[gd_scene format=3 uid="uid://gww8eh64wivh"] [ext_resource type="PackedScene" uid="uid://ctnpqtyc515fl" path="res://Assets/Visuals/Meshes/SK_Mixamo.gltf" id="1_qa653"] [ext_resource type="AnimationLibrary" uid="uid://0ld7i4obtkc0" path="res://Assets/Animations/AL_Protagonist.gltf" id="3_2iuii"] [ext_resource type="AnimationNodeStateMachine" uid="uid://bpig32x87krbb" path="res://Assets/Animations/AN_PlayerStateMachine.tres" id="4_amoep"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4y3nc"] radius = 0.15429688 height = 0.34249878 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_yr836"] radius = 0.13769531 height = 0.34942627 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_q30x1"] radius = 0.057128906 height = 0.14135742 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_k0htq"] radius = 0.099609375 height = 0.2748413 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_icpjv"] radius = 0.040039063 height = 0.41229457 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4me46"] radius = 0.04345703 height = 0.3694083 [sub_resource type="BoxShape3D" id="BoxShape3D_dfatx"] size = Vector3(0.092315674, 0.026885986, 0.074165344) [sub_resource type="BoxShape3D" id="BoxShape3D_spxym"] size = Vector3(0.074409485, 0.019845247, 0.10185242) [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_x0dm7"] radius = 0.01171875 height = 0.11545293 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_i24lk"] radius = 0.080078125 height = 0.47703135 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_wjtln"] radius = 0.05078125 height = 0.44527814 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_5rrk6"] radius = 0.047851563 height = 0.1706543 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_5x108"] radius = 0.03955078 height = 0.093193054 [node name="SK_Mixamo" unique_id=581893179 node_paths=PackedStringArray("skeleton", "physical_bone_simulator", "animation_player", "animation_tree") instance=ExtResource("1_qa653")] skeleton = NodePath("Mixamo/Skeleton3D") physical_bone_simulator = NodePath("Mixamo/Skeleton3D/MixamoBoneSimulator3D") animation_player = NodePath("AnimationPlayer") animation_tree = NodePath("AnimationTree") [node name="Skeleton3D" parent="Mixamo" parent_id_path=PackedInt32Array(2043084189) index="0" unique_id=2131179153] bones/0/position = Vector3(0, 0, 0.089654654) bones/0/rotation = Quaternion(-0.7071068, 0, 0, 0.7071068) bones/1/position = Vector3(-0.058356885, 0.08609957, 1.0334855) bones/1/rotation = Quaternion(0.70912427, -0.0125079695, -0.0460648, 0.70346606) bones/1/scale = Vector3(1, 0.9999999, 1) bones/2/position = Vector3(-8.851741e-09, 0.10182453, -3.216421e-08) bones/2/rotation = Quaternion(-0.071089186, 0.0048849336, 0.014855365, 0.9973475) bones/2/scale = Vector3(1, 0.99999976, 0.9999999) bones/3/position = Vector3(-1.8627124e-09, 0.100026615, -2.2584533e-08) bones/3/rotation = Quaternion(0.017953515, 0.007930259, 0.026751311, 0.9994495) bones/3/scale = Vector3(1, 1, 0.9999999) bones/4/position = Vector3(3.2596357e-09, 0.09322082, 1.3968298e-09) bones/4/rotation = Quaternion(0.03083067, 0.008274278, 0.026646856, 0.99913514) bones/5/position = Vector3(-1.8585224e-09, 0.16865371, 1.0593786e-08) bones/5/rotation = Quaternion(-0.09401848, 0.002209467, -0.0015051793, 0.9955669) bones/5/scale = Vector3(1, 1.0000001, 1) bones/6/position = Vector3(-8.759086e-09, 0.0934192, 0.028410407) bones/6/rotation = Quaternion(0.02841249, 0.011146625, -0.0388655, 0.9987782) bones/6/scale = Vector3(0.9999999, 0.99999976, 0.99999994) bones/7/position = Vector3(1.2563641e-08, 0.20962809, 0.10122937) bones/7/rotation = Quaternion(-2.984052e-08, -1.0914136e-10, -2.912814e-11, 1) bones/8/position = Vector3(0.045704566, 0.1119572, -0.008066172) bones/8/rotation = Quaternion(0.56889653, 0.5035222, -0.5392343, 0.36338493) bones/8/scale = Vector3(1.0000001, 0.99999964, 0.99999994) bones/9/position = Vector3(2.3326656e-09, 0.108377084, -1.3097345e-07) bones/9/rotation = Quaternion(0.49818304, 0.23314306, 0.17797801, 0.81595457) bones/10/position = Vector3(2.8767662e-09, 0.27841523, -2.7621638e-08) bones/10/rotation = Quaternion(6.04972e-05, -0.00035128937, 0.16818397, 0.98575556) bones/10/scale = Vector3(0.99999976, 1, 0.99999994) bones/11/position = Vector3(0.0004846491, 0.28328794, -4.555781e-08) bones/11/rotation = Quaternion(-0.10843609, -0.1493857, 0.10584594, 0.97709894) bones/11/scale = Vector3(0.99999994, 0.9999999, 0.99999994) bones/12/position = Vector3(-0.022598557, 0.09109313, 0.005180251) bones/12/rotation = Quaternion(0.118131176, -0.06828933, -0.09852475, 0.98573554) bones/12/scale = Vector3(0.9999999, 1, 1) bones/13/position = Vector3(2.5079752e-08, 0.03699996, -8.099823e-09) bones/13/rotation = Quaternion(0.092222236, 0.0038619488, -0.009527496, 0.9956854) bones/14/position = Vector3(2.8853058e-09, 0.028500019, -4.9475943e-09) bones/14/rotation = Quaternion(2.209309e-06, -1.7543584e-07, -6.632458e-05, 1) bones/14/scale = Vector3(0.99999994, 0.99999994, 1) bones/15/position = Vector3(4.804211e-09, 0.027748553, -1.678536e-08) bones/15/rotation = Quaternion(-4.3009936e-06, -0.00037743096, -1.308786e-05, 0.99999994) bones/15/scale = Vector3(0.99999994, 1.0000001, 1) bones/16/position = Vector3(-3.3538615e-07, 0.095333986, -5.288766e-07) bones/16/rotation = Quaternion(0.09130395, -0.01246499, -0.059442513, 0.9939693) bones/16/scale = Vector3(1, 0.9999999, 0.9999998) bones/17/position = Vector3(-3.6724927e-08, 0.036999904, 4.158509e-09) bones/17/rotation = Quaternion(0.08329978, 0.000113351474, 0.0022042985, 0.9965222) bones/17/scale = Vector3(0.9999998, 0.99999994, 0.9999998) bones/18/position = Vector3(1.4748911e-08, 0.029499862, 2.3302274e-08) bones/18/rotation = Quaternion(-4.0414616e-06, -1.7300357e-07, 2.0513638e-05, 1) bones/19/position = Vector3(5.7923897e-09, 0.029528666, -4.4255257e-09) bones/19/rotation = Quaternion(3.4740694e-08, -0.0010240097, 2.80101e-05, 0.99999946) bones/20/position = Vector3(0.038062677, 0.08077782, 0.0048686024) bones/20/rotation = Quaternion(0.2388253, 0.0421469, -0.07133991, 0.96752095) bones/20/scale = Vector3(0.99999994, 1, 0.99999994) bones/21/position = Vector3(-1.4533223e-08, 0.035999842, -1.5745405e-09) bones/21/rotation = Quaternion(0.13757342, -0.00082220533, 0.023679301, 0.9902082) bones/21/scale = Vector3(0.99999994, 1, 0.99999994) bones/22/position = Vector3(2.1203656e-08, 0.02100018, 4.670035e-09) bones/22/rotation = Quaternion(8.52609e-06, 5.441907e-07, -6.6517154e-05, 1) bones/23/position = Vector3(1.6791612e-08, 0.021255227, 4.8809667e-09) bones/23/rotation = Quaternion(-3.0333463e-06, -0.00078399794, -0.00029599818, 0.9999997) bones/24/position = Vector3(0.018650882, 0.09104536, 0.00043010572) bones/24/rotation = Quaternion(0.16530104, 0.007094233, -0.05918926, 0.98443997) bones/24/scale = Vector3(1, 0.99999994, 1) bones/25/position = Vector3(3.2392194e-08, 0.031500116, 4.7919713e-09) bones/25/rotation = Quaternion(0.09013177, -0.00094322575, -0.0009816112, 0.995929) bones/25/scale = Vector3(1, 0.99999994, 0.99999994) bones/26/position = Vector3(-1.604688e-08, 0.029499907, -8.841251e-09) bones/26/rotation = Quaternion(-4.024244e-06, -2.878483e-07, -6.4287235e-07, 1) bones/27/position = Vector3(-2.0126244e-07, 0.026443137, 1.15744406e-07) bones/27/rotation = Quaternion(-1.371295e-08, 0.0004936792, 1.6481032e-05, 0.9999999) bones/27/scale = Vector3(1.0000001, 1, 1.0000001) bones/28/position = Vector3(-0.02681732, 0.024661893, 0.015762126) bones/28/rotation = Quaternion(0.21899924, -0.11900992, 0.12523855, 0.96030796) bones/28/scale = Vector3(0.99999976, 0.99999994, 0.99999994) bones/29/position = Vector3(-4.020662e-08, 0.04187089, 2.5504505e-08) bones/29/rotation = Quaternion(-0.050575048, 0.017804306, -0.101031415, 0.99343747) bones/29/scale = Vector3(0.9999999, 1, 0.9999998) bones/30/position = Vector3(-7.467925e-09, 0.034183923, 1.3375953e-08) bones/30/rotation = Quaternion(-0.0015304143, 0.0007450988, -0.0060738944, 0.99998015) bones/30/scale = Vector3(0.99999994, 0.9999999, 0.9999998) bones/31/position = Vector3(-8.882289e-09, 0.025805749, -2.1536582e-07) bones/31/rotation = Quaternion(0.005151135, 0.12268276, 0.04165192, 0.99155813) bones/31/scale = Vector3(0.9999999, 1, 0.99999994) bones/32/position = Vector3(-0.045699682, 0.11195878, -0.0080661625) bones/32/rotation = Quaternion(-0.54353756, 0.52667713, -0.5403997, -0.36762255) bones/32/scale = Vector3(1.0000001, 1.0000001, 1.0000001) bones/33/position = Vector3(-5.806066e-09, 0.10838179, 2.3255842e-07) bones/33/rotation = Quaternion(0.48715082, -0.30390164, -0.16954106, 0.8009892) bones/33/scale = Vector3(0.99999994, 0.99999976, 1) bones/34/position = Vector3(1.0226071e-07, 0.27841496, 2.203814e-08) bones/34/rotation = Quaternion(-8.670927e-05, -0.0005064368, -0.16987975, 0.9854647) bones/34/scale = Vector3(0.99999994, 1, 0.9999999) bones/35/position = Vector3(-0.00048504368, 0.28328815, -5.073527e-07) bones/35/rotation = Quaternion(-0.20908551, 0.24357869, -0.074508, 0.94414055) bones/35/scale = Vector3(0.99999994, 0.99999994, 1) bones/36/position = Vector3(0.022598365, 0.09108285, 0.005178636) bones/36/rotation = Quaternion(0.096759774, 0.056022007, 0.06547729, 0.9915704) bones/36/scale = Vector3(0.9999999, 1, 1) bones/37/position = Vector3(2.2089692e-08, 0.036999907, -3.535067e-08) bones/37/rotation = Quaternion(0.022530735, -0.0072861845, 0.00804331, 0.9996873) bones/37/scale = Vector3(1, 0.9999999, 1) bones/38/position = Vector3(-1.6874497e-09, 0.028500082, -1.8520076e-08) bones/38/rotation = Quaternion(1.057526e-05, -1.8717313e-07, -8.806781e-05, 1) bones/38/scale = Vector3(0.99999994, 1, 0.99999994) bones/39/position = Vector3(-1.9227809e-08, 0.027721822, -1.2968293e-08) bones/39/rotation = Quaternion(-4.386794e-06, 0.0010028135, 8.707248e-05, 0.9999996) bones/40/position = Vector3(-2.4610125e-07, 0.09532506, 4.9284534e-07) bones/40/rotation = Quaternion(0.11112305, 0.006558967, 0.053587418, 0.99233925) bones/40/scale = Vector3(1, 1, 0.99999994) bones/41/position = Vector3(-1.0900695e-08, 0.037000187, -2.0208134e-08) bones/41/rotation = Quaternion(0.08263082, 0.0004839098, -0.002665056, 0.99657655) bones/42/position = Vector3(1.5653953e-08, 0.029499857, -5.169632e-09) bones/42/rotation = Quaternion(2.0190398e-06, -1.5815719e-07, -0.00032192675, 0.99999994) bones/42/scale = Vector3(1, 1, 1) bones/43/position = Vector3(1.9108832e-09, 0.029466266, -2.712827e-08) bones/43/rotation = Quaternion(-4.1979756e-06, 0.0009290359, 0.00016655988, 0.99999964) bones/44/position = Vector3(-0.038062833, 0.080766805, 0.0048670806) bones/44/rotation = Quaternion(0.18763314, -0.008743822, 0.03973766, 0.9813961) bones/44/scale = Vector3(1, 1.0000001, 0.99999994) bones/45/position = Vector3(1.23004265e-08, 0.036000095, -2.9337698e-08) bones/45/rotation = Quaternion(0.1011547, 0.007570935, -0.03474525, 0.99423504) bones/45/scale = Vector3(0.99999994, 1, 1) bones/46/position = Vector3(8.506417e-09, 0.020999825, 9.331586e-09) bones/46/rotation = Quaternion(5.6120934e-06, -2.444159e-07, -0.00049687136, 0.9999999) bones/46/scale = Vector3(1, 0.99999994, 1) bones/47/position = Vector3(-1.4560314e-08, 0.021157794, -4.0995666e-08) bones/47/rotation = Quaternion(-5.5761384e-06, 0.0015697555, -4.1196545e-05, 0.99999887) bones/47/scale = Vector3(1, 1, 1) bones/48/position = Vector3(-0.018651364, 0.091035984, 0.00043079563) bones/48/rotation = Quaternion(0.16937515, 0.01088599, 0.034351327, 0.9848927) bones/48/scale = Vector3(1, 1, 0.99999994) bones/49/position = Vector3(3.7825625e-08, 0.033792708, -5.9618177e-10) bones/49/rotation = Quaternion(0.07389171, 0.0027745876, -0.0038424376, 0.997255) bones/49/scale = Vector3(0.9999999, 0.99999994, 0.9999999) bones/50/position = Vector3(-2.9921832e-08, 0.028896859, -3.759542e-08) bones/50/rotation = Quaternion(2.0668563e-06, -8.539611e-08, -0.00011253588, 1) bones/50/scale = Vector3(1, 0.99999994, 1) bones/51/position = Vector3(2.7525138e-08, 0.026388101, 4.3984073e-08) bones/51/rotation = Quaternion(1.1578191e-07, 0.0001460285, -0.00079960865, 0.99999976) bones/51/scale = Vector3(1, 0.99999994, 0.99999994) bones/52/position = Vector3(0.026818532, 0.024648223, 0.015739707) bones/52/rotation = Quaternion(0.20387587, 0.15056951, -0.11117495, 0.9609389) bones/52/scale = Vector3(0.9999999, 0.9999999, 0.99999994) bones/53/position = Vector3(-5.0060308e-08, 0.041889705, -2.6695133e-08) bones/53/rotation = Quaternion(-0.04116048, -0.009343226, 0.13904576, 0.9893861) bones/53/scale = Vector3(0.99999994, 0.99999994, 0.9999999) bones/54/position = Vector3(2.9542079e-08, 0.034163117, 1.8592061e-08) bones/54/rotation = Quaternion(-0.0016655417, -0.0008075824, 0.0069194944, 0.9999744) bones/54/scale = Vector3(0.99999994, 1.0000002, 1.0000001) bones/55/position = Vector3(5.9485714e-09, 0.025749868, -2.5553248e-09) bones/55/rotation = Quaternion(0.0057759075, -0.117509745, -0.04874413, 0.991858) bones/55/scale = Vector3(1.0000001, 1, 1) bones/56/position = Vector3(0.08207823, -0.06771745, -0.015122145) bones/56/rotation = Quaternion(0.023365762, 0.13646789, 0.9875431, -0.07476197) bones/56/scale = Vector3(1, 0.99999994, 1) bones/57/position = Vector3(-3.127315e-09, 0.4437138, -9.952956e-09) bones/57/rotation = Quaternion(-0.15798976, -0.00083339587, -0.0044819303, 0.9874302) bones/57/scale = Vector3(0.99999994, 0.99999994, 0.9999999) bones/58/position = Vector3(6.928858e-09, 0.44527873, 3.6088863e-08) bones/58/rotation = Quaternion(0.42645195, -0.15794529, 0.036954246, 0.8898464) bones/58/scale = Vector3(0.99999994, 0.99999994, 0.9999999) bones/59/position = Vector3(-5.7453087e-09, 0.13816865, 6.3026095e-09) bones/59/rotation = Quaternion(0.3356456, -0.025533708, 0.022978157, 0.9413619) bones/59/scale = Vector3(0.99999994, 0.9999999, 0.9999998) bones/60/position = Vector3(-9.906608e-09, 0.092781335, 1.0386521e-08) bones/60/rotation = Quaternion(4.6417186e-09, -0.011869152, 8.255832e-09, 0.99992955) bones/61/position = Vector3(-0.08207754, -0.06771788, -0.015122214) bones/61/rotation = Quaternion(-0.060383562, 0.033339947, 0.99590087, -0.05851437) bones/61/scale = Vector3(1, 1, 1) bones/62/position = Vector3(1.5699495e-08, 0.4437147, 6.315939e-09) bones/62/rotation = Quaternion(-0.108995944, -0.00018874509, 0.0020086663, 0.9940402) bones/62/scale = Vector3(1.0000001, 0.9999998, 0.9999999) bones/63/position = Vector3(-2.2911077e-08, 0.4452781, -2.2307956e-08) bones/63/rotation = Quaternion(0.4951814, 0.08721494, -0.0730556, 0.8613082) bones/63/scale = Vector3(0.99999994, 1, 1) bones/64/position = Vector3(-1.7111994e-08, 0.13816942, 5.996891e-07) bones/64/rotation = Quaternion(0.3578233, -0.007803632, 0.006070155, 0.93373704) bones/64/scale = Vector3(1, 0.9999999, 1.0000001) bones/65/position = Vector3(-1.2513741e-09, 0.0927812, 1.4142361e-09) bones/65/rotation = Quaternion(-2.2726141e-08, 0.011608129, 7.0807347e-09, 0.99993265) bones/65/scale = Vector3(0.99999994, 0.99999994, 1) [node name="MixamoBoneSimulator3D" type="PhysicalBoneSimulator3D" parent="Mixamo/Skeleton3D" index="0" unique_id=1854161429] [node name="Physical Bone hips" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="0" unique_id=1860743939] transform = Transform3D(0.99544233, -0.082943305, -0.047063194, -0.047733497, -0.0061159823, -0.9988414, 0.08255936, 0.99653554, -0.010047281, -0.05596901, 1.0850054, 0.00406959) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.9753933e-05, 4.2644433e-07, 0.051577676) body_offset = Transform3D(1, -9.961426e-06, 4.5925844e-08, 3.387686e-08, -8.921977e-05, -1.0000002, 9.946525e-06, 1.0000001, -8.92058e-05, -3.9756298e-05, 0.051577687, 4.174188e-06) bone_name = "hips" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone hips" index="0" unique_id=1851287103] transform = Transform3D(1.0000015, 1.3253353e-07, 8.19e-08, -2.0861626e-07, -8.381903e-09, 1.0000073, 2.077154e-07, -1.0000024, 6.426126e-08, -5.275069e-10, -0.0009999992, 0.05431986) shape = SubResource("CapsuleShape3D_4y3nc") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone spine1" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="1" unique_id=408345383] transform = Transform3D(0.998289, -0.051634785, 0.027441202, 0.032495517, 0.09974126, -0.9944827, 0.048612878, 0.9936727, 0.1012485, -0.052045748, 1.280629, -0.013547637) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.7508417e-05, 1.1699381e-05, 0.04660879) body_offset = Transform3D(1.0000001, 0.000347998, -7.7765435e-08, 6.0535967e-09, -0.00017335266, -1.0000004, -0.0003480129, 1.0000001, -0.00017335266, -1.7508864e-05, 0.046608806, -3.6135316e-06) bone_name = "spine1" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone spine1" index="0" unique_id=913992169] transform = Transform3D(1.0000017, 1.2112287e-07, 1.7881393e-07, -5.948823e-08, -1.4901161e-08, 1.0000038, 1.4984471e-07, -1.0000051, -7.003546e-07, -9.895302e-10, 0.006000012, -0.041790605) shape = SubResource("CapsuleShape3D_yr836") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone neck" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="2" unique_id=1535717496] transform = Transform3D(-0.99648887, 0.019213183, 0.081491016, -0.08004502, 0.06678009, -0.9945518, -0.024550483, -0.99758273, -0.065007694, -0.071431346, 1.544227, -0.022333872) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.335349e-05, -0.00020041503, 0.049584657) body_offset = Transform3D(-0.9999997, -5.992502e-05, -0.00085469184, 0.00080020074, 0.29104018, -0.9567108, 0.00030608848, -0.95671105, -0.29104003, -1.0985881e-05, 0.047496557, 0.014239401) bone_name = "neck" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone neck" index="0" unique_id=760729309] transform = Transform3D(0.9999732, -0.004666389, 0.005031716, -0.0050320695, -7.018447e-05, 0.999987, -0.004665917, -0.9999892, -9.356439e-05, -1.566892e-05, -0.010071665, 0.007516265) shape = SubResource("CapsuleShape3D_q30x1") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone head" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="3" unique_id=1485677274] transform = Transform3D(-0.9998329, 