[gd_scene format=3 uid="uid://gww8eh64wivh"] [ext_resource type="PackedScene" uid="uid://ctnpqtyc515fl" path="res://Assets/Visuals/Meshes/SK_Mixamo.gltf" id="1_qa653"] [ext_resource type="AnimationLibrary" uid="uid://0ld7i4obtkc0" path="res://Assets/Animations/AL_Protagonist.gltf" id="3_2iuii"] [ext_resource type="AnimationNodeStateMachine" uid="uid://bpig32x87krbb" path="res://Assets/Animations/AN_PlayerStateMachine.tres" id="4_amoep"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4y3nc"] radius = 0.15429688 height = 0.42913818 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_yr836"] radius = 0.13769531 height = 0.36584473 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_q30x1"] radius = 0.057128906 height = 0.14135742 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_k0htq"] radius = 0.099609375 height = 0.2748413 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_icpjv"] radius = 0.040039063 height = 0.4155441 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4me46"] radius = 0.04345703 height = 0.32166594 [sub_resource type="BoxShape3D" id="BoxShape3D_dfatx"] size = Vector3(0.04650879, 0.09484863, 0.08987427) [sub_resource type="BoxShape3D" id="BoxShape3D_spxym"] size = Vector3(0.074409485, 0.10257435, 0.03265381) [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_x0dm7"] radius = 0.01171875 height = 0.11545293 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_i24lk"] radius = 0.080078125 height = 0.4823442 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_wjtln"] radius = 0.05078125 height = 0.44527814 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_5rrk6"] radius = 0.047851563 height = 0.1706543 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_5x108"] radius = 0.03955078 height = 0.093193054 [node name="SK_Mixamo" unique_id=581893179 node_paths=PackedStringArray("skeleton", "physical_bone_simulator", "animation_player", "animation_tree") instance=ExtResource("1_qa653")] skeleton = NodePath("Mixamo/Skeleton3D") physical_bone_simulator = NodePath("Mixamo/Skeleton3D/MixamoBoneSimulator3D") animation_player = NodePath("AnimationPlayer") animation_tree = NodePath("AnimationTree") [node name="Skeleton3D" parent="Mixamo" parent_id_path=PackedInt32Array(2043084189) index="0" unique_id=2131179153] bones/0/position = Vector3(0, 0, 0.089654654) bones/0/rotation = Quaternion(-0.7071068, 0, 0, 0.7071068) bones/1/position = Vector3(-0.058356885, 0.08609957, 1.0334855) bones/1/rotation = Quaternion(0.70827806, -0.011882236, -0.050825756, 0.70400125) bones/1/scale = Vector3(1, 0.9999999, 1) bones/2/position = Vector3(-8.851741e-09, 0.10182453, -3.216421e-08) bones/2/rotation = Quaternion(-0.0706043, 0.0039044, 0.015635658, 0.9973743) bones/2/scale = Vector3(1, 0.99999976, 0.9999999) bones/3/position = Vector3(-1.8627124e-09, 0.100026615, -2.2584533e-08) bones/3/rotation = Quaternion(0.019132715, 0.0056028906, 0.027869973, 0.9994127) bones/3/scale = Vector3(1, 1, 0.9999999) bones/4/position = Vector3(3.2596357e-09, 0.09322082, 1.3968298e-09) bones/4/rotation = Quaternion(0.032009292, 0.0059615383, 0.027795447, 0.9990833) bones/5/position = Vector3(-1.8585224e-09, 0.16865371, 1.0593786e-08) bones/5/rotation = Quaternion(-0.092983015, 0.001831378, 0.0015760821, 0.99566483) bones/5/scale = Vector3(1, 1.0000001, 1) bones/6/position = Vector3(-8.759086e-09, 0.0934192, 0.028410407) bones/6/rotation = Quaternion(0.033261772, 0.013710954, -0.041667406, 0.99848366) bones/6/scale = Vector3(0.9999999, 0.99999976, 0.99999994) bones/7/position = Vector3(1.2563641e-08, 0.20962809, 0.10122937) bones/7/rotation = Quaternion(-2.984052e-08, -1.0914136e-10, -2.912814e-11, 1) bones/8/position = Vector3(0.045704566, 0.1119572, -0.008066172) bones/8/rotation = Quaternion(0.56936437, 0.50313056, -0.53909445, 0.36340207) bones/8/scale = Vector3(1.0000001, 0.99999964, 0.99999994) bones/9/position = Vector3(2.3326656e-09, 0.108377084, -1.3097345e-07) bones/9/rotation = Quaternion(0.5086203, 0.21987213, 0.20160195, 0.80766225) bones/10/position = Vector3(2.8767662e-09, 0.27841523, -2.7621638e-08) bones/10/rotation = Quaternion(0.0004018579, -0.0034846996, 0.114413485, 0.99342704) bones/10/scale = Vector3(0.99999976, 1, 0.99999994) bones/11/position = Vector3(0.0004846491, 0.28328794, -4.555781e-08) bones/11/rotation = Quaternion(-0.11359247, -0.15149562, 0.12645017, 0.9737332) bones/11/scale = Vector3(0.99999994, 0.9999999, 0.99999994) bones/12/position = Vector3(-0.022598557, 0.09109313, 0.005180251) bones/12/rotation = Quaternion(0.13633189, -0.0689593, -0.098475955, 0.98334163) bones/12/scale = Vector3(0.9999999, 1, 1) bones/13/position = Vector3(2.5079752e-08, 0.03699996, -8.099823e-09) bones/13/rotation = Quaternion(0.118278876, 0.0037897867, -0.011542369, 0.99290615) bones/14/position = Vector3(2.8853058e-09, 0.028500019, -4.9475943e-09) bones/14/rotation = Quaternion(2.209309e-06, -1.7543584e-07, -6.632458e-05, 1) bones/14/scale = Vector3(0.99999994, 0.99999994, 1) bones/15/position = Vector3(4.804211e-09, 0.027748553, -1.678536e-08) bones/15/rotation = Quaternion(-4.3009936e-06, -0.00037743096, -1.308786e-05, 0.99999994) bones/15/scale = Vector3(0.99999994, 1.0000001, 1) bones/16/position = Vector3(-3.3538615e-07, 0.095333986, -5.288766e-07) bones/16/rotation = Quaternion(0.102159455, -0.01316724, -0.058715556, 0.9929464) bones/16/scale = Vector3(1, 0.9999999, 0.9999998) bones/17/position = Vector3(-3.6724927e-08, 0.036999904, 4.158509e-09) bones/17/rotation = Quaternion(0.16579874, -7.543099e-05, 0.0066181654, 0.9861375) bones/17/scale = Vector3(0.9999998, 0.99999994, 0.9999998) bones/18/position = Vector3(1.4748911e-08, 0.029499862, 2.3302274e-08) bones/18/rotation = Quaternion(-4.0414616e-06, -1.7300357e-07, 2.0513638e-05, 1) bones/19/position = Vector3(5.7923897e-09, 0.029528666, -4.4255257e-09) bones/19/rotation = Quaternion(3.4740694e-08, -0.0010240097, 2.80101e-05, 0.99999946) bones/20/position = Vector3(0.038062677, 0.08077782, 0.0048686024) bones/20/rotation = Quaternion(0.2678809, 0.039309096, -0.06715509, 0.9603046) bones/20/scale = Vector3(0.99999994, 1, 0.99999994) bones/21/position = Vector3(-1.4533223e-08, 0.035999842, -1.5745405e-09) bones/21/rotation = Quaternion(0.16704337, -0.0008688615, 0.029125536, 0.985519) bones/21/scale = Vector3(0.99999994, 1, 0.99999994) bones/22/position = Vector3(2.1203656e-08, 0.02100018, 4.670035e-09) bones/22/rotation = Quaternion(8.52609e-06, 5.441907e-07, -6.6517154e-05, 1) bones/23/position = Vector3(1.6791612e-08, 0.021255227, 4.8809667e-09) bones/23/rotation = Quaternion(-3.0333463e-06, -0.00078399794, -0.00029599818, 0.9999997) bones/24/position = Vector3(0.018650882, 0.09104536, 0.00043010572) bones/24/rotation = Quaternion(0.2129237, 0.0033998417, -0.054704838, 0.9755303) bones/24/scale = Vector3(1, 0.99999994, 1) bones/25/position = Vector3(3.2392194e-08, 0.031500116, 4.7919713e-09) bones/25/rotation = Quaternion(0.13834296, -0.0014271789, 0.0039039627, 0.99037576) bones/25/scale = Vector3(1, 0.99999994, 0.99999994) bones/26/position = Vector3(-1.604688e-08, 0.029499907, -8.841251e-09) bones/26/rotation = Quaternion(-4.024244e-06, -2.878483e-07, -6.4287235e-07, 1) bones/27/position = Vector3(-2.0126244e-07, 0.026443137, 1.15744406e-07) bones/27/rotation = Quaternion(-1.371295e-08, 0.0004936792, 1.6481032e-05, 0.9999999) bones/27/scale = Vector3(1.0000001, 1, 1.0000001) bones/28/position = Vector3(-0.02681732, 0.024661893, 0.015762126) bones/28/rotation = Quaternion(0.21899924, -0.11900992, 0.12523855, 0.96030796) bones/28/scale = Vector3(0.99999976, 0.99999994, 0.99999994) bones/29/position = Vector3(-4.020662e-08, 0.04187089, 2.5504505e-08) bones/29/rotation = Quaternion(-0.050575048, 0.017804306, -0.101031415, 0.99343747) bones/29/scale = Vector3(0.9999999, 1, 0.9999998) bones/30/position = Vector3(-7.467925e-09, 0.034183923, 1.3375953e-08) bones/30/rotation = Quaternion(-0.0015304143, 0.0007450988, -0.0060738944, 0.99998015) bones/30/scale = Vector3(0.99999994, 0.9999999, 0.9999998) bones/31/position = Vector3(-8.882289e-09, 0.025805749, -2.1536582e-07) bones/31/rotation = Quaternion(0.005151135, 0.12268276, 0.04165192, 0.99155813) bones/31/scale = Vector3(0.9999999, 1, 0.99999994) bones/32/position = Vector3(-0.045699682, 0.11195878, -0.0080661625) bones/32/rotation = Quaternion(-0.5414151, 0.5280325, -0.5432375, -0.36461535) bones/32/scale = Vector3(1.0000001, 1.0000001, 1.0000001) bones/33/position = Vector3(-5.806066e-09, 0.10838179, 2.3255842e-07) bones/33/rotation = Quaternion(0.49030128, -0.29571646, -0.18937509, 0.7976802) bones/33/scale = Vector3(0.99999994, 0.99999976, 1) bones/34/position = Vector3(1.0226071e-07, 0.27841496, 2.203814e-08) bones/34/rotation = Quaternion(0.00045989576, 0.0034897993, -0.13050589, 0.99144137) bones/34/scale = Vector3(0.99999994, 1, 0.9999999) bones/35/position = Vector3(-0.00048504368, 0.28328815, -5.073527e-07) bones/35/rotation = Quaternion(-0.20532167, 0.2559044, -0.09014803, 0.94033474) bones/35/scale = Vector3(0.99999994, 0.99999994, 1) bones/36/position = Vector3(0.022598365, 0.09108285, 0.005178636) bones/36/rotation = Quaternion(0.10048524, 0.062368862, 0.06452696, 