@tool class_name ProtoSetup extends Node func _ready() -> void: if Engine.is_editor_hint(): ProjectSettings.set_setting("autoload/ProtoGame", "*res://addons/prototyping_toolkit_3d/proto_game.gd") var error := ProjectSettings.save() if error == OK: Proto.proto_print("ProtoSetup autoload registered") else: print("Failed to register ProtoSetup autoload. Error code: ", error)