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project-vivi/Assets/Classes/PlayerCharacter/PlayerCharacter3D.tscn
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2026-09-19 10:06:28 -04:00

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[gd_scene format=3 uid="uid://dhck4i8urax22"]
[ext_resource type="PackedScene" uid="uid://0lx4ngfees3q" path="res://Assets/Classes/Character3D.tscn" id="1_cuu4l"]
[ext_resource type="Script" uid="uid://cjd3p5p41vqyj" path="res://Assets/Classes/PlayerCharacter/player_character_3d.gd" id="1_ph0or"]
[ext_resource type="PackedScene" uid="uid://clq35hqimrb1e" path="res://Assets/Classes/PlayerCharacter/PlayerCamera3D.tscn" id="2_4jc4t"]
[ext_resource type="PackedScene" uid="uid://rn3sy0dl4o0n" path="res://Assets/Classes/PlayerCharacter/PlayerMovementHandler.tscn" id="3_4jc4t"]
[ext_resource type="PackedScene" uid="uid://bb722x8kppyc" path="res://Assets/Classes/PlayerCharacter/PlayerSliceRing.tscn" id="4_sdxab"]
[ext_resource type="Script" uid="uid://sv5e443msxb" path="res://Assets/Classes/PlayerCharacter/slice_ring_spawner.gd" id="5_8jdat"]
[node name="PlayerCharacter3D" type="Node3D" unique_id=24212124]
script = ExtResource("1_ph0or")
[node name="PlayerCharacter3D" parent="." unique_id=513899147 instance=ExtResource("1_cuu4l")]
collision_layer = 16
collision_mask = 8227
[node name="Skeleton3D" parent="PlayerCharacter3D/SK_Mixamo/Mixamo" parent_id_path=PackedInt32Array(513899147, 581893179, 2043084189) index="0" unique_id=2131179153]
bones/1/rotation = Quaternion(0.7089324, -0.011329939, -0.04667883, 0.70363873)
bones/2/rotation = Quaternion(-0.071335725, 0.004542303, 0.015166278, 0.9973268)
bones/3/rotation = Quaternion(0.017609281, 0.007127215, 0.027267393, 0.9994477)
bones/4/rotation = Quaternion(0.030486446, 0.0074779643, 0.027173264, 0.9991379)
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bones/13/rotation = Quaternion(0.10024357, 0.0038358571, -0.010102622, 0.9949043)
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bones/17/rotation = Quaternion(0.10350131, 6.664757e-05, 0.0032838208, 0.9946239)
bones/20/rotation = Quaternion(0.24397384, 0.041668605, -0.070586815, 0.96631163)
bones/21/rotation = Quaternion(0.14278682, -0.00083076797, 0.024642698, 0.9894463)
bones/24/rotation = Quaternion(0.17253485, 0.006533878, -0.058522467, 0.9832417)
bones/25/rotation = Quaternion(0.09744593, -0.0010164303, -0.00024192326, 0.99524033)
bones/32/rotation = Quaternion(-0.5437173, 0.5264967, -0.5405966, -0.3673254)
bones/33/rotation = Quaternion(0.4901721, -0.30509657, -0.16858566, 0.79889077)
bones/34/rotation = Quaternion(-7.025325e-05, -0.00042762232, -0.16353771, 0.986537)
bones/35/rotation = Quaternion(-0.20686176, 0.24933952, -0.07850003, 0.9428022)
bones/36/rotation = Quaternion(0.09599033, 0.056479756, 0.065572076, 0.99161303)
bones/37/rotation = Quaternion(0.021850917, -0.00728963, 0.008018257, 0.9997026)
bones/40/rotation = Quaternion(0.11337595, 0.0066973343, 0.05342195, 0.9920924)
bones/41/rotation = Quaternion(0.084311314, 0.0004885896, -0.0027773222, 0.9964355)
bones/44/rotation = Quaternion(0.19063903, -0.007867381, 0.03650103, 0.9809498)
bones/45/rotation = Quaternion(0.10480927, 0.007483745, -0.035172153, 0.99384207)
bones/48/rotation = Quaternion(0.17300653, 0.01105341, 0.03407452, 0.984269)
bones/49/rotation = Quaternion(0.077574864, 0.0027781671, -0.0040934305, 0.99697423)
bones/56/rotation = Quaternion(0.023020217, 0.13757135, 0.987347, -0.075433485)
bones/57/rotation = Quaternion(-0.16125123, -0.00085400394, -0.004602408, 0.98690236)
bones/58/rotation = Quaternion(0.42789608, -0.1571749, 0.037200805, 0.88927907)
bones/59/rotation = Quaternion(0.3382289, -0.031379074, 0.025549687, 0.9401935)
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bones/62/rotation = Quaternion(-0.10807713, -0.00019450963, 0.0019413788, 0.9941407)