0.99088305) bones/36/scale = Vector3(0.9999999, 1, 1) bones/37/position = Vector3(2.2089692e-08, 0.036999907, -3.535067e-08) bones/37/rotation = Quaternion(0.026766011, -0.0046567186, 0.0067873076, 0.9996079) bones/37/scale = Vector3(1, 0.9999999, 1) bones/38/position = Vector3(-1.6874497e-09, 0.028500082, -1.8520076e-08) bones/38/rotation = Quaternion(1.057526e-05, -1.8717313e-07, -8.806781e-05, 1) bones/38/scale = Vector3(0.99999994, 1, 0.99999994) bones/39/position = Vector3(-1.9227809e-08, 0.027721822, -1.2968293e-08) bones/39/rotation = Quaternion(-4.386794e-06, 0.0010028135, 8.707248e-05, 0.9999996) bones/40/position = Vector3(-2.4610125e-07, 0.09532506, 4.9284534e-07) bones/40/rotation = Quaternion(0.11829842, 0.006999768, 0.053061735, 0.99153465) bones/40/scale = Vector3(1, 1, 0.99999994) bones/41/position = Vector3(-1.0900695e-08, 0.037000187, -2.0208134e-08) bones/41/rotation = Quaternion(0.08925901, 0.0005026954, -0.0031076893, 0.9960035) bones/42/position = Vector3(1.5653953e-08, 0.029499857, -5.169632e-09) bones/42/rotation = Quaternion(2.0190398e-06, -1.5815719e-07, -0.00032192675, 0.99999994) bones/42/scale = Vector3(1, 1, 1) bones/43/position = Vector3(1.9108832e-09, 0.029466266, -2.712827e-08) bones/43/rotation = Quaternion(-4.1979756e-06, 0.0009290359, 0.00016655988, 0.99999964) bones/44/position = Vector3(-0.038062833, 0.080766805, 0.0048670806) bones/44/rotation = Quaternion(0.19326307, -0.007094818, 0.033721592, 0.98054165) bones/44/scale = Vector3(1, 1.0000001, 0.99999994) bones/45/position = Vector3(1.23004265e-08, 0.036000095, -2.9337698e-08) bones/45/rotation = Quaternion(0.107637, 0.0074160947, -0.035502825, 0.99352854) bones/45/scale = Vector3(0.99999994, 1, 1) bones/46/position = Vector3(8.506417e-09, 0.020999825, 9.331586e-09) bones/46/rotation = Quaternion(5.6120934e-06, -2.444159e-07, -0.00049687136, 0.9999999) bones/46/scale = Vector3(1, 0.99999994, 1) bones/47/position = Vector3(-1.4560314e-08, 0.021157794, -4.0995666e-08) bones/47/rotation = Quaternion(-5.5761384e-06, 0.0015697555, -4.1196545e-05, 0.99999887) bones/47/scale = Vector3(1, 1, 1) bones/48/position = Vector3(-0.018651364, 0.091035984, 0.00043079563) bones/48/rotation = Quaternion(0.17603065, 0.011192819, 0.033842362, 0.98373914) bones/48/scale = Vector3(1, 1, 0.99999994) bones/49/position = Vector3(3.7825625e-08, 0.033792708, -5.9618177e-10) bones/49/rotation = Quaternion(0.08095548, 0.0027816559, -0.004324184, 0.99670446) bones/49/scale = Vector3(0.9999999, 0.99999994, 0.9999999) bones/50/position = Vector3(-2.9921832e-08, 0.028896859, -3.759542e-08) bones/50/rotation = Quaternion(2.0668563e-06, -8.539611e-08, -0.00011253588, 1) bones/50/scale = Vector3(1, 0.99999994, 1) bones/51/position = Vector3(2.7525138e-08, 0.026388101, 4.3984073e-08) bones/51/rotation = Quaternion(1.1578191e-07, 0.0001460285, -0.00079960865, 0.99999976) bones/51/scale = Vector3(1, 0.99999994, 0.99999994) bones/52/position = Vector3(0.026818532, 0.024648223, 0.015739707) bones/52/rotation = Quaternion(0.20387587, 0.15056951, -0.11117495, 0.9609389) bones/52/scale = Vector3(0.9999999, 0.9999999, 0.99999994) bones/53/position = Vector3(-5.0060308e-08, 0.041889705, -2.6695133e-08) bones/53/rotation = Quaternion(-0.04116048, -0.009343226, 0.13904576, 0.9893861) bones/53/scale = Vector3(0.99999994, 0.99999994, 0.9999999) bones/54/position = Vector3(2.9542079e-08, 0.034163117, 1.8592061e-08) bones/54/rotation = Quaternion(-0.0016655417, -0.0008075824, 0.0069194944, 0.9999744) bones/54/scale = Vector3(0.99999994, 1.0000002, 1.0000001) bones/55/position = Vector3(5.9485714e-09, 0.025749868, -2.5553248e-09) bones/55/rotation = Quaternion(0.0057759075, -0.117509745, -0.04874413, 0.991858) bones/55/scale = Vector3(1.0000001, 1, 1) bones/56/position = Vector3(0.08207823, -0.06771745, -0.015122145) bones/56/rotation = Quaternion(0.023270022, 0.13941242, 0.98703986, -0.07599433) bones/56/scale = Vector3(1, 0.99999994, 1) bones/57/position = Vector3(-3.127315e-09, 0.4437138, -9.952956e-09) bones/57/rotation = Quaternion(-0.16422221, -0.0008433047, -0.004724008, 0.98641175) bones/57/scale = Vector3(0.99999994, 0.99999994, 0.9999999) bones/58/position = Vector3(6.928858e-09, 0.44527873, 3.6088863e-08) bones/58/rotation = Quaternion(0.4285666, -0.15917952, 0.03985268, 0.8884843) bones/58/scale = Vector3(0.99999994, 0.99999994, 0.9999999) bones/59/position = Vector3(-5.7453087e-09, 0.13816865, 6.3026095e-09) bones/59/rotation = Quaternion(0.33826002, -0.029324781, 0.02482122, 0.9402682) bones/59/scale = Vector3(0.99999994, 0.9999999, 