[gd_scene format=3 uid="uid://gww8eh64wivh"] [ext_resource type="PackedScene" uid="uid://ctnpqtyc515fl" path="res://Assets/Visuals/Meshes/SK_Mixamo.gltf" id="1_qa653"] [ext_resource type="AnimationLibrary" uid="uid://0ld7i4obtkc0" path="res://Assets/Animations/AL_Protagonist.gltf" id="3_2iuii"] [ext_resource type="AnimationNodeStateMachine" uid="uid://bpig32x87krbb" path="res://Assets/Animations/AN_PlayerStateMachine.tres" id="4_amoep"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4y3nc"] radius = 0.15429688 height = 0.34249878 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_yr836"] radius = 0.13769531 height = 0.34942627 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_q30x1"] radius = 0.057128906 height = 0.14135742 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_k0htq"] radius = 0.099609375 height = 0.2748413 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_icpjv"] radius = 0.040039063 height = 0.41229457 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4me46"] radius = 0.04345703 height = 0.3694083 [sub_resource type="BoxShape3D" id="BoxShape3D_dfatx"] size = Vector3(0.092315674, 0.026885986, 0.074165344) [sub_resource type="BoxShape3D" id="BoxShape3D_spxym"] size = Vector3(0.074409485, 0.019845247, 0.10185242) [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_x0dm7"] radius = 0.01171875 height = 0.11545293 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_i24lk"] radius = 0.080078125 height = 0.47703135 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_wjtln"] radius = 0.05078125 height = 0.44527814 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_5rrk6"] radius = 0.047851563 height = 0.1706543 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_5x108"] radius = 0.03955078 height = 0.093193054 [node name="SK_Mixamo" unique_id=581893179 node_paths=PackedStringArray("skeleton", "physical_bone_simulator", "animation_player", "animation_tree") instance=ExtResource("1_qa653")] skeleton = NodePath("Mixamo/Skeleton3D") physical_bone_simulator = NodePath("Mixamo/Skeleton3D/MixamoBoneSimulator3D") animation_player = NodePath("AnimationPlayer") animation_tree = NodePath("AnimationTree") [node name="Skeleton3D" parent="Mixamo" parent_id_path=PackedInt32Array(2043084189) index="0" unique_id=2131179153] bones/0/position = Vector3(0, 0, 0.089654654) bones/0/rotation = Quaternion(-0.7071068, 0, 0, 0.7071068) bones/1/position = Vector3(-0.058356885, 0.08609957, 1.0334855) bones/1/rotation = Quaternion(0.70691705, -0.015105074, -0.0543074, 0.7050467) bones/1/scale = Vector3(1, 0.9999999, 1) bones/2/position = Vector3(-8.851741e-09, 0.10182453, -3.216421e-08) bones/2/rotation = Quaternion(-0.069862105, 0.0032351953, 0.015715744, 0.9974277) bones/2/scale = Vector3(1, 0.99999976, 0.9999999) bones/3/position = Vector3(-1.8627124e-09, 0.100026615, -2.2584533e-08) bones/3/rotation = Quaternion(0.021017019, 0.0047449428, 0.027426485, 0.9993917) bones/3/scale = Vector3(1, 1, 0.9999999) bones/4/position = Vector3(3.2596357e-09, 0.09322082, 1.3968298e-09) bones/4/rotation = Quaternion(0.033893164, 0.0050979475, 0.027363028, 0.9990378) bones/5/position = Vector3(-1.8585224e-09, 0.16865371, 1.0593786e-08) bones/5/rotation = Quaternion(-0.09058706, 0.0012391425, 0.0040957076, 0.9958794) bones/5/scale = Vector3(1, 1.0000001, 1) bones/6/position = Vector3(-8.759086e-09, 0.0934192, 0.028410407) bones/6/rotation = Quaternion(0.037475582, 0.015452076, -0.044335485, 0.998194) bones/6/scale = Vector3(0.9999999, 0.99999976, 0.99999994) bones/7/position = Vector3(1.2563641e-08, 0.20962809, 0.10122937) bones/7/rotation = Quaternion(-2.984052e-08, -1.0914136e-10, -2.912814e-11, 1) bones/8/position = Vector3(0.045704566, 0.1119572, -0.008066172) bones/8/rotation = Quaternion(0.56871724, 0.5037071, -0.5390681, 0.36365563) bones/8/scale = Vector3(1.0000001, 0.99999964, 0.99999994) bones/9/position = Vector3(2.3326656e-09, 0.108377084, -1.3097345e-07) bones/9/rotation = Quaternion(0.5118582, 0.20661424, 0.22347033, 0.8033509) bones/10/position = Vector3(2.8767662e-09, 0.27841523, -2.7621638e-08) bones/10/rotation = Quaternion(0.00040804388, -0.005427091, 0.07485207, 0.99717987) bones/10/scale = Vector3(0.99999976, 1, 0.99999994) bones/11/position = Vector3(0.0004846491, 0.28328794, -4.555781e-08) bones/11/rotation = Quaternion(-0.09771013, -0.15284106, 0.15525594, 0.97107565) bones/11/scale = Vector3(0.99999994, 0.9999999, 0.99999994) bones/12/position = Vector3(-0.022598557, 0.09109313, 0.005180251) bones/12/rotation = Quaternion(0.12568796, -0.06856054, -0.09849846, 0.98478436) bones/12/scale = Vector3(0.9999999, 1, 1) bones/13/position = Vector3(2.5079752e-08, 0.03699996, -8.099823e-09) bones/13/rotation = Quaternion(0.11189016, 0.0038033624, -0.0110027855, 0.99365246) bones/14/position = Vector3(2.8853058e-09, 0.028500019, -4.9475943e-09) bones/14/rotation = Quaternion(2.209309e-06, -1.7543584e-07, -6.632458e-05, 1) bones/14/scale = Vector3(0.99999994, 0.99999994, 1) bones/15/position = Vector3(4.804211e-09, 0.027748553, -1.678536e-08) bones/15/rotation = Quaternion(-4.3009936e-06, -0.00037743096, -1.308786e-05, 0.99999994) bones/15/scale = Vector3(0.99999994, 1.0000001, 1) bones/16/position = Vector3(-3.3538615e-07, 0.095333986, -5.288766e-07) bones/16/rotation = Quaternion(0.10834491, -0.013567715, -0.058304258, 0.9923094) bones/16/scale = Vector3(1, 0.9999999, 0.9999998) bones/17/position = Vector3(-3.6724927e-08, 0.036999904, 4.158509e-09) bones/17/rotation = Quaternion(0.18001562, -0.000107395936, 0.007380319, 0.9836361) bones/17/scale = Vector3(0.9999998, 0.99999994, 0.9999998) bones/18/position = Vector3(1.4748911e-08, 0.029499862, 2.3302274e-08) bones/18/rotation = Quaternion(-4.0414616e-06, -1.7300357e-07, 2.0513638e-05, 1) bones/19/position = Vector3(5.7923897e-09, 0.029528666, -4.4255257e-09) bones/19/rotation = Quaternion(3.4740694e-08, -0.0010240097, 2.80101e-05, 0.99999946) bones/20/position = Vector3(0.038062677, 0.08077782, 0.0048686024) bones/20/rotation = Quaternion(0.30159417, 0.036070317, -0.06206194, 0.9507303) bones/20/scale = Vector3(0.99999994, 1, 0.99999994) bones/21/position = Vector3(-1.4533223e-08, 0.035999842, -1.5745405e-09) bones/21/rotation = Quaternion(0.20135891, -0.00092455524, 0.03546954, 0.97887474) bones/21/scale = Vector3(0.99999994, 1, 0.99999994) bones/22/position = Vector3(2.1203656e-08, 0.02100018, 4.670035e-09) bones/22/rotation = Quaternion(8.52609e-06, 5.441907e-07, -6.6517154e-05, 1) bones/23/position = Vector3(1.6791612e-08, 0.021255227, 4.8809667e-09) bones/23/rotation = Quaternion(-3.0333463e-06, -0.00078399794, -0.00029599818, 0.9999997) bones/24/position = Vector3(0.018650882, 0.09104536, 0.00043010572) bones/24/rotation = Quaternion(0.24016966, 0.0012813825, -0.052032985, 0.9693346) bones/24/scale = Vector3(1, 0.99999994, 1) bones/25/position = Vector3(3.2392194e-08, 0.031500116, 4.7919713e-09) bones/25/rotation = Quaternion(0.16603887, -0.0017058883, 0.0067208516, 0.98609483) bones/25/scale = Vector3(1, 0.99999994, 0.99999994) bones/26/position = Vector3(-1.604688e-08, 0.029499907, -8.841251e-09) bones/26/rotation = Quaternion(-4.024244e-06, -2.878483e-07, -6.4287235e-07, 1) bones/27/position = Vector3(-2.0126244e-07, 0.026443137, 1.15744406e-07) bones/27/rotation = Quaternion(-1.371295e-08, 0.0004936792, 1.6481032e-05, 0.9999999) bones/27/scale = Vector3(1.0000001, 1, 1.0000001) bones/28/position = Vector3(-0.02681732, 0.024661893, 0.015762126) bones/28/rotation = Quaternion(0.21899924, -0.11900992, 0.12523855, 0.96030796) bones/28/scale = Vector3(0.99999976, 0.99999994, 0.99999994) bones/29/position = Vector3(-4.020662e-08, 0.04187089, 2.5504505e-08) bones/29/rotation = Quaternion(-0.050575048, 0.017804306, -0.101031415, 0.99343747) bones/29/scale = Vector3(0.9999999, 1, 0.9999998) bones/30/position = Vector3(-7.467925e-09, 0.034183923, 1.3375953e-08) bones/30/rotation = Quaternion(-0.0015304143, 0.0007450988, -0.0060738944, 0.99998015) bones/30/scale = Vector3(0.99999994, 0.9999999, 0.9999998) bones/31/position = Vector3(-8.882289e-09, 0.025805749, -2.1536582e-07) bones/31/rotation = Quaternion(0.005151135, 0.12268276, 0.04165192, 0.99155813) bones/31/scale = Vector3(0.9999999, 1, 0.99999994) bones/32/position = Vector3(-0.045699682, 0.11195878, -0.0080661625) bones/32/rotation = Quaternion(-0.5413904, 0.52788615, -0.54432505, -0.3632397) bones/32/scale = Vector3(1.0000001, 1.0000001, 1.0000001) bones/33/position = Vector3(-5.806066e-09, 0.10838179, 2.3255842e-07) bones/33/rotation = Quaternion(0.49539766, -0.28075632, -0.21178435, 0.79429495) bones/33/scale = Vector3(0.99999994, 0.99999976, 1) bones/34/position = Vector3(1.0226071e-07, 0.27841496, 2.203814e-08) bones/34/rotation = Quaternion(0.00072455086, 0.008619719, -0.08367065, 0.99645597) bones/34/scale = Vector3(0.99999994, 1, 0.9999999) bones/35/position = Vector3(-0.00048504368, 0.28328815, -5.073527e-07) bones/35/rotation = Quaternion(-0.198851, 0.25570297, -0.11550586, 0.93900627) bones/35/scale = Vector3(0.99999994, 