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project-vivi/Assets/Classes/CharacterSkeleton3D_Mixamo.tscn
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2026-09-24 01:32:11 -04:00

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[gd_scene format=3 uid="uid://gww8eh64wivh"]
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[ext_resource type="AnimationNodeStateMachine" uid="uid://bpig32x87krbb" path="res://Assets/Animations/AN_PlayerStateMachine.tres" id="4_amoep"]
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skeleton = NodePath("Mixamo/Skeleton3D")
physical_bone_simulator = NodePath("Mixamo/Skeleton3D/MixamoBoneSimulator3D")
animation_player = NodePath("AnimationPlayer")
animation_tree = NodePath("AnimationTree")
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[node name="MixamoBoneSimulator3D" type="PhysicalBoneSimulator3D" parent="Mixamo/Skeleton3D" index="0" unique_id=1854161429]
[node name="Physical Bone hips" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="0" unique_id=1860743939]
transform = Transform3D(0.99544233, -0.082943305, -0.047063194, -0.047733497, -0.0061159823, -0.9988414, 0.08255936, 0.99653554, -0.010047281, -0.05596901, 1.0850054, 0.00406959)
collision_layer = 128
collision_mask = 4096
joint_type = 1
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bone_name = "hips"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone hips" index="0" unique_id=1851287103]
transform = Transform3D(1.0000015, 1.3253353e-07, 8.19e-08, -2.0861626e-07, -8.381903e-09, 1.0000073, 2.077154e-07, -1.0000024, 6.426126e-08, -5.275069e-10, -0.0009999992, 0.05431986)
shape = SubResource("CapsuleShape3D_4y3nc")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone spine1" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="1" unique_id=408345383]
transform = Transform3D(0.998289, -0.051634785, 0.027441202, 0.032495517, 0.09974126, -0.9944827, 0.048612878, 0.9936727, 0.1012485, -0.052045748, 1.280629, -0.013547637)
collision_layer = 128
collision_mask = 4096
joint_type = 1
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bone_name = "spine1"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone spine1" index="0" unique_id=913992169]
transform = Transform3D(1.0000017, 1.2112287e-07, 1.7881393e-07, -5.948823e-08, -1.4901161e-08, 1.0000038, 1.4984471e-07, -1.0000051, -7.003546e-07, -9.895302e-10, 0.006000012, -0.041790605)
shape = SubResource("CapsuleShape3D_yr836")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone neck" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="2" unique_id=1535717496]
transform = Transform3D(-0.99648887, 0.019213183, 0.081491016, -0.08004502, 0.06678009, -0.9945518, -0.024550483, -0.99758273, -0.065007694, -0.071431346, 1.544227, -0.022333872)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.335349e-05, -0.00020041503, 0.049584657)
body_offset = Transform3D(-0.9999997, -5.992502e-05, -0.00085469184, 0.00080020074, 0.29104018, -0.9567108, 0.00030608848, -0.95671105, -0.29104003, -1.0985881e-05, 0.047496557, 0.014239401)
bone_name = "neck"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone neck" index="0" unique_id=760729309]
transform = Transform3D(0.9999732, -0.004666389, 0.005031716, -0.0050320695, -7.018447e-05, 0.999987, -0.004665917, -0.9999892, -9.356439e-05, -1.566892e-05, -0.010071665, 0.007516265)
shape = SubResource("CapsuleShape3D_q30x1")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone head" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="3" unique_id=1485677274]
transform = Transform3D(-0.9998329, 0.01745152, 0.0054365303, -0.00033638257, 0.27980655, -0.96005636, -0.018275617, -0.9598978, -0.27975392, -0.07601826, 1.7059016, 0.013519928)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.7556542e-06, -0.0006231144, 0.1184497)
body_offset = Transform3D(-1.0000002, -5.2085146e-05, -2.6256777e-05, 6.512273e-07, 0.43967232, -0.8981588, 5.834736e-05, -0.89815867, -0.4396723, -6.7800283e-07, 0.106660604, 0.051519394)
bone_name = "head"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone head" index="0" unique_id=26758776]
transform = Transform3D(0.9997962, 0.018793106, -0.0067698136, -0.012119956, 0.84012836, 0.5422548, 0.015878238, -0.542064, 0.840188, 0.00060372986, 0.0059717596, 0.030230165)