0.9999998) bones/60/position = Vector3(-9.906608e-09, 0.092781335, 1.0386521e-08) bones/60/rotation = Quaternion(4.6417186e-09, -0.011869152, 8.255832e-09, 0.99992955) bones/61/position = Vector3(-0.08207754, -0.06771788, -0.015122214) bones/61/rotation = Quaternion(-0.060455423, 0.0319302, 0.9959162, -0.058963858) bones/61/scale = Vector3(1, 1, 1) bones/62/position = Vector3(1.5699495e-08, 0.4437147, 6.315939e-09) bones/62/rotation = Quaternion(-0.10711931, -0.00016611443, 0.0019243951, 0.9942444) bones/62/scale = Vector3(1.0000001, 0.9999998, 0.9999999) bones/63/position = Vector3(-2.2911077e-08, 0.4452781, -2.2307956e-08) bones/63/rotation = Quaternion(0.49397734, 0.084912054, -0.06979252, 0.86249954) bones/63/scale = Vector3(0.99999994, 1, 1) bones/64/position = Vector3(-1.7111994e-08, 0.13816942, 5.996891e-07) bones/64/rotation = Quaternion(0.3578233, -0.007803632, 0.006070155, 0.93373704) bones/64/scale = Vector3(1, 0.9999999, 1.0000001) bones/65/position = Vector3(-1.2513741e-09, 0.0927812, 1.4142361e-09) bones/65/rotation = Quaternion(-2.2726141e-08, 0.011608129, 7.0807347e-09, 0.99993265) bones/65/scale = Vector3(0.99999994, 0.99999994, 1) [node name="MixamoBoneSimulator3D" type="PhysicalBoneSimulator3D" parent="Mixamo/Skeleton3D" index="0" unique_id=1854161429] [node name="Physical Bone hips" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="0" unique_id=1860743939] transform = Transform3D(0.9945506, -0.08873848, -0.0547233, -0.05526736, -0.0036838425, -0.9984648, 0.088400654, 0.99604815, -0.008568109, -0.055549804, 1.0853395, 0.0039952276) collision_layer = 130 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.5138168e-05, 1.7115169e-06, 0.05193173) body_offset = Transform3D(1, -6.042421e-06, -2.3515895e-08, -2.0430889e-08, -8.63336e-05, -1.0000001, 6.0349703e-06, 0.9999999, -8.6349435e-05, -3.5136938e-05, 0.05193174, 2.7725473e-06) bone_name = "hips" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone hips" index="0" unique_id=1851287103] transform = Transform3D(1.0000015, 1.3253884e-07, 8.195639e-08, -2.0861626e-07, -8.8475645e-09, 1.0000073, 2.0771404e-07, -1.0000024, -4.4703484e-08, 0.0014547829, -0.00090056844, 0.010923147) shape = SubResource("CapsuleShape3D_4y3nc") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone spine1" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="1" unique_id=408345383] transform = Transform3D(0.9977271, -0.06326722, 0.02319415, 0.029384244, 0.09873522, -0.9946798, 0.060640547, 0.9931005, 0.10036986, -0.05037238, 1.2805384, -0.013731137) collision_layer = 130 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.7483919e-05, 1.2890694e-05, 0.046579704) body_offset = Transform3D(1, 0.00035230815, -2.8172508e-07, -1.6577542e-07, -0.000176467, -1.0000004, -0.00035231188, 1.0000002, -0.0001764819, -1.7475337e-05, 0.04657972, -4.6640635e-06) bone_name = "spine1" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone spine1" index="0" unique_id=913992169] transform = Transform3D(1.0000017, 1.2107193e-07, 1.7881393e-07, -5.9604645e-08, -5.2154064e-08, 1.0000038, 1.4994293e-07, -1.0000049, -6.556511e-07, -0.008137435, 0.0062363, -0.050394416) shape = SubResource("CapsuleShape3D_yr836") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone neck" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="2" unique_id=1535717496] transform = Transform3D(-0.9954736, 0.03482793, 0.08842654, -0.08572888, 0.07253764, -0.9936745, -0.041021872, -0.9967574, -0.06922355, -0.06973286, 1.5440686, -0.021877749) collision_layer = 130 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.9798127e-05, -0.00019098166, 0.049492158) body_offset = Transform3D(-0.9999996, -7.704273e-05, -0.00091949315, 0.0008571325, 0.2911258, -0.9566848, 0.00034139678, -0.956685, -0.29112568, -1.4305115e-05, 0.04740405, 0.014225751) bone_name = "neck" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone neck" index="0" unique_id=760729309] transform = Transform3D(0.9999732, -0.004666389, 0.005031716, -0.00503207, -7.019192e-05, 0.99998707, -0.004665917, -0.9999892, -9.357929e-05, -0.0035126358, -0.0067253187, -0.009511113) shape = SubResource("CapsuleShape3D_q30x1") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone head" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="3" unique_id=1485677274] transform = Transform3D(-0.9995496, 0.028767657, 0.008541576, 0.0003030381, 0.2942961, -0.9557143, -0.030007409, -0.9552813, -0.29417223, -0.07502399, 1.7050968, 0.015841976) collision_layer = 130 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.51754e-06, -0.00060036033, 