0.99999994, 1) bones/36/position = Vector3(0.022598365, 0.09108285, 0.005178636) bones/36/rotation = Quaternion(0.10983612, 0.06484378, 0.062828235, 0.9898404) bones/36/scale = Vector3(0.9999999, 1, 1) bones/37/position = Vector3(2.2089692e-08, 0.036999907, -3.535067e-08) bones/37/rotation = Quaternion(0.036347445, -0.0015842953, 0.0055742506, 0.9993225) bones/37/scale = Vector3(1, 0.9999999, 1) bones/38/position = Vector3(-1.6874497e-09, 0.028500082, -1.8520076e-08) bones/38/rotation = Quaternion(1.057526e-05, -1.8717313e-07, -8.806781e-05, 1) bones/38/scale = Vector3(0.99999994, 1, 0.99999994) bones/39/position = Vector3(-1.9227809e-08, 0.027721822, -1.2968293e-08) bones/39/rotation = Quaternion(-4.386794e-06, 0.0010028135, 8.707248e-05, 0.9999996) bones/40/position = Vector3(-2.4610125e-07, 0.09532506, 4.9284534e-07) bones/40/rotation = Quaternion(0.119342774, 0.0070640133, 0.052985426, 0.9914132) bones/40/scale = Vector3(1, 1, 0.99999994) bones/41/position = Vector3(-1.0900695e-08, 0.037000187, -2.0208134e-08) bones/41/rotation = Quaternion(0.09030844, 0.0005056198, -0.003177743, 0.99590874) bones/42/position = Vector3(1.5653953e-08, 0.029499857, -5.169632e-09) bones/42/rotation = Quaternion(2.0190398e-06, -1.5815719e-07, -0.00032192675, 0.99999994) bones/42/scale = Vector3(1, 1, 1) bones/43/position = Vector3(1.9108832e-09, 0.029466266, -2.712827e-08) bones/43/rotation = Quaternion(-4.1979756e-06, 0.0009290359, 0.00016655988, 0.99999964) bones/44/position = Vector3(-0.038062833, 0.080766805, 0.0048670806) bones/44/rotation = Quaternion(0.19361053, -0.007016299, 0.03347884, 0.980482) bones/44/scale = Vector3(1, 1.0000001, 0.99999994) bones/45/position = Vector3(1.23004265e-08, 0.036000095, -2.9337698e-08) bones/45/rotation = Quaternion(0.108160414, 0.007403517, -0.03556381, 0.99346954) bones/45/scale = Vector3(0.99999994, 1, 1) bones/46/position = Vector3(8.506417e-09, 0.020999825, 9.331586e-09) bones/46/rotation = Quaternion(5.6120934e-06, -2.444159e-07, -0.00049687136, 0.9999999) bones/46/scale = Vector3(1, 0.99999994, 1) bones/47/position = Vector3(-1.4560314e-08, 0.021157794, -4.0995666e-08) bones/47/rotation = Quaternion(-5.5761384e-06, 0.0015697555, -4.1196545e-05, 0.99999887) bones/47/scale = Vector3(1, 1, 1) bones/48/position = Vector3(-0.018651364, 0.091035984, 0.00043079563) bones/48/rotation = Quaternion(0.17653404, 0.011216057, 0.033804085, 0.98364997) bones/48/scale = Vector3(1, 1, 0.99999994) bones/49/position = Vector3(3.7825625e-08, 0.033792708, -5.9618177e-10) bones/49/rotation = Quaternion(0.081332915, 0.002782012, -0.004349872, 0.9966737) bones/49/scale = Vector3(0.9999999, 0.99999994, 0.9999999) bones/50/position = Vector3(-2.9921832e-08, 0.028896859, -3.759542e-08) bones/50/rotation = Quaternion(2.0668563e-06, -8.539611e-08, -0.00011253588, 1) bones/50/scale = Vector3(1, 0.99999994, 1) bones/51/position = Vector3(2.7525138e-08, 0.026388101, 4.3984073e-08) bones/51/rotation = Quaternion(1.1578191e-07, 0.0001460285, -0.00079960865, 0.99999976) bones/51/scale = Vector3(1, 0.99999994, 0.99999994) bones/52/position = Vector3(0.026818532, 0.024648223, 0.015739707) bones/52/rotation = Quaternion(0.20387587, 0.15056951, -0.11117495, 0.9609389) bones/52/scale = Vector3(0.9999999, 0.9999999, 0.99999994) bones/53/position = Vector3(-5.0060308e-08, 0.041889705, -2.6695133e-08) bones/53/rotation = Quaternion(-0.04116048, -0.009343226, 0.13904576, 0.9893861) bones/53/scale = Vector3(0.99999994, 0.99999994, 0.9999999) bones/54/position = Vector3(2.9542079e-08, 0.034163117, 1.8592061e-08) bones/54/rotation = Quaternion(-0.0016655417, -0.0008075824, 0.0069194944, 0.9999744) bones/54/scale = Vector3(0.99999994, 1.0000002, 1.0000001) bones/55/position = Vector3(5.9485714e-09, 0.025749868, -2.5553248e-09) bones/55/rotation = Quaternion(0.0057759075, -0.117509745, -0.04874413, 0.991858) bones/55/scale = Vector3(1.0000001, 1, 1) bones/56/position = Vector3(0.08207823, -0.06771745, -0.015122145) bones/56/rotation = Quaternion(0.024214836, 0.13914621, 0.98707134, -0.075777285) bones/56/scale = Vector3(1, 0.99999994, 1) bones/57/position = Vector3(-3.127315e-09, 0.4437138, -9.952956e-09) bones/57/rotation = Quaternion(-0.16658702, -0.00077896315, -0.004815529, 0.9860147) bones/57/scale = Vector3(0.99999994, 0.99999994, 0.9999999) bones/58/position = Vector3(6.928858e-09, 0.44527873, 3.6088863e-08) bones/58/rotation = Quaternion(0.42916662, -0.16209836, 0.041878477, 0.8875733) bones/58/scale = Vector3(0.99999994, 0.99999994, 0.9999999) bones/59/position = Vector3(-5.7453087e-09, 0.13816865, 6.3026095e-09) bones/59/rotation = Quaternion(0.3345854, -0.021129288, 0.01731936, 0.94196934) bones/59/scale = Vector3(0.99999994, 0.9999999, 0.9999998) bones/60/position = Vector3(-9.906608e-09, 0.092781335, 1.0386521e-08) bones/60/rotation = Quaternion(4.6417186e-09, -0.011869152, 8.255832e-09, 0.99992955) bones/61/position = Vector3(-0.08207754, -0.06771788, -0.015122214) bones/61/rotation = Quaternion(-0.060190625, 0.03421565, 0.9959055, -0.05812653) bones/61/scale = Vector3(1, 1, 1) bones/62/position = Vector3(1.5699495e-08, 0.4437147, 6.315939e-09) bones/62/rotation = Quaternion(-0.11183679, -8.50054e-05, 0.0022166846, 0.99372417) bones/62/scale = Vector3(1.0000001, 0.9999998, 0.9999999) bones/63/position = Vector3(-2.2911077e-08, 0.4452781, -2.2307956e-08) bones/63/rotation = Quaternion(0.49505013, 0.0817414, -0.06766178, 0.86236054) bones/63/scale = Vector3(0.99999994, 1, 1) bones/64/position = Vector3(-1.7111994e-08, 0.13816942, 5.996891e-07) bones/64/rotation = Quaternion(0.3578233, -0.007803632, 0.006070155, 0.93373704) bones/64/scale = Vector3(1, 0.9999999, 1.0000001) bones/65/position = Vector3(-1.2513741e-09, 0.0927812, 1.4142361e-09) bones/65/rotation = Quaternion(-2.2726141e-08, 0.011608129, 7.0807347e-09, 0.99993265) bones/65/scale = Vector3(0.99999994, 0.99999994, 1) [node name="MixamoBoneSimulator3D" type="PhysicalBoneSimulator3D" parent="Mixamo/Skeleton3D" index="0" unique_id=1854161429] [node name="Physical Bone hips" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="0" unique_id=1860743939] transform = Transform3D(0.9936441, -0.09809594, -0.055213347, -0.055481907, -9.907368e-06, -0.9984597, 0.09794429, 0.995177, -0.0054523936, -0.05554547, 1.085023, 0.0038322895) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.870333e-05, 4.2814418e-07, 0.05161488) body_offset = Transform3D(1.0000001, -9.767711e-06, 1.9161962e-07, 1.8277206e-07, -9.0817455e-05, -1, 9.75281e-06, 0.9999999, -9.081606e-05, -3.8713217e-05, 0.05161488, 4.258938e-06) bone_name = "hips" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone hips" index="0" unique_id=1851287103] transform = Transform3D(1.0000015, 1.3253353e-07, 8.19e-08, -2.0861626e-07, -8.381903e-09, 1.0000073, 2.077154e-07, -1.0000024, 6.426126e-08, -5.275069e-10, -0.0009999992, 0.05431986) shape = SubResource("CapsuleShape3D_4y3nc") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone spine1" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="1" unique_id=408345383] transform = Transform3D(0.9969016, -0.07570099, 0.021371631, 0.028709546, 0.097211815, -0.99484956, 0.07323353, 0.99238056, 0.09908395, -0.05007466, 1.2805597, -0.014177039) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.784318e-05, 1.3539975e-05, 0.046624765) body_offset = Transform3D(1.0000001, 0.0003482327, -8.05594e-08, 7.450581e-09, -0.00017345697, -1.0000004, -0.0003482476, 1.0000002, -0.00017345697, -1.784414e-05, 0.04662478, -5.4463744e-06) bone_name = "spine1" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone spine1" index="0" unique_id=913992169] transform = Transform3D(1.0000017, 1.2112287e-07, 1.7881393e-07, -5.948823e-08, -1.4901161e-08, 1.0000038, 1.4984471e-07, -1.0000051, -7.003546e-07, -9.895302e-10, 0.006000012, -0.041790605) shape = SubResource("CapsuleShape3D_yr836") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone neck" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="2" unique_id=1535717496] transform = Transform3D(-0.9943935, 0.048751097, 0.093834326, -0.089610815, 0.082593046, -0.9925464, -0.05613779, -0.99539024, -0.07776137, -0.06934492, 1.5441759, -0.021109562) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.1860305e-05, -0.00020080432, 0.04961895) body_offset = Transform3D(-0.9999999, -4.9751252e-05, -0.0008235923, 0.00077342987, 0.29099256, -0.9567253, 0.00028727204, -0.9567257, -0.2909925, -1.10045075e-05, 0.047530174, 0.014246643) bone_name = "neck" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone neck" index="0" unique_id=760729309] transform = Transform3D(0.9999732, -0.004666389, 0.005031716, -0.0050320695, -7.018447e-05, 0.999987, -0.004665917, -0.9999892, -9.356439e-05, -1.566892e-05, -0.010071665, 0.007516265) shape = SubResource("CapsuleShape3D_q30x1") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone head" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="3" unique_id=1485677274] transform = Transform3D(-0.9991384, 0.04005841, 0.010854346, 0.0021936758, 