shape = SubResource("CapsuleShape3D_k0htq")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone arm_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="4" unique_id=774724508]
transform = Transform3D(-0.48792204, 0.82251674, -0.2922301, -0.2307644, 0.2013265, 0.95195353, 0.84183127, 0.5319154, 0.09157595, 0.13036148, 1.2976295, -0.051395595)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.3218245e-05, -0.0013727131, 0.13472067)
body_offset = Transform3D(-1.0000004, -0.000104516745, 2.5898218e-05, -2.5942922e-05, 3.8523227e-05, -1.0000006, 0.00010472536, -1.0000005, -3.848225e-05, 8.958578e-05, 0.1347208, -0.0013675392)
bone_name = "arm.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone arm_L" index="0" unique_id=1630702100]
transform = Transform3D(1, -6.7520887e-09, -5.7742e-08, -3.0733645e-08, 3.3934157e-08, 0.99999833, -1.5250407e-08, -0.9999962, 4.611229e-08, 7.450581e-09, -8.34465e-07, 0.022553563)
shape = SubResource("CapsuleShape3D_icpjv")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone forearm_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="5" unique_id=842109744]
transform = Transform3D(0.11509956, 0.82297945, -0.55628866, -0.9747367, 0.20148396, 0.09639849, 0.19141722, 0.53113955, 0.8253789, 0.15883079, 1.0259144, 0.009454407)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.14409812, -0.0023572443, -0.055521335)
body_offset = Transform3D(0.0017337054, 8.34465e-05, -0.9999989, 0.9999988, -0.000180386, 0.0017336011, -0.0001802221, -1.0000005, -8.350611e-05, -0.055271257, 0.14419377, -0.0023878515)
bone_name = "forearm.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone forearm_L" index="0" unique_id=704093935]
transform = Transform3D(-4.371084e-08, 1.0000008, -7.889639e-07, -1.0000001, -4.3711424e-08, -7.0010174e-07, -7.0010174e-07, 7.889646e-07, 1, -0.0023075342, 0, -0.055656925)
shape = SubResource("CapsuleShape3D_4me46")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone hand_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="6" unique_id=570185914]
transform = Transform3D(0.21205626, 0.92155063, -0.32523325, -0.86379397, 0.33239725, 0.37864512, 0.45704722, 0.20064047, 0.86651677, 0.20217179, 0.83776194, 0.0068752766)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.04812482, 0.013372868, 0.0016558195)
body_offset = Transform3D(0.00014975667, -0.00011155009, -1.0000006, 1.0000005, 7.428974e-05, 0.00014966726, 7.430464e-05, -1.0000005, 0.000111714005, 0.0016645193, 0.048123598, 0.013376266)
bone_name = "hand.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone hand_L" index="0" unique_id=1486550316]
transform = Transform3D(1.0000002, -2.3224073e-27, 0, 2.3224065e-27, 1.0000006, 0, 0, 0, 1.0000004, 0.0002593994, 0.0002593994, -0.00497818)
shape = SubResource("BoxShape3D_dfatx")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone handring1_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="7" unique_id=289227335]
transform = Transform3D(0.32957786, -0.9421208, 0.06153828, -0.2663959, -0.03026463, 0.9633885, -0.90576583, -0.33390507, -0.26095167, 0.22208573, 0.762327, 0.03586238)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.011998594, -0.00018062786, 0.04092091)
body_offset = Transform3D(1.0000006, 4.440546e-05, 5.64754e-05, 5.64605e-05, -1.8388033e-05, -1.0000007, -4.4494867e-05, 1.0000006, -1.8365681e-05, -0.0120009035, 0.040920258, 0.00018191338)
bone_name = "handring1.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone handring1_L" index="0" unique_id=2022616607]
transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 1, 0, 0.0016742945, -0.0031968355)
shape = SubResource("BoxShape3D_spxym")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone handthumb1_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="8" unique_id=373471647]
transform = Transform3D(0.08404853, -0.9582136, 0.2734274, -0.6228065, 0.16368267, 0.7650621, -0.77784824, -0.2345947, -0.5830243, 0.17482984, 0.8586564, 0.05057726)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.01859652, -0.0018261988, 0.027771313)
body_offset = Transform3D(0.99992526, 0.002918765, 0.011941612, 0.011948377, -0.0022619814, -0.9999268, -0.0028917044, 0.99999386, -0.0022968054, -0.018921435, 0.027542949, 0.0019437484)
bone_name = "handthumb1.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone handthumb1_L" index="0" unique_id=1221135931]
transform = Transform3D(0.9998399, 0.0013946891, -0.017836392, 0.017872259, -0.03243348, 0.9993142, 0.00081527233, -0.99947286, -0.03245324, 0.013832271, -0.0059262067, -0.022259474)
shape = SubResource("CapsuleShape3D_x0dm7")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone arm_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="9" unique_id=1396695687]
transform = Transform3D(0.5114442, 0.8386366, 0.18738617, -0.26959863, -0.050457194, 0.96165, 0.81592983, -0.54234934, 0.20028922, -0.23703568, 1.2766486, -0.07950426)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00049725076, 0.0013870915, 0.13451198)
body_offset = Transform3D(1, -0.0003221333, 0.00012540817, 0.00012551248, 3.4593046e-05, -1.0000006, 0.0003219843, 0.99999994, 3.4578145e-05, -0.0005136728, 0.13451195, -0.0013919026)
bone_name = "arm.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone arm_R" index="0" unique_id=1934328562]
transform = Transform3D(0.99999833, 0, 0, 0, -4.371167e-08, 0.99999976, 0, -1.0000064, -4.3711378e-08, 0, 0, 0.023000002)
shape = SubResource("CapsuleShape3D_icpjv")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone forearm_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="10" unique_id=17461685]
transform = Transform3D(0.0062436094, -0.8381346, 0.54542786, 0.9965134, 0.05059562, 0.06634075, -0.08319873, 0.543112, 0.83552814, -0.23514454, 0.997375, -0.04883591)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.14499034, -0.0023922578, -0.05559535)
body_offset = Transform3D(0.0016865581, 0.0002078116, 0.99999887, -0.9999991, -1.9744039e-06, 0.0016863719, 2.3134053e-06, -1.0000001, 0.00020778179, 0.05535125, 0.14508396, -0.0023810416)
bone_name = "forearm.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone forearm_R" index="0" unique_id=1999631555]
transform = Transform3D(-4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0, 0, 1, 0.002, 0, -0.056)
shape = SubResource("CapsuleShape3D_4me46")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone hand_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="11" unique_id=1629606064]
transform = Transform3D(0.34503356, -0.9313503, 0.11635568, 0.8737586, 0.36399734, 0.32257077, -0.34277952, -0.009630971, 0.9393666, -0.27915666, 0.81399786, -0.070556924)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.046576843, 0.0015286377, 0.0015442875)
body_offset = Transform3D(2.2053719e-06, -1.2692064e-05, 1.0000002, -1.0000005, -3.6826124e-05, 1.9669533e-06, 3.662752e-05, -1.0000002, -1.273863e-05, -0.0015443712, 0.046576917, 0.0015269518)
bone_name = "hand.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone hand_R" index="0" unique_id=14766136]
transform = Transform3D(1.0000002, -1.1107162e-27, 0, 2.3224065e-27, 1.0000006, 0, 0, 0, 1.0000004, 0.0002593994, 0.0002593994, -0.00497818)
shape = SubResource("BoxShape3D_dfatx")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone handring1_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="12" unique_id=2088621090]
transform = Transform3D(0.08231614, 0.9963974, 0.020405745, 0.26295653, -0.04146438, 0.9639163, 0.9612897, -0.07398005, -0.2654224, -0.29747644, 0.72773814, -0.047127694)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.012211347, 1.1740622e-05, 0.04720855)
body_offset = Transform3D(1.0000005, 3.7252903e-08, -2.682209e-06, -2.8908253e-06, -3.7252903e-09, -1.0000006, 1.4901161e-08, 1.0000004, 3.5390258e-08, 0.012211479, 0.047208548, -1.1742115e-05)
bone_name = "handring1.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone handring1_R" index="0" unique_id=2139184823]
transform = Transform3D(1.0000057, 0, 0, 0, 1.0000002, 0, 0, 0, 0.9999713, 0, 0.0016742945, -0.0031968355)
shape = SubResource("BoxShape3D_spxym")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone handthumb1_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="13" unique_id=135555111]
transform = Transform3D(-0.15406306, 0.98637676, -0.057667226, 0.5638131, 0.13569164, 0.81467944, 0.81140584, 0.09299848, -0.5770372, -0.2552228, 0.8208407, -0.02569163)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.011613358, -3.0842393e-06, 0.028037969)
body_offset = Transform3D(0.9999328, 0.0024441332, -0.011373639, -0.01137045, -0.0014686473, -0.99993503, -0.0024604723, 0.99999636, -0.0014405921, 0.011931479, 0.027904093, 1.4901161e-05)
bone_name = "handthumb1.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone handthumb1_R" index="0" unique_id=1406112360]
transform = Transform3D(0.9999994, -1.013279e-06, 2.986053e-07, -2.6077032e-08, 5.3143594e-08, 0.999999, -1.2814999e-06, -0.99999994, -1.435983e-07, -0.0033495314, -0.0023185015, -0.021286476)
shape = SubResource("CapsuleShape3D_x0dm7")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone upleg_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="14" unique_id=923922514]
transform = Transform3D(-0.99536866, -0.041913122, -0.086512804, -0.09458, 0.2659695, 0.95933044, -0.017198762, 0.96306986, -0.26870188, 0.04092598, 0.7447619, 0.055078942)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.614205e-05, 0.00034330104, 0.22636464)
body_offset = Transform3D(0.9999997, 0.00061413273, 4.4746324e-05, 4.4952147e-05, -0.00035366416, -0.9999999, -0.0006141048, 0.9999997, -0.00035363436, 7.580221e-05, 0.22636473, -0.00026330352)
bone_name = "upleg.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone upleg_L" index="0" unique_id=600319327]
transform = Transform3D(1.0000027, 2.1141022e-07, -9.313226e-08, 1.6763806e-08, -5.066395e-07, 1.0000023, 1.3411045e-07, -1.0000007, -3.5762787e-07, 0, 0, -0.059)
shape = SubResource("CapsuleShape3D_i24lk")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone leg_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="15" unique_id=535849418]
transform = Transform3D(-0.9960376, 0.0006996262, -0.08893154, -0.08886529, -0.047215797, 0.99492395, -0.0035028993, 0.99888444, 0.04709088, 0.077987805, 0.29913044, 0.099795945)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0029972806, 0.0026390313, 0.2382452)
body_offset = Transform3D(0.9999162, -0.012624868, 0.00295991, 0.0029777174, 0.0013929047, -0.9999947, 0.012620687, 0.99991953, 0.0014304444, 0.0023251623, 0.23824918, -0.0029417872)
linear_damp = 100.0
angular_damp = 100.0
bone_name = "leg.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone leg_L" index="0" unique_id=135636896]
transform = Transform3D(1.0000004, 7.159542e-08, 1.1175871e-08, -1.1175871e-08, 7.450581e-09, 1.0000008, -2.0605512e-08, -1.0000001, 2.9802322e-08, 0, 0.002, 0)
shape = SubResource("CapsuleShape3D_wjtln")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone foot_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="16" unique_id=718743270]
transform = Transform3D(-0.95353043, -0.01885039, -0.30070665, -0.026812725, 0.99939007, 0.022373479, 0.30010152, 0.029396556, -0.9534542, 0.11151526, 0.052887168, 0.13267231)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.875714e-05, 0.039329488, 0.04247673)
body_offset = Transform3D(1.0000002, -5.79115e-05, -0.0001720488, -0.00016996264, -0.63152987, -0.7753518, -6.368756e-05, 0.77535194, -0.6315299, 7.8342855e-05, 0.057772137, -0.0036688745)
bone_name = "foot.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone foot_L" index="0" unique_id=1154544383]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_5rrk6")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone toebase_L" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="17" unique_id=224697510]
transform = Transform3D(0.9358046, 0.011467542, -0.35233256, -0.01678548, 0.9997866, -0.0120421285, 0.35211933, 0.017183151, 0.9357974, 0.14968745, 0.03361586, 0.2385503)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.032177527, -0.03105338, -0.036126852)
body_offset = Transform3D(-0.7477461, 4.9592927e-07, 0.6639851, 0.66398513, -6.784685e-05, 0.7477461, 4.547136e-05, 1.0000002, 5.0533563e-05, -7.291138e-05, 0.048377007, 0.031056676)
bone_name = "toebase.L"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone toebase_L" index="0" unique_id=616098296]
transform = Transform3D(0.99999994, 2.9802322e-08, 1.302701e-15, 0, -4.3711385e-08, 1, 2.9802322e-08, -0.99999994, -4.371139e-08, 0.0010319501, 0.009726791, -0.00376549)
shape = SubResource("CapsuleShape3D_5x108")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone upleg_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="18" unique_id=1622275105]
transform = Transform3D(-0.9772759, -0.20352069, -0.05925528, -0.07271078, 0.059279166, 0.99558985, -0.19911051, 0.9772745, -0.07273024, -0.12847613, 0.7439959, -0.0023562182)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.5058975e-05, -9.105284e-05, 0.22687198)