0.01745152, 0.0054365303, -0.00033638257, 0.27980655, -0.96005636, -0.018275617, -0.9598978, -0.27975392, -0.07601826, 1.7059016, 0.013519928) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.7556542e-06, -0.0006231144, 0.1184497) body_offset = Transform3D(-1.0000002, -5.2085146e-05, -2.6256777e-05, 6.512273e-07, 0.43967232, -0.8981588, 5.834736e-05, -0.89815867, -0.4396723, -6.7800283e-07, 0.106660604, 0.051519394) bone_name = "head" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone head" index="0" unique_id=26758776] transform = Transform3D(0.9997962, 0.018793106, -0.0067698136, -0.012119956, 0.84012836, 0.5422548, 0.015878238, -0.542064, 0.840188, 0.00060372986, 0.0059717596, 0.030230165) shape = SubResource("CapsuleShape3D_k0htq") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone arm_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="4" unique_id=774724508] transform = Transform3D(-0.48792204, 0.82251674, -0.2922301, -0.2307644, 0.2013265, 0.95195353, 0.84183127, 0.5319154, 0.09157595, 0.13036148, 1.2976295, -0.051395595) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.3218245e-05, -0.0013727131, 0.13472067) body_offset = Transform3D(-1.0000004, -0.000104516745, 2.5898218e-05, -2.5942922e-05, 3.8523227e-05, -1.0000006, 0.00010472536, -1.0000005, -3.848225e-05, 8.958578e-05, 0.1347208, -0.0013675392) bone_name = "arm.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone arm_L" index="0" unique_id=1630702100] transform = Transform3D(1, -6.7520887e-09, -5.7742e-08, -3.0733645e-08, 3.3934157e-08, 0.99999833, -1.5250407e-08, -0.9999962, 4.611229e-08, 7.450581e-09, -8.34465e-07, 0.022553563) shape = SubResource("CapsuleShape3D_icpjv") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone forearm_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="5" unique_id=842109744] transform = Transform3D(0.11509956, 0.82297945, -0.55628866, -0.9747367, 0.20148396, 0.09639849, 0.19141722, 0.53113955, 0.8253789, 0.15883079, 1.0259144, 0.009454407) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.14409812, -0.0023572443, -0.055521335) body_offset = Transform3D(0.0017337054, 8.34465e-05, -0.9999989, 0.9999988, -0.000180386, 0.0017336011, -0.0001802221, -1.0000005, -8.350611e-05, -0.055271257, 0.14419377, -0.0023878515) bone_name = "forearm.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone forearm_L" index="0" unique_id=704093935] transform = Transform3D(-4.371084e-08, 1.0000008, -7.889639e-07, -1.0000001, -4.3711424e-08, -7.0010174e-07, -7.0010174e-07, 7.889646e-07, 1, -0.0023075342, 0, -0.055656925) shape = SubResource("CapsuleShape3D_4me46") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone hand_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="6" unique_id=570185914] transform = Transform3D(0.21205626, 0.92155063, -0.32523325, -0.86379397, 0.33239725, 0.37864512, 0.45704722, 0.20064047, 0.86651677, 0.20217179, 0.83776194, 0.0068752766) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.04812482, 0.013372868, 0.0016558195) body_offset = Transform3D(0.00014975667, -0.00011155009, -1.0000006, 1.0000005, 7.428974e-05, 0.00014966726, 7.430464e-05, -1.0000005, 0.000111714005, 0.0016645193, 0.048123598, 0.013376266) bone_name = "hand.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone hand_L" index="0" unique_id=1486550316] transform = Transform3D(1.0000002, -2.3224073e-27, 0, 2.3224065e-27, 1.0000006, 0, 0, 0, 1.0000004, 0.0002593994, 0.0002593994, -0.00497818) shape = SubResource("BoxShape3D_dfatx") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone handring1_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="7" unique_id=289227335] transform = Transform3D(0.32957786, -0.9421208, 0.06153828, -0.2663959, -0.03026463, 0.9633885, -0.90576583, -0.33390507, -0.26095167, 0.22208573, 0.762327, 0.03586238) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.011998594, -0.00018062786, 0.04092091) body_offset = Transform3D(1.0000006, 4.440546e-05, 5.64754e-05, 5.64605e-05, -1.8388033e-05, -1.0000007, -4.4494867e-05, 1.0000006, -1.8365681e-05, -0.0120009035, 0.040920258, 0.00018191338) bone_name = "handring1.