0.1182569) body_offset = Transform3D(-1.0000001, -6.3801184e-05, -3.2035634e-05, 6.724149e-07, 0.43957588, -0.8982062, 7.1398914e-05, -0.8982058, -0.4395758, -7.674098e-07, 0.10648298, 0.05144362) bone_name = "head" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone head" index="0" unique_id=26758776] transform = Transform3D(0.9997962, 0.018793106, -0.0067698136, -0.012119956, 0.84012836, 0.5422548, 0.015878238, -0.542064, 0.840188, 0.00060372986, 0.0059717596, 0.030230165) shape = SubResource("CapsuleShape3D_k0htq") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone arm_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="4" unique_id=774724508] transform = Transform3D(0.5303501, -0.8079249, -0.25687772, 0.1799864, -0.1887915, 0.96538216, -0.82845265, -0.558225, 0.04528991, 0.13355032, 1.2866251, -0.040758587) collision_layer = 130 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.539022e-05, 0.005249361, 0.14487307) body_offset = Transform3D(0.9999229, 0.0123972595, -0.0010092556, -0.0010368638, 0.0022157636, -0.99999744, -0.012395203, 0.99992096, 0.002228478, 0.00017651916, 0.14486098, -0.0055729747) bone_name = "arm.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone arm_L" index="0" unique_id=1630702100] transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0) shape = SubResource("CapsuleShape3D_icpjv") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone forearm_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="5" unique_id=842109744] transform = Transform3D(-0.8121729, -0.5689753, -0.12900509, -0.18856005, 0.04674367, 0.9809486, -0.55210537, 0.82102513, -0.14524996, 0.19318283, 1.015128, -0.04133159) collision_layer = 130 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0025783656, 0.016911104, 0.14383821) body_offset = Transform3D(0.012139708, -0.9999268, 0.00014780462, -0.0005467534, -0.00015445799, -1.0000004, 0.9999265, 0.012139767, -0.00054861605, 0.016857304, 0.14384228, -0.0027045608) bone_name = "forearm.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone forearm_L" index="0" unique_id=704093935] transform = Transform3D(0.9999998, 1.4901161e-08, -1.2814999e-06, 8.34465e-07, -2.5331974e-07, 1, 7.450581e-09, -1.0000008, 4.4703484e-08, 0.0023857355, 0.01821693, 0.0026687384) shape = SubResource("CapsuleShape3D_4me46") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone hand_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="6" unique_id=570185914] transform = Transform3D(0.82079667, 0.56598383, -0.077169746, 0.41040254, -0.4903404, 0.7688537, 0.39731938, -0.6627432, -0.63475096, 0.20318174, 0.8312186, 0.026277084) collision_layer = 130 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0027482705, -0.0017660066, 0.059088673) body_offset = Transform3D(-0.22249728, 0.9450607, 0.23949155, 0.0024702996, 0.24619487, -0.9692176, -0.97493064, -0.21505678, -0.05711232, -0.011870772, 0.057697773, 0.005674273) bone_name = "hand.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone hand_L" index="0" unique_id=1486550316] transform = Transform3D(0.9155292, -0.13074967, -0.3804088, 0.40130872, 0.23217854, 0.88602734, -0.027524978, -0.96384525, 0.2650372, -0.0017858744, 0.017058343, 0.0016509295) shape = SubResource("BoxShape3D_dfatx") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone handring1_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="7" unique_id=289227335] transform = Transform3D(0.3373575, -0.9292119, 0.15084773, -0.27274045, 0.056890942, 0.9604041, -0.90100086, -0.3651418, -0.23424111, 0.22556871, 0.7704531, 0.03138058) collision_layer = 130 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0076699797, 0.007047633, 0.025072018) body_offset = Transform3D(0.99998266, 0.001863122, 0.005693823, 0.005692765, 0.0005619675, -0.99998426, -0.0018664598, 0.9999986, 0.00055140257, -0.007825732, 0.025023997, -0.0070471317) bone_name = "handring1.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone handring1_L" index="0" unique_id=2022616607] transform = Transform3D(0.9998964, 0.0094613135, -0.010845989, 0.010945201, -0.010498837, 0.999885, 0.009346411, -0.9999001, -0.010601297, -0.006785944, 0.0020319521, -0.023865044) shape = SubResource("BoxShape3D_spxym") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone handthumb1_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="8" unique_id=373471647] transform = Transform3D(0.0940646, -0.95801365, 0.2708537, -0.616941, 0.1574336, 0.77110213, -0.7813678, -0.23963416, -0.57622904, 0.17223269, 0.85097945, 0.045486078) collision_layer = 130 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.012378213, -0.0018507126, 0.02446238) body_offset = Transform3D(0.99992746, 0.0028333962, 0.011771351, 0.01177755, -0.0022075474, -0.99992883, -0.0028073639, 0.9999941, -0.0022408813, -0.012660027, 0.024310768, 0.001940269) bone_name = "handthumb1.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone handthumb1_L" index="0" unique_id=1221135931] transform = Transform3D(0.9998399, 0.0013946891, -0.017836392, 0.017872259, -0.03243348, 0.9993142, 0.00081527233, -0.99947286, -0.03245324, 0.013832271, -0.0059262067, -0.022259474) shape = SubResource("CapsuleShape3D_x0dm7") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone arm_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="9" unique_id=1396695687] transform = Transform3D(0.51189494, 0.8424361, 0.16812216, -0.23572776, -0.050444458, 0.97050905, 0.8260727, -0.53642976, 0.1727633, -0.22472048, 1.2626264, -0.06397809) collision_layer = 130 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01867069, 0.003041524, 0.14308883) body_offset = Transform3D(0.9999405, -0.010178328, 0.003940195, 0.0039575845, 0.0016714036, -0.9999914, 0.010171592, 0.9999468, 0.0017116666, 0.01813674, 0.14315641, -0.003096372) bone_name = "arm.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone arm_R" index="0" unique_id=1934328562] transform = Transform3D(0.99999833, 2.6077032e-07, -8.34465e-07, -2.6226044e-06, 3.2782555e-07, 0.99999976, -3.874302e-07, -1.0000064, 4.4703484e-08, -0.017169505, 0.0044254363, 0.008804798) shape = SubResource("CapsuleShape3D_icpjv") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone forearm_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="10" unique_id=17461685] transform = Transform3D(-0.8460867, 0.5322528, 0.02905778, 0.050940897, 0.026473433, 0.99835074, 0.5306057, 0.8461715, -0.049512252, -0.25785846, 0.98974234, -0.09675846) collision_layer = 130 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.3402288e-05, 0.00024946049, 0.14574854) body_offset = Transform3D(0.0104468465, 0.99994475, 0.001273334, 0.00033183582, 0.0012697391, -0.9999997, -0.9999456, 0.0104472935, -0.00031842105, -0.00043527782, 0.1457482, 6.720424e-05) bone_name = "forearm.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone forearm_R" index="0" unique_id=1999631555] transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0) shape = SubResource("CapsuleShape3D_4me46") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone hand_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="11" unique_id=1629606064] transform = Transform3D(0.8871845, -0.36549065, 0.28163847, -0.43005413, -0.4337986, 0.79175264, -0.16720381, -0.8235504, -0.5420402, -0.27405724, 0.81097907, -0.061999705) collision_layer = 130 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0023846696, 0.0004473545, 0.05131392) body_offset = Transform3D(-0.22851744, -0.9444391, -0.23625284, 0.0018270575, 0.2422579, -0.97021085, 0.97353846, -0.2221413, -0.05363463, 0.01200062, 0.049681306, 0.0051731467) bone_name = "hand.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone hand_R" index="0" unique_id=14766136] transform = Transform3D(0.9609683, 0.057171144, 0.27068776, -0.26816073, 0.43312615, 0.86051863, -0.068044975, -0.89951897, 0.43155122, -0.0031374693, 0.01663211, -0.0018490553) shape = SubResource("BoxShape3D_dfatx") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone handring1_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="12" unique_id=2088621090] transform = Transform3D(0.04136349, 0.99896216, 0.019071419, 0.2711353, -0.029594166, 0.96208626, 0.9616521, -0.034624305, -0.27207804, -0.2960274, 0.74979484, -0.07292892) collision_layer = 130 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.0365927e-05, 2.507948e-06, 0.017590338) body_offset = Transform3D(0.99995667, -0.00026646256, -0.009338409, -0.009338647, 0.00040305778, -0.999957, 0.00027016178, 1.0000001, 0.0004008105, 0.00013390183, 0.017589867, -9.5665455e-06) bone_name = "handring1.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone handring1_R" index="0" unique_id=2139184823] transform = Transform3D(0.99971086, 0.008283079, 0.022828963, -0.023740117, 0.13517958, 0.99053305, 0.005119413, -0.9907882, 0.1353357, 0.011277318, -0.0011302531, -0.02194804) shape = SubResource("BoxShape3D_spxym") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone handthumb1_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="13" unique_id=135555111] transform = Transform3D(-0.18844777, 0.98155963, -0.03206665, 0.56238836, 0.13462465, 0.81584036, 0.80511296, 0.1357094, -0.57738733, -0.25364417, 0.81614083, -0.0414643) collision_layer = 130 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0014305437, 7.253968e-06, 0.02258113) body_offset = Transform3D(0.99993634, 0.0023475215, -0.011094868, -0.011091888, -0.0014411509, -0.99993813, -0.0023631528, 0.9999965, -0.001414597, 0.0016809702, 0.022563875, 2.130866e-05) bone_name = "handthumb1.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone handthumb1_R" index="0" unique_id=1406112360] transform = Transform3D(0.9999994, -1.013279e-06, 2.986053e-07, -2.6077032e-08, 5.3143594e-08, 0.999999, -1.2814999e-06, -0.99999994, -1.435983e-07, -0.0033495314, -0.0023185015, -0.021286476) shape = SubResource("CapsuleShape3D_x0dm7") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone upleg_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="14" unique_id=923922514] transform = Transform3D(-0.995875, -0.045266055, -0.0786384, -0.08805266, 0.27291805, 0.9579992, -0.021903004, 0.9609718, -0.27577806, 0.037392195, 0.76145595, 0.062358744) collision_layer = 130 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00028139693, -0.0092513, 0.2113612) body_offset = Transform3D(0.9999995, 6.426126e-07, -0.00097103184, -0.0009710137, 0.0006055832, -0.99999946, -6.891787e-08, 0.9999999, 0.000605613, -7.6152384e-05, 0.21136695, 0.009123296) bone_name = "upleg.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone upleg_L" index="0" unique_id=600319327] transform = Transform3D(1.0000027, 2.1141022e-07, -9.313226e-08, 1.6763806e-08, -5.066395e-07, 1.0000023, 1.3411045e-07, -1.0000007, -3.5762787e-07, -0.0047314167, -0.007822901, -0.027338386) shape = SubResource("CapsuleShape3D_i24lk") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone leg_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="15" unique_id=535849418] transform = Transform3D(-0.9965096, -0.0042802533, -0.08336876, -0.08303574, -0.051907465, 0.9951938, -0.008587142, 0.9986428, 0.051370867, 0.07778088, 0.313709, 0.10273907) collision_layer = 130 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0028634325, 0.0035798363, 0.22421652) body_offset = Transform3D(0.99991614, -0.012625782, 0.002948918, 0.0029665453, 0.0013765544, -0.9999948, 0.012621642, 0.99991953, 0.0014137924, -0.0034791902, 0.22420192, -0.0039326847) linear_damp = 100.0 angular_damp = 100.0 bone_name = "leg.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone leg_L" index="0" unique_id=135636896] transform = Transform3D(1.0000004, 7.159542e-08, 1.1175871e-08, -1.1175871e-08, 7.450581e-09, 1.0000008, -2.0605512e-08, -1.0000001, 2.9802322e-08, 0.003555715, 0.0021097586, 0.00012660027) shape = SubResource("CapsuleShape3D_wjtln") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone foot_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="16" unique_id=718743270] transform = Transform3D(-0.9530373, 0.00033107537, -0.30285296, -0.026237983, 0.9961492, 0.08365636, 0.30171442, 0.08767387, -0.9493586, 0.10474242, 0.040117797, 0.12964714) collision_layer = 130 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00043869263, 0.04982956, 0.040673837) body_offset = Transform3D(0.9999985, -9.4510615e-05, 0.0018797517, 0.0014721006, -0.5830319, -0.8124482, 0.0011726767, 0.8124497, -0.5830306, -0.0005104393, 0.06209696, -0.016770437) bone_name = "foot.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone foot_L" index="0" unique_id=1154544383] transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0) shape = SubResource("CapsuleShape3D_5rrk6") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone toebase_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="17" unique_id=224697510] transform = Transform3D(-0.9503012, 0.015830822, 0.31092942, 0.018141964, 0.9998251, 0.0045421137, -0.31080315, 0.0099572465, -0.9504221, 0.14779411, 0.03384785, 0.23395659) collision_layer = 130 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.032427475, -0.03107366, 0.02995056) body_offset = Transform3D(0.77256376, 6.834208e-05, -0.63493764, -0.63493764, -8.917693e-05, -0.77256376, -0.00010937266, 1.0000005, -2.5407411e-05, -0.006033428, 0.04372537, 0.031077981) bone_name = "toebase.L" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone toebase_L" index="0" unique_id=616098296] transform = Transform3D(1, 0, 1.7763568e-15, -2.6645353e-15, 0, 1, 0, -1, 4.440892e-16, 8.046627e-06, -1.3783574e-07, -0.002596669) shape = SubResource("CapsuleShape3D_5x108") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone upleg_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="18" unique_id=1622275105] transform = Transform3D(-0.9765261, -0.20891938, -0.052436158, -0.0662599, 0.059723508, 0.9960134, -0.20495483, 0.9761075, -0.07216453, -0.13039725, 0.7447253, -0.0028768033) collision_layer = 130 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.0127025e-05, -8.759914e-05, 0.22665168) body_offset = Transform3D(0.9999995, 0.0006160289, 1.2032688e-06, 1.293607e-06, -8.2202256e-05, -0.99999994, -0.0006160587, 0.9999997, -8.2187355e-05, -9.034574e-05, 0.22665167, 0.00010628253) bone_name = "upleg.