body_offset = Transform3D(0.9999999, 0.0005732924, 9.657815e-07, 1.0319054e-06, -9.278953e-05, -1.0000002, -0.0005732924, 0.9999998, -9.276718e-05, -9.522587e-05, 0.22687203, 0.00011215359)
bone_name = "upleg.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone upleg_R" index="0" unique_id=1714408512]
transform = Transform3D(0.99999136, 3.1611762e-08, 2.6327325e-07, -1.2863893e-07, 1.6763806e-08, 0.9999914, 2.7956048e-08, -0.99999166, 1.7695129e-08, -7.450581e-09, 1.8626451e-09, -0.05859351)
shape = SubResource("CapsuleShape3D_i24lk")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone leg_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="19" unique_id=1771928892]
transform = Transform3D(-0.9768322, -0.18560985, -0.1065259, -0.07639581, -0.1625345, 0.9837409, -0.19990614, 0.969088, 0.14458911, -0.09044989, 0.29640844, -0.01959351)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00038998548, -0.0011272349, 0.23535961)
body_offset = Transform3D(0.9999986, 0.0016447157, -3.32091e-05, -4.081428e-05, 0.0046248734, -0.9999897, -0.0016445369, 0.9999881, 0.0046248436, -0.0003803149, 0.23536241, 3.9361417e-05)
bone_name = "leg.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone leg_R" index="0" unique_id=85244030]
transform = Transform3D(0.99999946, -8.731149e-11, 1.1641532e-09, -2.3283064e-10, 6.7055225e-08, 0.99999833, -5.820766e-11, -0.99999946, 1.4156103e-07, 0, 0, 0)
shape = SubResource("CapsuleShape3D_wjtln")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone foot_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="20" unique_id=928779467]
transform = Transform3D(-0.9149107, -0.005091139, 0.40362436, -0.0007504771, 0.9999402, 0.010911668, -0.4036558, 0.009680291, -0.9148598, -0.085632205, 0.04986054, -0.011002652)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00020555347, 0.03940951, 0.042167798)
body_offset = Transform3D(0.99999994, 3.8164668e-05, -8.109212e-05, -3.886223e-05, -0.63167, -0.7752376, -8.08388e-05, 0.7752379, -0.6316698, 0.00020746887, 0.05758386, -0.0039156377)
bone_name = "foot.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone foot_R" index="0" unique_id=1124161036]
transform = Transform3D(1, 1.05854525e-07, 4.6270483e-15, 0, -4.371139e-08, 1, 1.05854525e-07, -1, -4.371139e-08, 0, 0, 0)
shape = SubResource("CapsuleShape3D_5rrk6")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="Physical Bone toebase_R" type="PhysicalBone3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D" index="21" unique_id=535152855]
transform = Transform3D(0.94674456, 0.023827909, 0.3211028, -0.03232965, 0.99925303, 0.021170208, -0.32035846, -0.03042392, 0.94680774, -0.12971708, 0.03378269, 0.09181233)
collision_layer = 128
collision_mask = 4096
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.032407098, -0.030702893, -0.03625687)
body_offset = Transform3D(-0.7482759, -7.764436e-06, -0.66338766, -0.66338766, -8.4595755e-05, 0.748276, -6.2006526e-05, 1.0000002, 5.8135018e-05, 0.00019685179, 0.04862602, 0.03070702)
bone_name = "toebase.R"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
joint_constraints/impulse_clamp = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mixamo/Skeleton3D/MixamoBoneSimulator3D/Physical Bone toebase_R" index="0" unique_id=1858415780]
transform = Transform3D(0.99999994, 2.9802322e-08, 0, -9.094947e-13, -1.8189894e-12, 1, 2.9802322e-08, -0.99999994, -2.728484e-12, 0.0010319501, 0.009726791, -0.00376549)
shape = SubResource("CapsuleShape3D_5x108")
debug_color = Color(0.78431374, 0.39215687, 0, 1)
[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="1" unique_id=39432334]
libraries/AL_Protagonist = ExtResource("3_2iuii")
[node name="AnimationTree" type="AnimationTree" parent="." index="2" unique_id=265885601]
root_motion_track = NodePath("Mixamo/Skeleton3D:root")
tree_root = ExtResource("4_amoep")
anim_player = NodePath("../AnimationPlayer")
parameters/slice_time/slice_time_idle/TimeScale/scale = 0.0
parameters/slice_time/slice_time_idle/slice_time_pitch/seek_request = 0.0
parameters/slice_time/slice_time_idle/Blend2/blend_amount = 1.0
parameters/slice_time/slice_time_idle/slice_time_angle_blend/blend_amount = 0.0
"parameters/slice_time/slice_time_idle/TimeScale 2/scale" = 0.0
parameters/slice_time/slice_time_idle/slice_time_angle/seek_request = 0.0
parameters/slice_time/slice_time_swing/blend_position = Vector2(0, 0)
parameters/walk/blend_position = -0.0035573123