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone handring1_L" index="0" unique_id=2022616607] transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 1, 0, 0.0016742945, -0.0031968355) shape = SubResource("BoxShape3D_spxym") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone handthumb1_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="8" unique_id=373471647] transform = Transform3D(0.08404853, -0.9582136, 0.2734274, -0.6228065, 0.16368267, 0.7650621, -0.77784824, -0.2345947, -0.5830243, 0.17482984, 0.8586564, 0.05057726) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.01859652, -0.0018261988, 0.027771313) body_offset = Transform3D(0.99992526, 0.002918765, 0.011941612, 0.011948377, -0.0022619814, -0.9999268, -0.0028917044, 0.99999386, -0.0022968054, -0.018921435, 0.027542949, 0.0019437484) bone_name = "handthumb1.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone handthumb1_L" index="0" unique_id=1221135931] transform = Transform3D(0.9998399, 0.0013946891, -0.017836392, 0.017872259, -0.03243348, 0.9993142, 0.00081527233, -0.99947286, -0.03245324, 0.013832271, -0.0059262067, -0.022259474) shape = SubResource("CapsuleShape3D_x0dm7") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone arm_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="9" unique_id=1396695687] transform = Transform3D(0.5114442, 0.8386366, 0.18738617, -0.26959863, -0.050457194, 0.96165, 0.81592983, -0.54234934, 0.20028922, -0.23703568, 1.2766486, -0.07950426) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00049725076, 0.0013870915, 0.13451198) body_offset = Transform3D(1, -0.0003221333, 0.00012540817, 0.00012551248, 3.4593046e-05, -1.0000006, 0.0003219843, 0.99999994, 3.4578145e-05, -0.0005136728, 0.13451195, -0.0013919026) bone_name = "arm.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone arm_R" index="0" unique_id=1934328562] transform = Transform3D(0.99999833, 0, 0, 0, -4.371167e-08, 0.99999976, 0, -1.0000064, -4.3711378e-08, 0, 0, 0.023000002) shape = SubResource("CapsuleShape3D_icpjv") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone forearm_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="10" unique_id=17461685] transform = Transform3D(0.0062436094, -0.8381346, 0.54542786, 0.9965134, 0.05059562, 0.06634075, -0.08319873, 0.543112, 0.83552814, -0.23514454, 0.997375, -0.04883591) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.14499034, -0.0023922578, -0.05559535) body_offset = Transform3D(0.0016865581, 0.0002078116, 0.99999887, -0.9999991, -1.9744039e-06, 0.0016863719, 2.3134053e-06, -1.0000001, 0.00020778179, 0.05535125, 0.14508396, -0.0023810416) bone_name = "forearm.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone forearm_R" index="0" unique_id=1999631555] transform = Transform3D(-4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0, 0, 1, 0.002, 0, -0.056) shape = SubResource("CapsuleShape3D_4me46") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone hand_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="11" unique_id=1629606064] transform = Transform3D(0.34503356, -0.9313503, 0.11635568, 0.8737586, 0.36399734, 0.32257077, -0.34277952, -0.009630971, 0.9393666, -0.27915666, 0.81399786, -0.070556924) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.046576843, 0.0015286377, 0.0015442875) body_offset = Transform3D(2.2053719e-06, -1.2692064e-05, 1.0000002, -1.0000005, -3.6826124e-05, 1.9669533e-06, 3.662752e-05, -1.0000002, -1.273863e-05, -0.0015443712, 0.046576917, 0.0015269518) bone_name = "hand.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone hand_R" index="0" unique_id=14766136] transform = Transform3D(1.0000002, -1.1107162e-27, 0, 2.3224065e-27, 1.0000006, 0, 0, 0, 1.0000004, 0.0002593994, 0.0002593994, -0.00497818) shape = SubResource("BoxShape3D_dfatx") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone handring1_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="12" unique_id=2088621090] transform = Transform3D(0.08231614, 0.9963974, 0.020405745, 0.26295653, -0.04146438, 0.9639163, 0.9612897, -0.07398005, -0.2654224, -0.29747644, 0.72773814, -0.047127694) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.012211347, 1.1740622e-05, 0.04720855) body_offset = Transform3D(1.0000005, 3.7252903e-08, -2.682209e-06, -2.8908253e-06, -3.7252903e-09, -1.0000006, 1.4901161e-08, 1.0000004, 3.5390258e-08, 0.012211479, 0.047208548, -1.1742115e-05) bone_name = "handring1.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone handring1_R" index="0" unique_id=2139184823] transform = Transform3D(1.0000057, 0, 0, 0, 1.0000002, 0, 0, 0, 0.9999713, 0, 0.0016742945, -0.0031968355) shape = SubResource("BoxShape3D_spxym") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone handthumb1_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="13" unique_id=135555111] transform = Transform3D(-0.15406306, 0.98637676, -0.057667226, 0.5638131, 0.13569164, 0.81467944, 0.81140584, 0.09299848, -0.5770372, -0.2552228, 0.8208407, -0.02569163) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.011613358, -3.0842393e-06, 0.028037969) body_offset = Transform3D(0.9999328, 0.0024441332, -0.011373639, -0.01137045, -0.0014686473, -0.99993503, -0.0024604723, 0.99999636, -0.0014405921, 0.011931479, 0.027904093, 1.4901161e-05) bone_name = "handthumb1.