Bug Report Platform option moved to Reporting subsection to make it easier to find using Godot's settings layout.

This commit is contained in:
Jamie Greunbaum 2024-05-17 16:09:25 -04:00
parent 4b80ab327a
commit f4a2695cc1

View File

@ -39,14 +39,13 @@ func _exit_tree() -> void:
func __initialise_project_settings(): func __initialise_project_settings():
__add_project_setting("bugbot/bug_report_platform", TYPE_INT, BugReportPlatform.BUGZILLA, PROPERTY_HINT_ENUM, "Bugzilla,Gitea,Jira")
#region Placement #region Placement
__add_project_setting("bugbot/bug_placement/precise_placement_distance", TYPE_FLOAT, 15.0, PROPERTY_HINT_RANGE, "0.0,100.0,0.1,or_greater") __add_project_setting("bugbot/bug_placement/precise_placement_distance", TYPE_FLOAT, 15.0, PROPERTY_HINT_RANGE, "0.0,100.0,0.1,or_greater")
__add_project_setting("bugbot/bug_placement/arbitrary_placement_distance", TYPE_FLOAT, 2.5, PROPERTY_HINT_RANGE, "0.0,100.0,0.1,or_greater") __add_project_setting("bugbot/bug_placement/arbitrary_placement_distance", TYPE_FLOAT, 2.5, PROPERTY_HINT_RANGE, "0.0,100.0,0.1,or_greater")
#endregion #endregion
#region Reporting #region Reporting
__add_project_setting("bugbot/reporting/bug_report_platform", TYPE_INT, BugReportPlatform.BUGZILLA, PROPERTY_HINT_ENUM, "Bugzilla,Gitea,Jira")
__add_project_setting("bugbot/reporting/bug_report_widget_depth", TYPE_INT, 10000) __add_project_setting("bugbot/reporting/bug_report_widget_depth", TYPE_INT, 10000)
#region Bugzilla #region Bugzilla