; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Mesh Slice" config/version="0.0.1" run/main_scene="uid://dmm0ycdsufmic" config/features=PackedStringArray("4.7", "Forward Plus") boot_splash/bg_color=Color(0, 0, 0, 1) boot_splash/show_image=false config/icon="res://icon.svg" [autoload] DebugMenu="*uid://cggqb75a8w8r" [debug_draw_3d] settings/addon_root_folder="res://addons/debug_draw_3d" [display] window/size/viewport_width=1280 window/size/viewport_height=720 window/hdr/request_hdr_output=true window/stretch/mode="canvas_items" window/stretch/aspect="expand" window/vsync/vsync_mode=0 [editor_plugins] enabled=PackedStringArray("res://addons/anthonyec.camera_preview/plugin.cfg", "res://addons/debug_menu/plugin.cfg", "res://addons/godot_state_charts/plugin.cfg", "res://addons/godotsteam/plugin.cfg", "res://addons/terrain_3d/plugin.cfg") [file_customization] folder_colors={ "res://Assets/Animations/": "gray", "res://Assets/Classes/": "red", "res://Assets/Input/": "yellow", "res://Assets/Levels/": "orange", "res://Assets/Scripts/": "purple", "res://Assets/UI/": "pink", "res://Assets/Visuals/": "green", "res://Assets/Visuals/Materials/": "blue", "res://Assets/Visuals/Meshes/": "yellow", "res://Assets/Visuals/Shaders/": "teal", "res://Assets/Visuals/Textures/": "purple" } [input_devices] sensors/enable_accelerometer=true sensors/enable_gravity=true sensors/enable_gyroscope=true sensors/enable_magnetometer=true [layer_names] 3d_render/layer_1="Environment" 3d_render/layer_2="PhysicsProp" 3d_render/layer_6="Protagonist" 3d_render/layer_7="Antagonist" 3d_render/layer_8="Other Characters" 3d_physics/layer_1="World" 3d_physics/layer_2="Prop" 3d_physics/layer_5="Player" 3d_physics/layer_6="Character" 3d_physics/layer_7="Player Bones" 3d_physics/layer_8="Character Bones" 3d_physics/layer_9="Weapon" 3d_physics/layer_10="Item" 3d_physics/layer_13="Player Hurtbox" 3d_physics/layer_14="Opponent Hurtbox" 3d_physics/layer_15="Slice Target" [orange_cat] vendor_service/steam/app_id=480 [physics] 3d/run_on_separate_thread=true 3d/physics_engine="Jolt Physics" common/physics_interpolation=true [rendering] rendering_device/driver.windows="d3d12" lights_and_shadows/use_physical_light_units=true lights_and_shadows/directional_shadow/size=16384 lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5 lights_and_shadows/positional_shadow/soft_shadow_filter_quality=5 shader_compiler/shader_cache/strip_debug=true global_illumination/gi/use_half_resolution=true global_illumination/voxel_gi/quality=1 camera/depth_of_field/depth_of_field_bokeh_shape=2 environment/ssao/quality=4 environment/ssao/adaptive_target=0.0 environment/ssao/blur_passes=6 environment/ssil/quality=4 environment/ssil/half_size=false environment/ssil/adaptive_target=0.0 environment/ssil/blur_passes=2 viewport/hdr_2d=true anti_aliasing/screen_space_roughness_limiter/enabled=false anti_aliasing/quality/use_debanding=true scaling_3d/mode=2 scaling_3d/mode.ios=2 scaling_3d/mode.macos=2 environment/screen_space_reflection/half_size=false global_illumination/sdfgi/probe_ray_count=2 environment/defaults/default_clear_color=Color(0, 0, 0, 1) anti_aliasing/scale=1.0 anti_aliasing/mode=2 anti_aliasing/mode.ios=2 anti_aliasing/mode.macos=2 anti_aliasing/fsr_sharpness=0.2