Bugbot/UI/ControllerInput/controller_input_wheel_text_edit.gd
Jamie Greunbaum d6abe6640a - Removed more UI actions that can cause deselection of the current input field.
- UI actions are handled by functions like a real program should be doing.
2024-06-23 00:29:03 -04:00

161 lines
5.2 KiB
GDScript

class_name ControllerInputWheelTextEdit
extends Control
enum EditMode { LINE_EDIT, TEXT_EDIT }
@onready var line_edit : LineEdit = $VBoxContainer/LineEdit
@onready var text_edit : TextEdit = $VBoxContainer/TextEdit
@export_enum("LineEdit", "TextEdit") var edit_mode : int = EditMode.LINE_EDIT : set = __set_mode
@export var text : String : set = __set_text, get = __get_text
@export_group("Inputs")
@export_subgroup("Joypad", "joypad_")
@export var joypad_exit : InputEventJoypadButton
var __stored_ui_actions : Dictionary = {}
func _enter_tree() -> void:
__configure_inputs()
func _ready() -> void:
match edit_mode:
EditMode.LINE_EDIT:
line_edit.visible = true
text_edit.visible = false
line_edit.grab_focus()
EditMode.TEXT_EDIT:
line_edit.visible = false
text_edit.visible = true
text_edit.grab_focus()
func _input(event:InputEvent) -> void:
if event.is_action_pressed(&"ui_exit_text_editor"):
queue_free()
return
func _exit_tree() -> void:
__deconfigure_inputs()
func _on_controller_input_wheel_new_character(char:String) -> void:
match edit_mode:
EditMode.LINE_EDIT: line_edit.insert_text_at_caret(char)
EditMode.TEXT_EDIT: text_edit.insert_text_at_caret(char)
func _on_controller_input_wheel_backspace() -> void:
match edit_mode:
EditMode.LINE_EDIT:
if line_edit.caret_column > 0:
line_edit.delete_text(line_edit.caret_column - 1, line_edit.caret_column)
EditMode.TEXT_EDIT:
text_edit.backspace()
func _on_controller_input_wheel_delete() -> void:
match edit_mode:
EditMode.LINE_EDIT:
if line_edit.caret_column < line_edit.text.length():
line_edit.delete_text(line_edit.caret_column, line_edit.caret_column + 1)
EditMode.TEXT_EDIT:
text_edit.begin_complex_operation()
text_edit.start_action(TextEdit.EditAction.ACTION_DELETE)
var caret_line : int = text_edit.get_caret_line()
var caret_column : int = text_edit.get_caret_column()
var current_line_length : int = text_edit.get_line(caret_line).length()
var next_line : int = caret_line if caret_column < current_line_length else caret_line + 1;
var next_column : int = (caret_column + 1) if caret_column < current_line_length else 0;
if next_line < text_edit.get_line_count() or next_column > current_line_length:
text_edit.remove_text(caret_line, caret_column, next_line, next_column)
text_edit.end_action()
text_edit.end_complex_operation()
text_edit.set_caret_column(caret_column)
func _on_controller_input_wheel_move_caret_up() -> void:
match edit_mode:
EditMode.TEXT_EDIT: text_edit.set_caret_line(clamp(text_edit.get_caret_line() - 1, 0, text_edit.get_line_count() - 1))
func _on_controller_input_wheel_move_caret_down() -> void:
match edit_mode:
EditMode.TEXT_EDIT: text_edit.set_caret_line(clamp(text_edit.get_caret_line() + 1, 0, text_edit.get_line_count() - 1))
func _on_controller_input_wheel_move_caret_left() -> void:
match edit_mode:
EditMode.LINE_EDIT: line_edit.caret_column = line_edit.caret_column - 1
EditMode.TEXT_EDIT: text_edit.set_caret_column(text_edit.get_caret_column() - 1)
func _on_controller_input_wheel_move_caret_right() -> void:
match edit_mode:
EditMode.LINE_EDIT: line_edit.caret_column = line_edit.caret_column + 1
EditMode.TEXT_EDIT: text_edit.set_caret_column(text_edit.get_caret_column() + 1)
func __configure_inputs() -> void:
__stash_ui_action(&"ui_up")
__stash_ui_action(&"ui_down")
__stash_ui_action(&"ui_left")
__stash_ui_action(&"ui_right")
__stash_ui_action(&"ui_focus_next")
__stash_ui_action(&"ui_focus_prev")
__stash_ui_action(&"ui_select")
__stash_ui_action(&"ui_cancel")
InputMap.add_action(&"ui_exit_text_editor")
InputMap.action_add_event(&"ui_exit_text_editor", joypad_exit)
func __deconfigure_inputs() -> void:
InputMap.action_erase_event(&"ui_exit_text_editor", joypad_exit)
InputMap.erase_action(&"ui_exit_text_editor")
__restore_ui_action(&"ui_cancel")
__restore_ui_action(&"ui_select")
__restore_ui_action(&"ui_focus_prev")
__restore_ui_action(&"ui_focus_next")
__restore_ui_action(&"ui_right")
__restore_ui_action(&"ui_left")
__restore_ui_action(&"ui_down")
__restore_ui_action(&"ui_up")
func __stash_ui_action(action:StringName):
__stored_ui_actions[action] = InputMap.action_get_events(action)
InputMap.action_erase_events(action)
func __restore_ui_action(action:StringName):
for event:InputEvent in __stored_ui_actions[action]:
InputMap.action_add_event(action, event)
func __set_mode(new_mode:int) -> void:
edit_mode = new_mode
match edit_mode:
EditMode.LINE_EDIT:
if line_edit:
line_edit.visible = true
line_edit.grab_focus()
if text_edit:
text_edit.visible = false
EditMode.TEXT_EDIT:
if line_edit:
line_edit.visible = false
if text_edit:
text_edit.visible = true
text_edit.grab_focus()
func __set_text(t:String) -> void:
match edit_mode:
EditMode.LINE_EDIT:
line_edit.text = t
line_edit.caret_column = t.length()
line_edit.grab_focus()
EditMode.TEXT_EDIT:
text_edit.text = t
text_edit.set_caret_line(text_edit.get_line_count()-1)
text_edit.set_caret_column(text_edit.get_line(text_edit.get_line_count()-1).length())
text_edit.grab_focus()
func __get_text() -> String:
match edit_mode:
EditMode.LINE_EDIT: return line_edit.text
EditMode.TEXT_EDIT: return text_edit.text
return text