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone upleg_R" index="0" unique_id=1714408512] transform = Transform3D(0.9999989, 3.1664968e-08, 2.682209e-07, -1.3411045e-07, 4.4703484e-08, 0.999999, 2.7939677e-08, -0.9999992, -1.4901161e-08, 0.00027324073, 0.0012482777, -0.010423422) shape = SubResource("CapsuleShape3D_i24lk") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone leg_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="19" unique_id=1771928892] transform = Transform3D(-0.9761055, -0.1928262, -0.10018028, -0.06981344, -0.15829943, 0.98492, -0.20577686, 0.9683798, 0.14105509, -0.09578616, 0.3015008, -0.019045347) collision_layer = 130 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00036495086, -0.00075384864, 0.23039387) body_offset = Transform3D(0.9999982, 0.0016751289, 5.4556876e-06, -1.963228e-06, 0.004453063, -0.99999017, -0.0016751438, 0.9999888, 0.004453078, -0.00036494434, 0.23039496, -0.00027151033) bone_name = "leg.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone leg_R" index="0" unique_id=85244030] transform = Transform3D(0.99999946, -8.731149e-11, 1.1641532e-09, -2.3283064e-10, 6.7055225e-08, 0.99999833, -5.820766e-11, -0.99999946, 1.4156103e-07, 0, 0, 0) shape = SubResource("CapsuleShape3D_wjtln") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone foot_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="20" unique_id=928779467] transform = Transform3D(-0.9151591, -0.03009469, 0.40196794, -0.00194066, 0.99752647, 0.07026491, -0.40308827, 0.063523486, -0.9129538, -0.09811687, 0.0365379, 0.004891213) collision_layer = 130 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.2242844e-05, 0.048896965, 0.061589494) body_offset = Transform3D(0.9999962, 0.002665976, 0.00014519691, 0.0016717613, -0.58289313, -0.81254715, -0.002081737, 0.8125446, -0.58289546, -0.00016154349, 0.07854603, -0.0038306788) bone_name = "foot.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone foot_R" index="0" unique_id=1124161036] transform = Transform3D(1, 1.05854525e-07, 4.6270483e-15, 0, -4.371139e-08, 1, 1.05854525e-07, -1, -4.371139e-08, 0.0024022013, 0.010436047, 0.021283412) shape = SubResource("CapsuleShape3D_5rrk6") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="Physical Bone toebase_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="21" unique_id=535152855] transform = Transform3D(-0.94843435, 0.02594006, -0.31591058, 0.03460643, 0.9991621, -0.021853015, 0.315079, -0.031658687, -0.9485373, -0.13946538, 0.034196246, 0.085593425) collision_layer = 130 collision_mask = 4096 joint_type = 1 joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.03322764, -0.031034851, 0.028526943) body_offset = Transform3D(0.7523134, -2.3377128e-05, 0.65880513, 0.65880513, -5.507469e-05, -0.7523137, 5.3962693e-05, 1.0000002, -2.611801e-05, 0.0062031746, 0.04335004, 0.031037398) bone_name = "toebase.R" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone toebase_R" index="0" unique_id=1858415780] transform = Transform3D(1, 0, 1.7763568e-15, -2.6645353e-15, 0, 1, 0, -1, 4.440892e-16, 8.046627e-06, -1.3783574e-07, -0.002596669) shape = SubResource("CapsuleShape3D_5x108") debug_color = Color(0.78431374, 0.39215687, 0, 1) [node name="AnimationPlayer" type="AnimationPlayer" parent="." index="1" unique_id=39432334] libraries/AL_Protagonist = ExtResource("3_2iuii") [node name="AnimationTree" type="AnimationTree" parent="." index="2" unique_id=265885601] root_motion_track = NodePath("Mixamo/Skeleton3D:root") tree_root = ExtResource("4_amoep") anim_player = NodePath("../AnimationPlayer") parameters/slice_time/slice_time_idle/TimeScale/scale = 0.0 parameters/slice_time/slice_time_idle/slice_time_pitch/seek_request = 0.0 parameters/slice_time/slice_time_idle/Blend2/blend_amount = 1.0 parameters/slice_time/slice_time_idle/slice_time_angle_blend/blend_amount = 0.0 "parameters/slice_time/slice_time_idle/TimeScale 2/scale" = 0.0 parameters/slice_time/slice_time_idle/slice_time_angle/seek_request = 0.0 parameters/slice_time/slice_time_swing/blend_position = Vector2(0, 0) parameters/walk/blend_position = -0.0035573123