0.31213877, -0.95003396, -0.041444916, -0.94919163, -0.3119577, -0.07515352, 1.7046312, 0.019211235) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.3365124e-06, -0.000618577, 0.1185373) body_offset = Transform3D(-1.0000002, -4.5832247e-05, -2.3218803e-05, 6.724149e-07, 0.4397207, -0.8981352, 5.139783e-05, -0.89813507, -0.4397207, 3.874302e-07, 0.106734514, 0.051567733) bone_name = "head" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone head" index="0" unique_id=26758776] transform = Transform3D(0.9997962, 0.018793106, -0.0067698136, -0.012119956, 0.84012836, 0.5422548, 0.015878238, -0.542064, 0.840188, 0.00060372986, 0.0059717596, 0.030230165) shape = SubResource("CapsuleShape3D_k0htq") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone arm_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="4" unique_id=774724508] transform = Transform3D(-0.5454614, 0.80542594, -0.23186398, -0.13111596, 0.19123593, 0.9727474, 0.82781667, 0.56099725, 0.001292381, 0.12519258, 1.2947742, -0.034427144) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.095948e-05, -0.0013689718, 0.13473427) body_offset = Transform3D(-1.0000002, -0.00016486645, 3.484264e-05, -3.512972e-05, 5.8602018e-05, -1.0000004, 0.00016504526, -1.0000004, -5.852559e-05, 8.6039305e-05, 0.13473439, -0.0013611019) bone_name = "arm.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone arm_L" index="0" unique_id=1630702100] transform = Transform3D(1, -6.7520887e-09, -5.7742e-08, -3.0733645e-08, 3.3934157e-08, 0.99999833, -1.5250407e-08, -0.9999962, 4.611229e-08, 7.450581e-09, -8.34465e-07, 0.022553563) shape = SubResource("CapsuleShape3D_icpjv") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone forearm_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="5" unique_id=842109744] transform = Transform3D(0.14913018, 0.811735, -0.564665, -0.98137915, 0.19141477, 0.01598266, 0.12105891, 0.5517669, 0.82516545, 0.14940538, 1.0146177, 0.029264178) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.14414117, -0.0023376169, -0.05553941) body_offset = Transform3D(0.0017236322, 0.00013661385, -0.9999989, 0.9999988, -0.00029007345, 0.0017233193, -0.00028993934, -1.0000002, -0.00013697147, -0.055290587, 0.14423603, -0.002387017) bone_name = "forearm.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone forearm_L" index="0" unique_id=704093935] transform = Transform3D(-4.371084e-08, 1.0000008, -7.889639e-07, -1.0000001, -4.3711424e-08, -7.0010174e-07, -7.0010174e-07, 7.889646e-07, 1, -0.0023075342, 0, -0.055656925) shape = SubResource("CapsuleShape3D_4me46") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone hand_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="6" unique_id=570185914] transform = Transform3D(0.17699173, 0.92205554, -0.34422016, -0.8653473, 0.31240562, 0.3918887, 0.46887946, 0.22850895, 0.8531915, 0.19631055, 0.830224, 0.017054737) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.04814354, 0.013373354, 0.0016534494) body_offset = Transform3D(0.00023278594, -0.00017909706, -1.0000005, 1.0000005, 0.00012297183, 0.00023263693, 0.00012279302, -1.0000005, 0.00017914176, 0.0016670525, 0.04814154, 0.013378978) bone_name = "hand.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone hand_L" index="0" unique_id=1486550316] transform = Transform3D(1.0000002, -2.3224073e-27, 0, 2.3224065e-27, 1.0000006, 0, 0, 0, 1.0000004, 0.0002593994, 0.0002593994, -0.00497818) shape = SubResource("BoxShape3D_dfatx") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone handring1_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="7" unique_id=289227335] transform = Transform3D(0.34988123, -0.90586936, 0.23871286, -0.29480186, 0.13540232, 0.94591653, -0.88919914, -0.40133142, -0.21967721, 0.20755425, 0.75532204, 0.045242585) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.012002015, -0.00017939025, 0.04094331) body_offset = Transform3D(1.0000005, 9.456277e-05, 0.000104516745, 0.00010456145, -3.2626092e-05, -1.0000006, -9.462237e-05, 1.0000006, -3.261119e-05, -0.012006283, 0.040942073, 0.00018186122) bone_name = "handring1.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone handring1_L" index="0" unique_id=2022616607] transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 1, 0, 0.0016742945, -0.0031968355) shape = SubResource("BoxShape3D_spxym") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone handthumb1_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="8" unique_id=373471647] transform = Transform3D(0.094644524, -0.9460341, 0.30993885, -0.62997156, 0.18415388, 0.75446886, -0.7708296, -0.266659, -0.5785454, 0.16805488, 0.8520504, 0.059733585) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.01860576, -0.0018228991, 0.027795421) body_offset = Transform3D(0.9999241, 0.0029622614, 0.012024611, 0.012031555, -0.002331704, -0.99992543, -0.0029340982, 0.99999356, -0.0023671836, -0.018933177, 0.02756524, 0.0019432753) bone_name = "handthumb1.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone handthumb1_L" index="0" unique_id=1221135931] transform = Transform3D(0.9998399, 0.0013946891, -0.017836392, 0.017872259, -0.03243348, 0.9993142, 0.00081527233, -0.99947286, -0.03245324, 0.013832271, -0.0059262067, -0.022259474) shape = SubResource("CapsuleShape3D_x0dm7") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone arm_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="9" unique_id=1396695687] transform = Transform3D(0.49746224, 0.85612637, 0.13992484, -0.18213461, -0.054626063, 0.9817551, 0.8481499, -0.51387125, 0.12875585, -0.22677732, 1.2738655, -0.07575956) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.000494522, 0.0013869529, 0.13461627) body_offset = Transform3D(1, -0.0004799664, 0.00020366162, 0.00020375848, 5.7280064e-05, -1.0000004, 0.0004797876, 0.9999999, 5.7145953e-05, -0.0005212724, 0.13461614, -0.0013948828) bone_name = "arm.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone arm_R" index="0" unique_id=1934328562] transform = Transform3D(0.99999833, 0, 0, 0, -4.371167e-08, 0.99999976, 0, -1.0000064, -4.3711378e-08, 0, 0, 0.023000002) shape = SubResource("CapsuleShape3D_icpjv") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone forearm_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="10" unique_id=17461685] transform = Transform3D(0.055760775, -0.8649628, 0.49872848, 0.9983567, 0.054914746, -0.016381513, -0.013218148, 0.49882236, 0.86660343, -0.22785345, 0.98692864, -0.043222204) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.14504394, -0.0024005822, -0.055608895) body_offset = Transform3D(0.0016777078, 0.00032919645, 0.9999987, -0.99999917, -1.6693957e-06, 0.0016776873, 2.015382e-06, -1, 0.00032904744, 0.055366278, 0.14513713, -0.0023825765) bone_name = "forearm.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone forearm_R" index="0" unique_id=1999631555] transform = Transform3D(-4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0, 0, 1, 0.002, 0, -0.056) shape = SubResource("CapsuleShape3D_4me46") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone hand_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="11" unique_id=1629606064] transform = Transform3D(0.36590475, -0.9285971, 0.061815027, 0.8707053, 0.36503264, 0.32958072, -0.3286122, -0.06677248, 0.94210166, -0.27695528, 0.808043, -0.07683053) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.04660672, 0.0015271545, 0.0015458487) body_offset = Transform3D(1.3113022e-06, -2.2396445e-05, 1.0000005, -1.0000006, -6.046146e-05, 1.1026859e-06, 6.009452e-05, -1.0000002, -2.2508204e-05, -0.0015458763, 0.04660684, 0.0015243888) bone_name = "hand.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone hand_R" index="0" unique_id=14766136] transform = Transform3D(1.0000002, -1.1107162e-27, 0, 2.3224065e-27, 1.0000006, 0, 0, 0, 1.0000004, 0.0002593994, 0.0002593994, -0.00497818) shape = SubResource("BoxShape3D_dfatx") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone handring1_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="12" unique_id=2088621090] transform = Transform3D(0.026488943, 0.9993874, 0.02287355, 0.27088472, -0.029201552, 0.9621688, 0.9622473, -0.01929074, -0.27149227, -0.29604703, 0.72199166, -0.053830527) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.012227753, 7.791024e-06, 0.04722653) body_offset = Transform3D(1.0000004, 1.6763806e-08, 0.0002041161, 0.00020384789, -1.7043203e-07, -1.0000006, -9.313226e-09, 1.0000002, -2.6961789e-07, 0.012218118, 0.04722905, -7.778406e-06) bone_name = "handring1.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone handring1_R" index="0" unique_id=2139184823] transform = Transform3D(1.0000057, 0, 0, 0, 1.0000002, 0, 0, 0, 0.9999713, 0, 0.0016742945, -0.0031968355) shape = SubResource("BoxShape3D_spxym") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone handthumb1_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="13" unique_id=135555111] transform = Transform3D(-0.20032172, 0.97947115, -0.022529393, 0.57026964, 0.1352686, 0.8102438, 0.7966579, 0.14946158, -0.58565986, -0.25566185, 0.81522024, -0.030685391) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.011623151, -1.7186949e-06, 0.028054506) body_offset = Transform3D(0.9999311, 0.0024952888, -0.01152119, -0.011517674, -0.0014826804, -0.9999331, -0.0025120974, 0.99999595, -0.0014538318, 0.0119455755, 0.027918756, 1.3306737e-05) bone_name = "handthumb1.