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone handthumb1_R" index="0" unique_id=1406112360] transform = Transform3D(0.9999994, -1.013279e-06, 2.986053e-07, -2.6077032e-08, 5.3143594e-08, 0.999999, -1.2814999e-06, -0.99999994, -1.435983e-07, -0.0033495314, -0.0023185015, -0.021286476) shape = SubResource("CapsuleShape3D_x0dm7") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone upleg_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="14" unique_id=923922514] transform = Transform3D(-0.99536866, -0.041913122, -0.086512804, -0.09458, 0.2659695, 0.95933044, -0.017198762, 0.96306986, -0.26870188, 0.04092598, 0.7447619, 0.055078942) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.614205e-05, 0.00034330104, 0.22636464) body_offset = Transform3D(0.9999997, 0.00061413273, 4.4746324e-05, 4.4952147e-05, -0.00035366416, -0.9999999, -0.0006141048, 0.9999997, -0.00035363436, 7.580221e-05, 0.22636473, -0.00026330352) bone_name = "upleg.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone upleg_L" index="0" unique_id=600319327] transform = Transform3D(1.0000027, 2.1141022e-07, -9.313226e-08, 1.6763806e-08, -5.066395e-07, 1.0000023, 1.3411045e-07, -1.0000007, -3.5762787e-07, 0, 0, -0.059) shape = SubResource("CapsuleShape3D_i24lk") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone leg_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="15" unique_id=535849418] transform = Transform3D(-0.9960376, 0.0006996262, -0.08893154, -0.08886529, -0.047215797, 0.99492395, -0.0035028993, 0.99888444, 0.04709088, 0.077987805, 0.29913044, 0.099795945) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0029972806, 0.0026390313, 0.2382452) body_offset = Transform3D(0.9999162, -0.012624868, 0.00295991, 0.0029777174, 0.0013929047, -0.9999947, 0.012620687, 0.99991953, 0.0014304444, 0.0023251623, 0.23824918, -0.0029417872) linear_damp = 100.0 angular_damp = 100.0 bone_name = "leg.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone leg_L" index="0" unique_id=135636896] transform = Transform3D(1.0000004, 7.159542e-08, 1.1175871e-08, -1.1175871e-08, 7.450581e-09, 1.0000008, -2.0605512e-08, -1.0000001, 2.9802322e-08, 0, 0.002, 0) shape = SubResource("CapsuleShape3D_wjtln") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone foot_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="16" unique_id=718743270] transform = Transform3D(-0.95353043, -0.01885039, -0.30070665, -0.026812725, 0.99939007, 0.022373479, 0.30010152, 0.029396556, -0.9534542, 0.11151526, 0.052887168, 0.13267231) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.875714e-05, 0.039329488, 0.04247673) body_offset = Transform3D(1.0000002, -5.79115e-05, -0.0001720488, -0.00016996264, -0.63152987, -0.7753518, -6.368756e-05, 0.77535194, -0.6315299, 7.8342855e-05, 0.057772137, -0.0036688745) bone_name = "foot.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone foot_L" index="0" unique_id=1154544383] transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0) shape = SubResource("CapsuleShape3D_5rrk6") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone toebase_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="17" unique_id=224697510] transform = Transform3D(0.9358046, 0.011467542, -0.35233256, -0.01678548, 0.9997866, -0.0120421285, 0.35211933, 0.017183151, 0.9357974, 0.14968745, 0.03361586, 0.2385503) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.032177527, -0.03105338, -0.036126852) body_offset = Transform3D(-0.7477461, 4.9592927e-07, 0.6639851, 0.66398513, -6.784685e-05, 0.7477461, 4.547136e-05, 1.0000002, 5.0533563e-05, -7.291138e-05, 0.048377007, 0.031056676) bone_name = "toebase.