Commit Graph

  • ddc86b6554 - Project updated to support the new CharacterBody3D node structure. - PlayerMovementHandler updated to properly use physics process root motion. main ActualHorse 2026-10-04 21:42:59 -04:00
  • 487e5e567a Added a VSCode task to perform a release build of liborng. ActualHorse 2026-09-29 04:10:27 -04:00
  • 2ef81e7702 Fixed an issue that caused movement to become erratic at very low framerates. ActualHorse 2026-09-27 18:09:06 -04:00
  • 1c0074c0f2 Improved texture compression for the few textures we have so far. ActualHorse 2026-09-27 18:07:19 -04:00
  • dec65f80b1 Added a VisibleOnScreenEnabler3D node to the base character scene. ActualHorse 2026-09-25 04:01:03 -04:00
  • c6690eb421 - Added a UV segment guide to divide meshes into parts using UV3. - Created a pyramid-shaped test object. ActualHorse 2026-09-24 01:32:11 -04:00
  • df09395018 Initial commit. ActualHorse 2026-09-19 02:23:43 -04:00