bones/63/rotation = Quaternion(0.49551302, 0.087210536, -0.072757386, 0.8611432)
[node name="MeshInstance3D" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D" index="0" unique_id=1316399456]
layers = 32
[node name="Physical Bone hips" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="0" unique_id=1860743939]
transform = Transform3D(0.995385, -0.082139716, -0.049618218, -0.050239787, -0.0055164485, -0.99872196, 0.08176102, 0.9966056, -0.009617671, -0.055816714, 1.0853922, 0.0040496476)
collision_layer = 64
collision_mask = 8192
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.8898866e-05, 2.1026924e-06, 0.051971186)
body_offset = Transform3D(1.0000001, -6.645918e-06, 1.5535625e-07, 1.640874e-07, -8.977484e-05, -1.0000002, 6.6384673e-06, 1.0000001, -8.9828856e-05, -3.8906932e-05, 0.051971197, 2.5655609e-06)
[node name="Physical Bone spine1" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="1" unique_id=408345383]
transform = Transform3D(0.99825, -0.052834712, 0.02655988, 0.031826425, 0.10147646, -0.9943288, 0.049839865, 0.993434, 0.10298043, -0.051558323, 1.2806822, -0.013781617)
collision_layer = 64
collision_mask = 8192
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.7440438e-05, 1.6310663e-05, 0.0467007)
body_offset = Transform3D(0.99999994, 0.0003486313, -1.2572855e-08, 1.0617077e-07, -0.00017470866, -1.0000004, -0.0003486313, 1.0000004, -0.00017475337, -1.7445534e-05, 0.046700716, -8.143485e-06)
[node name="Physical Bone neck" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="2" unique_id=1535717496]
transform = Transform3D(-0.9964241, 0.021438621, 0.08172873, -0.080234654, 0.06314996, -0.9947736, -0.026487742, -0.99777377, -0.06120402, -0.07096241, 1.5442017, -0.023259826)
collision_layer = 64
collision_mask = 8192
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.7453228e-05, -0.00020383298, 0.04961701)
body_offset = Transform3D(-0.9999997, -4.7838315e-05, -0.0008300267, 0.00078010606, 0.29099083, -0.95672554, 0.00028730184, -0.95672613, -0.29099074, -1.6279519e-05, 0.04752922, 0.014243096)
[node name="Physical Bone head" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="3" unique_id=1485677274]
transform = Transform3D(-0.99980944, 0.01888692, 0.0049392097, 0.0004748266, 0.2764582, -0.9610259, -0.019516302, -0.96084034, -0.2764145, -0.07549476, 1.7060113, 0.012056487)
collision_layer = 64
collision_mask = 8192
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.4347265e-06, -0.0006014444, 0.11850061)
body_offset = Transform3D(-1.0000001, -4.6465546e-05, -2.3652334e-05, 7.466879e-07, 0.43972558, -0.8981326, 5.2155927e-05, -0.89813256, -0.43972564, -2.6598573e-06, 0.106693745, 0.051567584)
[node name="Physical Bone arm_L" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="4" unique_id=774724508]
transform = Transform3D(0.50749874, -0.8144683, -0.2812232, 0.21893081, -0.19378033, 0.9563046, -0.83337533, -0.5468918, 0.07996892, 0.13549441, 1.2878819, -0.04860475)
collision_layer = 64
collision_mask = 8192
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00011336084, 0.0052650636, 0.14500561)
body_offset = Transform3D(0.9999194, 0.0126826465, -0.00091502815, -0.0009425804, 0.0021831729, -0.9999977, -0.012680739, 0.9999176, 0.0021950305, 0.00017926097, 0.14499366, -0.005584359)
[node name="Physical Bone forearm_L" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="5" unique_id=842109744]
transform = Transform3D(-0.81526953, -0.5677026, -0.114234135, -0.19485463, 0.08317398, 0.9772992, -0.545314, 0.8190213, -0.1784287, 0.1962044, 1.0174236, -0.04895726)
collision_layer = 64
collision_mask = 8192
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0025665292, 0.016949348, 0.14401811)