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone handthumb1_R" index="0" unique_id=1406112360] transform = Transform3D(0.9999994, -1.013279e-06, 2.986053e-07, -2.6077032e-08, 5.3143594e-08, 0.999999, -1.2814999e-06, -0.99999994, -1.435983e-07, -0.0033495314, -0.0023185015, -0.021286476) shape = SubResource("CapsuleShape3D_x0dm7") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone upleg_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="14" unique_id=923922514] transform = Transform3D(-0.9956765, -0.052908577, -0.07634814, -0.08808934, 0.27703583, 0.95681316, -0.029472454, 0.95940185, -0.28049874, 0.038162995, 0.74450433, 0.059351675) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.200027e-05, 0.0003699939, 0.2264835) body_offset = Transform3D(0.9999999, 0.0006159209, 7.077679e-05, 7.1181916e-05, -0.0005848408, -0.99999994, -0.00061587803, 0.99999964, -0.00058475137, 7.57426e-05, 0.2264837, -0.00023761392) bone_name = "upleg.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone upleg_L" index="0" unique_id=600319327] transform = Transform3D(1.0000027, 2.1141022e-07, -9.313226e-08, 1.6763806e-08, -5.066395e-07, 1.0000023, 1.3411045e-07, -1.0000007, -3.5762787e-07, 0, 0, -0.059) shape = SubResource("CapsuleShape3D_i24lk") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone leg_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="15" unique_id=535849418] transform = Transform3D(-0.9965221, -0.011656313, -0.08250891, -0.081772916, -0.053616736, 0.9952078, -0.01602431, 0.99849355, 0.052477095, 0.07151257, 0.2993199, 0.10519633) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0030020634, 0.0026407684, 0.23841025) body_offset = Transform3D(0.99991614, -0.0126237385, 0.0029645618, 0.0029825058, 0.0014002211, -0.9999949, 0.0126195345, 0.9999194, 0.0014377497, 0.002328366, 0.23841429, -0.0029454455) linear_damp = 100.0 angular_damp = 100.0 bone_name = "leg.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone leg_L" index="0" unique_id=135636896] transform = Transform3D(1.0000004, 7.159542e-08, 1.1175871e-08, -1.1175871e-08, 7.450581e-09, 1.0000008, -2.0605512e-08, -1.0000001, 2.9802322e-08, 0, 0.002, 0) shape = SubResource("CapsuleShape3D_wjtln") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone foot_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="16" unique_id=718743270] transform = Transform3D(-0.9537949, -0.018423188, -0.2998931, -0.026377808, 0.99939895, 0.022497712, 0.29929832, 0.029368725, -0.9537076, 0.10362474, 0.05312248, 0.13703209) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.260456e-05, 0.039350327, 0.0425101) body_offset = Transform3D(1.0000002, -9.515602e-05, -0.00029405951, -0.00028815866, -0.63138914, -0.7754666, -0.00011192262, 0.7754667, -0.63138896, 7.8849494e-05, 0.057810515, -0.0036744624) bone_name = "foot.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone foot_L" index="0" unique_id=1154544383] transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0) shape = SubResource("CapsuleShape3D_5rrk6") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone toebase_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="17" unique_id=224697510] transform = Transform3D(0.9306674, 0.008405856, -0.36576983, -0.015486771, 0.9997452, -0.016429242, 0.3655385, 0.020954756, 0.9305603, 0.14099568, 0.03378609, 0.2433) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0322015, -0.031074574, -0.036150288) body_offset = Transform3D(-0.74772644, 1.7089769e-06, 0.6640072, 0.6640073, -6.4978376e-05, 0.74772644, 4.436588e-05, 1.0000006, 4.739873e-05, -7.380545e-05, 0.048410535, 0.031077735) bone_name = "toebase.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone toebase_L" index="0" unique_id=616098296] transform = Transform3D(0.99999994, 2.9802322e-08, 1.302701e-15, 0, -4.3711385e-08, 1, 2.9802322e-08, -0.99999994, -4.371139e-08, 0.0010319501, 0.009726791, -0.00376549) shape = SubResource("CapsuleShape3D_5x108") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone upleg_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="18" unique_id=1622275105] transform = Transform3D(-0.97485894, -0.21740508, -0.048838276, -0.06505557, 0.0680697, 0.99555725, -0.21311481, 0.9737051, -0.08050175, -0.13100985, 0.7444712, -0.0015130546) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.681927e-05, -9.2462054e-05, 0.22697441) body_offset = Transform3D(0.99999994, 0.0005720854, 1.1567026e-06, 1.2554228e-06, -9.596348e-05, -1.0000002, -0.0005720407, 0.9999998, -9.5933676e-05, -9.702891e-05, 0.22697443, 0.000114291906) bone_name = "upleg.