Added a delay timer to prevent faulty joystick inputs on the symbol wheel.
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@ -19,6 +19,8 @@ extends Control
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@export var joypad_symbol_left : InputEventJoypadMotion
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@export var joypad_symbol_left : InputEventJoypadMotion
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@export var joypad_symbol_right : InputEventJoypadMotion
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@export var joypad_symbol_right : InputEventJoypadMotion
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@onready var __joystick_flick_timer : Timer = $JoystickFlickTimer
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signal new_character(char:String)
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signal new_character(char:String)
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var __symbol_labels : Array = []
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var __symbol_labels : Array = []
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@ -73,13 +75,14 @@ func deselect() -> void:
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func __new_symbol_selection(new_selection:int) -> void:
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func __new_symbol_selection(new_selection:int) -> void:
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if __selected_label == new_selection: return
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if __selected_label == new_selection: return
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if new_selection < 0:
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if new_selection < 0 and __joystick_flick_timer.is_stopped():
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var send_char : String = wheel_characters[__selected_label]
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var send_char : String = wheel_characters[__selected_label]
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if not send_char.is_empty():
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if not send_char.is_empty():
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if send_char == "␣":
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if send_char == "␣":
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new_character.emit(" ")
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new_character.emit(" ")
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else:
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else:
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new_character.emit(send_char)
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new_character.emit(send_char)
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__joystick_flick_timer.start()
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if __selected_label >= 0:
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if __selected_label >= 0:
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__deselect_symbol(__selected_label)
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__deselect_symbol(__selected_label)
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@ -53,3 +53,7 @@ grow_vertical = 2
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scale = Vector2(0.85, 0.85)
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scale = Vector2(0.85, 0.85)
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pivot_offset = Vector2(175, 175)
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pivot_offset = Vector2(175, 175)
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color = Color(0.303233, 0.303233, 0.303233, 1)
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color = Color(0.303233, 0.303233, 0.303233, 1)
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[node name="JoystickFlickTimer" type="Timer" parent="."]
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wait_time = 0.05
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one_shot = true
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