body_offset = Transform3D(0.012524545, -0.9999222, 0.00026343763, -0.0005292222, -0.00027029216, -1.0000004, 0.9999219, 0.012524486, -0.00053258985, 0.016877946, 0.14402413, -0.0027019083)
[node name="Physical Bone hand_L" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="6" unique_id=570185914]
transform = Transform3D(0.82383996, 0.56033427, -0.08551757, 0.41331828, -0.490611, 0.76711726, 0.38788617, -0.6673278, -0.63578135, 0.2046236, 0.8348119, 0.02335985)
collision_layer = 64
collision_mask = 8192
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0027498812, -0.0017744384, 0.05916656)
body_offset = Transform3D(-0.2224724, 0.94506013, 0.23951733, 0.0025393218, 0.24623516, -0.9692073, -0.9749362, -0.21501373, -0.05718024, -0.011882693, 0.057774603, 0.0056825876)
[node name="Physical Bone handring1_L" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="7" unique_id=289227335]
transform = Transform3D(0.3301611, -0.9416054, 0.066128336, -0.26634258, -0.02572095, 0.96353525, -0.905569, -0.3357346, -0.2592817, 0.22927028, 0.77456397, 0.028756147)
collision_layer = 64
collision_mask = 8192
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0076725255, 0.0070614493, 0.025105877)
body_offset = Transform3D(0.9999809, 0.0019342005, 0.005992174, 0.00599131, 0.0005334392, -0.9999827, -0.0019374788, 0.9999987, 0.00052191317, -0.007836476, 0.025055707, -0.0070596784)
[node name="Physical Bone handthumb1_L" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="8" unique_id=373471647]
transform = Transform3D(0.08762102, -0.9607677, 0.26315004, -0.6188275, 0.15451264, 0.7701807, -0.78062475, -0.2303285, -0.581011, 0.17380561, 0.8546042, 0.042835973)
collision_layer = 64
collision_mask = 8192
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.012403211, -0.0018486909, 0.024496391)
body_offset = Transform3D(0.9999242, 0.002959907, 0.0120278895, 0.012034863, -0.0023299754, -0.9999255, -0.002931878, 0.9999937, -0.0023654401, -0.012691438, 0.024340987, 0.0019429885)
[node name="Physical Bone arm_R" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="9" unique_id=1396695687]
transform = Transform3D(0.5183688, 0.83543414, 0.18260239, -0.2716202, -0.041623276, 0.96150404, 0.8108738, -0.5480122, 0.20534459, -0.228793, 1.2627441, -0.066447996)
collision_layer = 64
collision_mask = 8192
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01872002, 0.0030378825, 0.14333878)
body_offset = Transform3D(0.99993324, -0.010776967, 0.004177481, 0.004196629, 0.0017594174, -0.9999899, 0.010769308, 0.99994016, 0.0018045604, 0.018152714, 0.14341056, -0.0030947626)
[node name="Physical Bone forearm_R" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="10" unique_id=17461685]
transform = Transform3D(-0.83485395, 0.55044717, 0.0051820446, 0.043142073, 0.056042187, 0.9974959, 0.54877836, 0.83298695, -0.070534475, -0.26047695, 0.991913, -0.10028164)
collision_layer = 64
collision_mask = 8192
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.0400348e-05, 0.00024980004, 0.1459283)
body_offset = Transform3D(0.010946184, 0.99993956, 0.0012458675, 0.00034827366, 0.0012419447, -0.99999946, -0.99994004, 0.010946333, -0.00033457205, -0.00043192506, 0.1459279, 7.648766e-05)
[node name="Physical Bone hand_R" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="11" unique_id=1629606064]
transform = Transform3D(0.8863236, -0.38524157, 0.25694263, -0.42007986, -0.43544355, 0.7961921, -0.19484228, -0.81362027, -0.5477761, -0.2721497, 0.8131903, -0.06238608)
collision_layer = 64
collision_mask = 8192
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0023814787, 0.00044175982, 0.05138261)
body_offset = Transform3D(-0.22860482, -0.9444115, -0.23627877, 0.0019123107, 0.24226972, -0.97020733, 0.97351754, -0.22224581, -0.053578034, 0.012013406, 0.049749315, 0.0051695704)
[node name="Physical Bone handring1_R" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="12" unique_id=2088621090]