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone upleg_R" index="0" unique_id=1714408512] transform = Transform3D(0.99999136, 3.1611762e-08, 2.6327325e-07, -1.2863893e-07, 1.6763806e-08, 0.9999914, 2.7956048e-08, -0.99999166, 1.7695129e-08, -7.450581e-09, 1.8626451e-09, -0.05859351) shape = SubResource("CapsuleShape3D_i24lk") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone leg_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="19" unique_id=1771928892] transform = Transform3D(-0.9743647, -0.20102857, -0.10100045, -0.0691302, -0.1596867, 0.98474425, -0.21409017, 0.9664821, 0.14169595, -0.09654216, 0.29660696, -0.01639822) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00040136726, -0.0011422009, 0.23550954) body_offset = Transform3D(0.99999875, 0.0016337037, -5.179085e-05, -5.9464946e-05, 0.0047135204, -0.99998945, -0.0016333908, 0.9999877, 0.00471355, -0.00038730353, 0.23551247, 3.2756478e-05) bone_name = "leg.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone leg_R" index="0" unique_id=85244030] transform = Transform3D(0.99999946, -8.731149e-11, 1.1641532e-09, -2.3283064e-10, 6.7055225e-08, 0.99999833, -5.820766e-11, -0.99999946, 1.4156103e-07, 0, 0, 0) shape = SubResource("CapsuleShape3D_wjtln") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone foot_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="20" unique_id=928779467] transform = Transform3D(-0.9146813, -0.0036165086, 0.40415975, -0.00047205464, 0.9999689, 0.007879598, -0.40417567, 0.0070165354, -0.9146545, -0.09300831, 0.050101154, -0.007047631) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00020385503, 0.039432548, 0.042188644) body_offset = Transform3D(0.99999994, 6.263913e-05, -0.00014844537, -7.554889e-05, -0.6316296, -0.7752705, -0.00014227629, 0.7752708, -0.6316294, 0.00020764768, 0.057614364, -0.0039233454) bone_name = "foot.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone foot_R" index="0" unique_id=1124161036] transform = Transform3D(1, 1.05854525e-07, 4.6270483e-15, 0, -4.371139e-08, 1, 1.05854525e-07, -1, -4.371139e-08, 0, 0, 0) shape = SubResource("CapsuleShape3D_5rrk6") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone toebase_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="21" unique_id=535152855] transform = Transform3D(0.9468395, 0.025372323, 0.32070434, -0.034644376, 0.9991296, 0.023237696, -0.31983554, -0.03311297, 0.94689435, -0.13716945, 0.03441312, 0.09580113) collision_layer = 128 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.032426894, -0.030721044, -0.036281675) body_offset = Transform3D(-0.7482454, -1.2949109e-05, -0.6634222, -0.6634222, -9.125844e-05, 0.74824554, -7.0315786e-05, 1.0000006, 5.969405e-05, 0.00019280612, 0.04865752, 0.030725509) bone_name = "toebase.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone toebase_R" index="0" unique_id=1858415780] transform = Transform3D(0.99999994, 2.9802322e-08, 0, -9.094947e-13, -1.8189894e-12, 1, 2.9802322e-08, -0.99999994, -2.728484e-12, 0.0010319501, 0.009726791, -0.00376549) shape = SubResource("CapsuleShape3D_5x108") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="AnimationPlayer" type="AnimationPlayer" parent="." index="1" unique_id=39432334] callback_mode_process = 0 libraries/AL_Protagonist = ExtResource("3_2iuii") [node name="AnimationTree" type="AnimationTree" parent="." index="2" unique_id=265885601] root_motion_track = NodePath("Mixamo/Skeleton3D:root") callback_mode_process = 0 tree_root = ExtResource("4_amoep") anim_player = NodePath("../AnimationPlayer") parameters/slice_time/slice_time_idle/TimeScale/scale = 0.0 parameters/slice_time/slice_time_idle/slice_time_pitch/seek_request = 0.0 parameters/slice_time/slice_time_idle/Blend2/blend_amount = 1.0 parameters/slice_time/slice_time_idle/slice_time_angle_blend/blend_amount = 0.0 "parameters/slice_time/slice_time_idle/TimeScale 2/scale" = 0.0 parameters/slice_time/slice_time_idle/slice_time_angle/seek_request = 0.0 parameters/slice_time/slice_time_swing/blend_position = Vector2(0, 0) parameters/walk/blend_position = -0.0035573123