ddc86b6554
- Project updated to support the new CharacterBody3D node structure. - PlayerMovementHandler updated to properly use physics process root motion.
main
ActualHorse2026-10-04 21:42:59 -04:00
487e5e567a
Added a VSCode task to perform a release build of liborng.
ActualHorse2026-09-29 04:10:27 -04:00
2ef81e7702
Fixed an issue that caused movement to become erratic at very low framerates.
ActualHorse2026-09-27 18:09:06 -04:00
1c0074c0f2
Improved texture compression for the few textures we have so far.
ActualHorse2026-09-27 18:07:19 -04:00
dec65f80b1
Added a VisibleOnScreenEnabler3D node to the base character scene.
ActualHorse2026-09-25 04:01:03 -04:00
c6690eb421
- Added a UV segment guide to divide meshes into parts using UV3. - Created a pyramid-shaped test object.
ActualHorse2026-09-24 01:32:11 -04:00