid://g8xsinwhmss0" path="res://Assets/SM_TestAgain.gltf" id="5_ufct7"]
[sub_resource type="GameClasses" id="GameClasses_6ql8e"]
player_scene = ExtResource("1_oaskl")
@@ -70,4 +71,5 @@ shape = SubResource("WorldBoundaryShape3D_6ql8e")
debug_color = Color(1, 0, 0, 1)
[node name="Character3D" parent="." unique_id=2074250287 instance=ExtResource("4_hbfl6")]
mesh = ExtResource("5_ufct7")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.875656, -0.07468361, -9.640701)