[gd_scene format=3 uid="uid://dmm0ycdsufmic"] [ext_resource type="PackedScene" uid="uid://dhck4i8urax22" path="res://Assets/Classes/PlayerCharacter/PlayerCharacter3D.tscn" id="1_oaskl"] [ext_resource type="Texture2D" uid="uid://btc0nme74t0l6" path="res://Assets/Visuals/Textures/Skyboxes/industrial_sunset_puresky_4k.exr" id="2_oaskl"] [ext_resource type="Compositor" uid="uid://nocpbpmj23jw" path="res://Assets/Visuals/Shaders/Compositors/PostProcessCompositor.res" id="3_oaskl"] [ext_resource type="PackedScene" uid="uid://bccvgit2o8yt7" path="res://Assets/TestAgain.tscn" id="4_hbfl6"] [sub_resource type="GameClasses" id="GameClasses_6ql8e"] player_scene = ExtResource("1_oaskl") [sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_4k50d"] panorama = ExtResource("2_oaskl") [sub_resource type="Sky" id="Sky_hy47e"] sky_material = SubResource("PanoramaSkyMaterial_4k50d") [sub_resource type="Environment" id="Environment_i4ak4"] background_mode = 2 sky = SubResource("Sky_hy47e") tonemap_mode = 4 ssr_enabled = true ssr_max_steps = 128 ssao_enabled = true sdfgi_cascades = 5 sdfgi_y_scale = 2 glow_enabled = true glow_intensity = 0.1 adjustment_enabled = true [sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_3158n"] auto_exposure_enabled = true auto_exposure_scale = 0.8 [sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_6ql8e"] [node name="LevelScene" type="LevelScene" unique_id=2026807126] game_classes = SubResource("GameClasses_6ql8e") level_death_plane = NodePath("KillPlane") [node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=199442323] environment = SubResource("Environment_i4ak4") camera_attributes = SubResource("CameraAttributesPractical_3158n") compositor = ExtResource("3_oaskl") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=383082239] transform = Transform3D(-0.44511947, -0.66907454, -0.5951538, 0.70797265, -0.6699047, 0.22361243, -0.5483097, -0.32181838, 0.771874, 0, 0.7965193, 0) light_angular_distance = 0.5 light_cull_mask = 4293919743 shadow_enabled = true shadow_caster_mask = 4293918947 directional_shadow_split_2 = 0.138 directional_shadow_split_3 = 0.379 directional_shadow_blend_splits = true [node name="PlayerOrigin" type="PlayerOrigin" parent="." unique_id=1658520288] player_scene = ExtResource("1_oaskl") sublevel_scenes_to_load = Array[NodePath]([NodePath("../SublevelScene")]) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -19.030785, -0.108988404, -5.505717) [node name="SublevelScene" type="SublevelScene" parent="." unique_id=1574291217] sublevel = &"uid://b77fd4bv6f3p4" transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0, 0) [node name="KillPlane" type="Area3D" parent="." unique_id=1026902213] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -5.797154, 0) collision_mask = 816 [node name="CollisionShape3D" type="CollisionShape3D" parent="KillPlane" unique_id=461034314] shape = SubResource("WorldBoundaryShape3D_6ql8e") debug_color = Color(1, 0, 0, 1) [node name="Character3D" parent="." unique_id=2074250287 instance=ExtResource("4_hbfl6")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.875656, -0.07468361, -9.640701)