transform = Transform3D(0.067101605, 0.99772286, 0.0068160207, 0.268565, -0.024640717, 0.9629464, 0.9609215, -0.0627847, -0.26960692, -0.29385492, 0.7518365, -0.072871774)
collision_layer = 64
collision_mask = 8192
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.8965436e-05, -3.5211222e-06, 0.017611993)
body_offset = Transform3D(0.9999567, -0.00028495118, -0.009347767, -0.009347826, 0.00039823167, -0.99995667, 0.00028880313, 1.0000001, 0.00039574318, 0.00013566762, 0.017611504, -3.4570694e-06)
[node name="Physical Bone handthumb1_R" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="13" unique_id=135555111]
transform = Transform3D(-0.17060854, 0.98363423, -0.057935882, 0.5584415, 0.14496821, 0.81677866, 0.81181026, 0.10699562, -0.574035, -0.25116414, 0.8185364, -0.04245319)
collision_layer = 64
collision_mask = 8192
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0014274662, 7.436258e-06, 0.022628348)
body_offset = Transform3D(0.9999312, 0.0024880916, -0.011508375, -0.01150468, -0.0014855079, -0.9999332, -0.0025047138, 0.99999607, -0.0014566258, 0.0016877651, 0.022610426, 2.194941e-05)
[node name="Physical Bone upleg_L" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="14" unique_id=923922514]
transform = Transform3D(-0.9955945, -0.040672604, -0.08448288, -0.09232694, 0.26812515, 0.95894974, -0.016350996, 0.9625252, -0.2706991, 0.039002616, 0.7612752, 0.060783334)
collision_layer = 64
collision_mask = 8192
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00026820647, -0.009259556, 0.21173729)
body_offset = Transform3D(0.9999997, 2.2817403e-07, -0.00089636724, -0.00089636026, 0.0002091527, -0.99999976, -5.5879354e-08, 1, 0.0002091825, -7.840991e-05, 0.21173942, 0.0092152655)
[node name="Physical Bone leg_L" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="15" unique_id=535849418]
transform = Transform3D(-0.9961606, 0.0014940503, -0.08753165, -0.0874934, -0.051115975, 0.9948528, -0.0029879054, 0.9986916, 0.051050443, 0.08161403, 0.31330913, 0.09972069)
collision_layer = 64
collision_mask = 8192
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0028633913, 0.0035817407, 0.22465657)
body_offset = Transform3D(0.9999161, -0.012623414, 0.0029703237, 0.0029882314, 0.0013996884, -0.9999947, 0.012619174, 0.9999195, 0.0014372692, -0.00348524, 0.2246418, -0.003940478)
[node name="Physical Bone foot_L" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="16" unique_id=718743270]
transform = Transform3D(-0.9530085, -0.00031992793, -0.30294356, -0.027269278, 0.99603057, 0.08473261, 0.3017139, 0.08901194, -0.94923425, 0.10953155, 0.040084478, 0.12675771)
collision_layer = 64
collision_mask = 8192
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00043557613, 0.049915306, 0.040756267)
body_offset = Transform3D(0.999998, -0.00021509081, 0.0020834804, 0.0015679896, -0.58262825, -0.81273764, 0.001388669, 0.81273925, -0.58262646, -0.0005097538, 0.06220554, -0.016823053)
[node name="Physical Bone toebase_L" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="17" unique_id=224697510]
transform = Transform3D(-0.9510647, 0.018093666, 0.3084617, 0.020205675, 0.9997892, 0.003653785, -0.30833057, 0.009707662, -0.95122975, 0.15280552, 0.033898614, 0.23100625)
collision_layer = 64
collision_mask = 8192
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.032497197, -0.031130569, 0.030008858)
body_offset = Transform3D(0.7725501, 6.97549e-05, -0.63495445, -0.63495445, -8.067582e-05, -0.77255017, -0.00010500639, 1.0000007, -1.7898157e-05, -0.006049283, 0.043815076, 0.03113454)
[node name="Physical Bone upleg_R" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="18" unique_id=1622275105]
transform = Transform3D(-0.9774522, -0.20293452, -0.058350265, -0.07155747, 0.05835887, 0.9957278, -0.19866225, 0.97745174, -0.07156449, -0.12885843, 0.7440865, -0.002521729)
