- Removed more UI actions that can cause deselection of the current input field.

- UI actions are handled by functions like a real program should be doing.
This commit is contained in:
Jamie Greunbaum 2024-06-23 00:29:03 -04:00
parent 3073485e92
commit d6abe6640a

View File

@ -34,10 +34,6 @@ func _input(event:InputEvent) -> void:
if event.is_action_pressed(&"ui_exit_text_editor"):
queue_free()
return
match edit_mode:
EditMode.LINE_EDIT: line_edit.grab_focus()
EditMode.TEXT_EDIT: text_edit.grab_focus()
func _exit_tree() -> void:
__deconfigure_inputs()
@ -95,14 +91,14 @@ func _on_controller_input_wheel_move_caret_right() -> void:
func __configure_inputs() -> void:
__stored_ui_actions[&"ui_up"] = InputMap.action_get_events(&"ui_up")
InputMap.action_erase_events(&"ui_up")
__stored_ui_actions[&"ui_down"] = InputMap.action_get_events(&"ui_down")
InputMap.action_erase_events(&"ui_down")
__stored_ui_actions[&"ui_left"] = InputMap.action_get_events(&"ui_left")
InputMap.action_erase_events(&"ui_left")
__stored_ui_actions[&"ui_right"] = InputMap.action_get_events(&"ui_right")
InputMap.action_erase_events(&"ui_right")
__stash_ui_action(&"ui_up")
__stash_ui_action(&"ui_down")
__stash_ui_action(&"ui_left")
__stash_ui_action(&"ui_right")
__stash_ui_action(&"ui_focus_next")
__stash_ui_action(&"ui_focus_prev")
__stash_ui_action(&"ui_select")
__stash_ui_action(&"ui_cancel")
InputMap.add_action(&"ui_exit_text_editor")
InputMap.action_add_event(&"ui_exit_text_editor", joypad_exit)
@ -111,35 +107,51 @@ func __deconfigure_inputs() -> void:
InputMap.action_erase_event(&"ui_exit_text_editor", joypad_exit)
InputMap.erase_action(&"ui_exit_text_editor")
for event:InputEvent in __stored_ui_actions[&"ui_right"]:
InputMap.action_add_event(&"ui_right", event)
for event:InputEvent in __stored_ui_actions[&"ui_left"]:
InputMap.action_add_event(&"ui_left", event)
for event:InputEvent in __stored_ui_actions[&"ui_down"]:
InputMap.action_add_event(&"ui_down", event)
for event:InputEvent in __stored_ui_actions[&"ui_up"]:
InputMap.action_add_event(&"ui_up", event)
__restore_ui_action(&"ui_cancel")
__restore_ui_action(&"ui_select")
__restore_ui_action(&"ui_focus_prev")
__restore_ui_action(&"ui_focus_next")
__restore_ui_action(&"ui_right")
__restore_ui_action(&"ui_left")
__restore_ui_action(&"ui_down")
__restore_ui_action(&"ui_up")
func __stash_ui_action(action:StringName):
__stored_ui_actions[action] = InputMap.action_get_events(action)
InputMap.action_erase_events(action)
func __restore_ui_action(action:StringName):
for event:InputEvent in __stored_ui_actions[action]:
InputMap.action_add_event(action, event)
func __set_mode(new_mode:int) -> void:
edit_mode = new_mode
match edit_mode:
EditMode.LINE_EDIT:
if line_edit: line_edit.visible = true
if text_edit: text_edit.visible = false
if line_edit:
line_edit.visible = true
line_edit.grab_focus()
if text_edit:
text_edit.visible = false
EditMode.TEXT_EDIT:
if line_edit: line_edit.visible = false
if text_edit: text_edit.visible = true
if line_edit:
line_edit.visible = false
if text_edit:
text_edit.visible = true
text_edit.grab_focus()
func __set_text(t:String) -> void:
match edit_mode:
EditMode.LINE_EDIT:
line_edit.text = t
line_edit.caret_column = t.length()
line_edit.grab_focus()
EditMode.TEXT_EDIT:
text_edit.text = t
text_edit.set_caret_line(text_edit.get_line_count()-1)
text_edit.set_caret_column(text_edit.get_line(text_edit.get_line_count()-1).length())
text_edit.grab_focus()
func __get_text() -> String:
match edit_mode: