Files
2026-09-19 10:06:28 -04:00

13 lines
391 B
GDScript

@tool
class_name ProtoSetup
extends Node
func _ready() -> void:
if Engine.is_editor_hint():
ProjectSettings.set_setting("autoload/ProtoGame", "*res://addons/prototyping_toolkit_3d/proto_game.gd")
var error := ProjectSettings.save()
if error == OK:
Proto.proto_print("ProtoSetup autoload registered")
else:
print("Failed to register ProtoSetup autoload. Error code: ", error)