collision_layer = 64
collision_mask = 8192
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.352287e-05, -9.107889e-05, 0.22695495)
body_offset = Transform3D(0.9999998, 0.00056508183, 1.1976808e-06, 1.2805685e-06, -9.4778836e-05, -1, -0.00056509674, 0.99999994, -9.472668e-05, -9.3743205e-05, 0.22695494, 0.00011263043)
[node name="Physical Bone leg_R" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="19" unique_id=1771928892]
transform = Transform3D(-0.97702944, -0.18541943, -0.1050387, -0.07509239, -0.1617299, 0.9839739, -0.19943577, 0.9692591, 0.1440913, -0.091789834, 0.3010397, -0.01956334)
collision_layer = 64
collision_mask = 8192
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00039949166, -0.00079575245, 0.23079874)
body_offset = Transform3D(0.9999987, 0.0016318262, -5.4733828e-05, -6.239675e-05, 0.004711151, -0.9999891, -0.0016315579, 0.9999878, 0.0047113, -0.0003855601, 0.23079997, -0.00029096752)
[node name="Physical Bone foot_R" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="20" unique_id=928779467]
transform = Transform3D(-0.9150249, -0.031225113, 0.4021873, -0.0030318175, 0.9975039, 0.0705467, -0.40338624, 0.06333262, -0.9128355, -0.09310125, 0.036554992, 0.003934089)
collision_layer = 64
collision_mask = 8192
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.3675514e-05, 0.04898055, 0.061673645)
body_offset = Transform3D(0.9999961, 0.002770692, -0.00020110607, 0.0014511645, -0.5827897, -0.8126219, -0.0023688078, 0.81261855, -0.58279145, -0.00016698241, 0.07866265, -0.0038595237)
[node name="Physical Bone toebase_R" parent="PlayerCharacter3D/SK_Mixamo/Mixamo/Skeleton3D/MixamoBoneSimulator3D" parent_id_path=PackedInt32Array(513899147, 581893179, 1854161429) index="21" unique_id=535152855]
transform = Transform3D(-0.94841224, 0.02497278, -0.31605485, 0.03378009, 0.9991779, -0.022417637, 0.31523517, -0.03193752, -0.9484761, -0.13446558, 0.0343482, 0.084642515)
collision_layer = 64
collision_mask = 8192
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.033299, -0.031088049, 0.028577793)
body_offset = Transform3D(0.7522158, -3.744848e-05, 0.65891683, 0.65891695, -7.423945e-05, -0.752216, 7.718522e-05, 1, -3.125146e-05, 0.0062164813, 0.04343564, 0.031091511)
[node name="CameraFollowTarget" type="Node3D" parent="PlayerCharacter3D" unique_id=849217898]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
[node name="PlayerCamera3D" parent="PlayerCharacter3D/CameraFollowTarget" unique_id=832857779 node_paths=PackedStringArray("follow_target") instance=ExtResource("2_4jc4t")]
follow_target = NodePath("..")
[node name="SliceRingRoot" type="Node3D" parent="PlayerCharacter3D" unique_id=1715642888]
transform = Transform3D(0.99996436, -0.0015026098, -0.008300118, 0.0014229976, 0.9999531, -0.009591021, 0.008314103, 0.009578757, 0.99991953, -0.0030320361, 1.0401608, -0.007876307)
[node name="SliceRingSpawner" type="Node3D" parent="PlayerCharacter3D/SliceRingRoot" unique_id=1363891669]
transform = Transform3D(1, 1.0186341e-10, 9.313226e-10, -2.910383e-11, 1, 0, 9.313226e-10, 0, 1, 0.0037398387, 0.3031026, 0.3956884)
script = ExtResource("5_8jdat")
slice_ring_class = ExtResource("4_sdxab")
[node name="PlayerMovementHandler" parent="PlayerCharacter3D" unique_id=1868881040 node_paths=PackedStringArray("character", "player_camera", "slice_ring_spawner") instance=ExtResource("3_4jc4t")]
character = NodePath("..")
player_camera = NodePath("../CameraFollowTarget/PlayerCamera3D")
slice_ring_spawner = NodePath("../SliceRingRoot/SliceRingSpawner")
_gravity_multiplier = 2.5
[connection signal="fell_out_of_world" from="PlayerCharacter3D" to="." method="_on_fell_out_of_world"]
[editable path="PlayerCharacter3D"]
[editable path="PlayerCharacter3D/SK_Mixamo"]
[editable path="PlayerCharacter3D/PlayerMovementHandler"]