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone toebase_L" index="0" unique_id=616098296] transform = Transform3D(0.99999994, 2.9802322e-08, 1.302701e-15, 0, -4.3711385e-08, 1, 2.9802322e-08, -0.99999994, -4.371139e-08, 0.0010319501, 0.009726791, -0.00376549) shape = SubResource("CapsuleShape3D_5x108") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone upleg_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="18" unique_id=1622275105] transform = Transform3D(-0.9772759, -0.20352069, -0.05925528, -0.07271078, 0.059279166, 0.99558985, -0.19911051, 0.9772745, -0.07273024, -0.12847613, 0.7439959, -0.0023562182) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.5058975e-05, -9.105284e-05, 0.22687198) body_offset = Transform3D(0.9999999, 0.0005732924, 9.657815e-07, 1.0319054e-06, -9.278953e-05, -1.0000002, -0.0005732924, 0.9999998, -9.276718e-05, -9.522587e-05, 0.22687203, 0.00011215359) bone_name = "upleg.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone upleg_R" index="0" unique_id=1714408512] transform = Transform3D(0.99999136, 3.1611762e-08, 2.6327325e-07, -1.2863893e-07, 1.6763806e-08, 0.9999914, 2.7956048e-08, -0.99999166, 1.7695129e-08, -7.450581e-09, 1.8626451e-09, -0.05859351) shape = SubResource("CapsuleShape3D_i24lk") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone leg_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="19" unique_id=1771928892] transform = Transform3D(-0.9768322, -0.18560985, -0.1065259, -0.07639581, -0.1625345, 0.9837409, -0.19990614, 0.969088, 0.14458911, -0.09044989, 0.29640844, -0.01959351) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00038998548, -0.0011272349, 0.23535961) body_offset = Transform3D(0.9999986, 0.0016447157, -3.32091e-05, -4.081428e-05, 0.0046248734, -0.9999897, -0.0016445369, 0.9999881, 0.0046248436, -0.0003803149, 0.23536241, 3.9361417e-05) bone_name = "leg.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone leg_R" index="0" unique_id=85244030] transform = Transform3D(0.99999946, -8.731149e-11, 1.1641532e-09, -2.3283064e-10, 6.7055225e-08, 0.99999833, -5.820766e-11, -0.99999946, 1.4156103e-07, 0, 0, 0) shape = SubResource("CapsuleShape3D_wjtln") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone foot_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="20" unique_id=928779467] transform = Transform3D(-0.9149107, -0.005091139, 0.40362436, -0.0007504771, 0.9999402, 0.010911668, -0.4036558, 0.009680291, -0.9148598, -0.085632205, 0.04986054, -0.011002652) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00020555347, 0.03940951, 0.042167798) body_offset = Transform3D(0.99999994, 3.8164668e-05, -8.109212e-05, -3.886223e-05, -0.63167, -0.7752376, -8.08388e-05, 0.7752379, -0.6316698, 0.00020746887, 0.05758386, -0.0039156377) bone_name = "foot.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone foot_R" index="0" unique_id=1124161036] transform = Transform3D(1, 1.05854525e-07, 4.6270483e-15, 0, -4.371139e-08, 1, 1.05854525e-07, -1, -4.371139e-08, 0, 0, 0) shape = SubResource("CapsuleShape3D_5rrk6") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone toebase_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="21" unique_id=535152855] transform = Transform3D(0.94674456, 0.023827909, 0.3211028, -0.03232965, 0.99925303, 0.021170208, -0.32035846, -0.03042392, 0.94680774, -0.12971708, 0.03378269, 0.09181233) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.032407098, -0.030702893, -0.03625687) body_offset = Transform3D(-0.7482759, -7.764436e-06, -0.66338766, -0.66338766, -8.4595755e-05, 0.748276, -6.2006526e-05, 1.0000002, 5.8135018e-05, 0.00019685179, 0.04862602, 0.03070702) bone_name = "toebase.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone toebase_R" index="0" unique_id=1858415780] transform = Transform3D(0.99999994, 2.9802322e-08, 0, -9.094947e-13, -1.8189894e-12, 1, 2.9802322e-08, -0.99999994, -2.728484e-12, 0.0010319501, 0.009726791, -0.00376549) shape = SubResource("CapsuleShape3D_5x108") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="AnimationPlayer" type="AnimationPlayer" parent="." index="1" unique_id=39432334] libraries/AL_Protagonist = ExtResource("3_2iuii") [node name="AnimationTree" type="AnimationTree" parent="." index="2" unique_id=265885601] root_motion_track = NodePath("Mixamo/Skeleton3D:root") tree_root = ExtResource("4_amoep") anim_player = NodePath("../AnimationPlayer") parameters/slice_time/slice_time_idle/TimeScale/scale = 0.0 parameters/slice_time/slice_time_idle/slice_time_pitch/seek_request = 0.0 parameters/slice_time/slice_time_idle/Blend2/blend_amount = 1.0 parameters/slice_time/slice_time_idle/slice_time_angle_blend/blend_amount = 0.0 "parameters/slice_time/slice_time_idle/TimeScale 2/scale" = 0.0 parameters/slice_time/slice_time_idle/slice_time_angle/seek_request = 0.0 parameters/slice_time/slice_time_swing/blend_position = Vector2(0, 0) parameters/walk/blend_position = -0.0035573123